Player Matchup

Sol
Sol
Abel_Crossroad
Sol
Level 153
God Stats
0W - 1L
1,386 SR
Queue Stats
208W - 238L
1,520 Elo+
Party 2
Eset
Eset
N-K-C-
Eset
Level 96
God Stats
5W - 5L
1,517 SR
Queue Stats
122W - 141L
1,550 Elo+
Party 2
Nike
Nike
PowerHouseofCeII
Nike
Level 109
God Stats
7W - 4L
1,617 SR
Queue Stats
104W - 113L
1,523 Elo+
Party 2
Chaac
Chaac
jterman123498765
Chaac
Level 128
God Stats
10W - 5L
1,671 SR
Queue Stats
181W - 214L
1,528 Elo+
Party 2
Odin
Odin
safteysteve69
Odin
Level 122
God Stats
2W - 4L
1,624 SR
Queue Stats
258W - 270L
1,547 Elo+
Party 2
Team Averages
Level 122
1,563 SR
1,534 Elo+

VS

Team Averages
Level 154
1,569 SR
1,546 Elo+
Ao Kuang
Ao Kuang
Carlito1G
Ao Kuang
Level 146
God Stats
3W - 1L
1,397 SR
Queue Stats
145W - 122L
1,541 Elo+
Party 1
Sylvanus
Sylvanus
Ironhellrain
Sylvanus
Level 159
God Stats
7W - 4L
1,435 SR
Queue Stats
147W - 123L
1,560 Elo+
Party 1
Odin
Odin
PapaLaVader
Odin
Level 149
God Stats
4W - 3L
1,589 SR
Queue Stats
210W - 168L
1,556 Elo+
Party 1
Olorun
Olorun
Rem 1G
Olorun
Level 160
God Stats
8W - 2L
1,815 SR
Queue Stats
212W - 177L
1,552 Elo+
Party 1
Xbalanque
Xbalanque
SmokinMustang50
Xbalanque
Level 158
God Stats
46W - 25L
1,607 SR
Queue Stats
396W - 331L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,171
431
4,927
8,321
2,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Eset
N-K-C-
Eset
9
0 / 3 / 0
5,581
465
3,570
5,627
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 4 / 1
5,260
438
2,602
7,254
2,501
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 2 / 0
6,475
540
6,053
12,196
8,540
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
1 / 3 / 0
6,173
514
3,165
8,757
2,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Carlito1G
Ao Kuang
11
3 / 1 / 4
6,660
555
4,522
6,374
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Ironhellrain
Sylvanus
12
2 / 0 / 5
7,295
608
8,590
8,600
8,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
2 / 0 / 8
6,594
550
3,467
7,257
5,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
Rem 1G
Olorun
11
4 / 0 / 3
6,767
564
4,380
4,569
1,980
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xbalanque
SmokinMustang50
Xbalanque
13
8 / 1 / 2
7,986
666
8,459
8,001
2,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
41
2
Kills
19
19
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
7
0
0
W
Ao Kuang
Carlito1G
Ao Kuang
3
1
4
5
W
Sylvanus
Ironhellrain
Sylvanus
2
0
5
4.5
L
Eset
N-K-C-
Eset
0
3
0
0
W
2
0
8
6
L
0
4
1
0.13
W
Olorun
Rem 1G
Olorun
4
0
3
5.5
W
Xbalanque
SmokinMustang50
Xbalanque
8
1
2
9
L
1
2
0
0.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,317
Damage
29,418
42,155
Taken
34,801
17,913
Mitigated
20,531
13,091
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,927
1,788
0
1,940
8,321
2,212
0
720
7,601
27,354
3,997
W
Ao Kuang
Carlito1G
Ao Kuang
4,522
1,555
0
1,184
6,374
1,915
0
1,390
4,894
34,300
0
W
Sylvanus
Ironhellrain
Sylvanus
8,590
2,948
849
4,923
8,600
8,347
402
1,049
7,441
34,659
9,360
L
Eset
N-K-C-
Eset
3,570
334
92
1,472
5,627
1,706
0
3,092
2,535
33,132
0
W
3,467
919
1,033
2,003
7,257
5,735
0
1,789
5,376
0
17,079
L
2,602
240
118
445
7,254
2,501
0
2,012
5,242
0
15,742
W
Olorun
Rem 1G
Olorun
4,380
2,285
509
2,171
4,569
1,980
1,152
1,025
3,414
35,793
3,761
W
Xbalanque
SmokinMustang50
Xbalanque
8,459
2,329
0
3,435
8,001
2,554
356
2,358
5,643
0
51,906
L
6,053
1,715
0
6,063
12,196
8,540
125
7,008
5,188
0
38,881
L
3,165
908
0
2,961
8,757
2,954
0
2,430
6,327
0
26,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,660
Gold Earned
35,302
300
Minions Killed
359
0
Camps Cleared
0
1,131,757
Distance Traveled
1,095,357
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,171
431
48
4
0
199,502
3
W
Ao Kuang
6,660
555
74
6
0
247,796
1
W
Sylvanus
7,295
608
90
8
0
173,222
0
L
Eset
5,581
465
64
5
0
228,838
5
W
Odin
6,594
550
20
2
0
241,765
3
L
Nike
5,260
438
36
3
0
236,726
1
W
Olorun
6,767
564
73
6
0
220,002
2
W
Xbalanque
7,986
666
102
9
0
212,572
3
L
Chaac
6,475
540
90
8
0
229,354
1
L
Odin
6,173
514
62
5
0
237,337
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role