Player Matchup

Thor
Thor
Aiello_joo23
Thor
Level 18
God Stats
11W - 12L
1,381 SR
Queue Stats
27W - 26L
1,291 Elo+
Solo
Mulan
Mulan
Shadow_Kxng01
Mulan
Level 32
God Stats
25W - 31L
1,371 SR
Queue Stats
165W - 242L
1,276 Elo+
Party 1
Fafnir
Fafnir
Shiona-Ju
Fafnir
Level 29
God Stats
4W - 14L
1,310 SR
Queue Stats
104W - 146L
1,297 Elo+
Party 1
Medusa
Medusa
Tiatia901
Medusa
Level 29
God Stats
17W - 17L
1,500 SR
Queue Stats
40W - 51L
1,244 Elo+
Solo
Ra
Ra
WeitzenSamen
Ra
Level 17
God Stats
5W - 8L
1,401 SR
Queue Stats
40W - 71L
1,275 Elo+
Party 1
Team Averages
Level 25
1,393 SR
1,277 Elo+

VS

Team Averages
Level 19
1,503 SR
1,361 Elo+
Artemis
Artemis
AwesomeSwoosh12
Artemis
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 2
Pele
Pele
Meansheentv
Pele
Level 29
God Stats
3W - 1L
1,431 SR
Queue Stats
60W - 54L
1,338 Elo+
Solo
Tiamat
Tiamat
RedHunger
Tiamat
Level 27
God Stats
10W - 5L
1,518 SR
Queue Stats
48W - 50L
1,247 Elo+
Solo
Ymir
Ymir
Winq 999
Ymir
Level 8
God Stats
11W - 8L
1,615 SR
Queue Stats
34W - 45L
1,244 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
zRedman504
Morgan Le Fay
Level 28
God Stats
5W - 5L
1,452 SR
Queue Stats
115W - 109L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 1
9,931
473
8,120
15,316
5,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

10
0 / 2 / 0
7,345
350
3,517
7,505
2,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fafnir
Shiona-Ju
Fafnir
10
0 / 4 / 1
7,204
343
2,796
12,721
15,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Tiatia901
Medusa
12
1 / 9 / 0
7,841
373
5,558
13,179
3,897
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 8 / 1
9,164
436
8,727
14,834
4,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 5
8,815
420
1,742
7,025
2,919
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
6 / 3 / 5
10,238
488
6,377
12,653
8,190
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
RedHunger
Tiamat
18
9 / 0 / 7
11,988
571
14,956
12,957
10,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
14
2 / 0 / 7
10,189
485
6,123
12,768
14,494
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
zRedman504
Morgan Le Fay
18
8 / 1 / 6
11,809
562
19,307
11,939
5,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
5
Kills
26
27
Deaths
5
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
1
1
5
3.5
W
6
3
5
2.83
W
Tiamat
RedHunger
Tiamat
9
0
7
12.5
L
0
2
0
0
L
Fafnir
Shiona-Ju
Fafnir
0
4
1
0.13
L
Medusa
Tiatia901
Medusa
1
9
0
0.11
L
1
8
1
0.19
W
Ymir
2
0
7
5.5
W
Morgan Le Fay
zRedman504
Morgan Le Fay
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,718
Damage
48,505
63,555
Taken
57,342
31,512
Mitigated
41,435
7,961
Healing
16,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,120
1,394
0
305
15,316
5,470
0
7,071
8,039
0
64,873
W
1,742
1,507
0
912
7,025
2,919
2,677
678
6,347
0
40,823
W
6,377
1,218
466
1,671
12,653
8,190
2,496
2,619
9,992
0
46,385
W
Tiamat
RedHunger
Tiamat
14,956
1,080
144
7,067
12,957
10,586
2,426
4,513
8,416
76,810
0
L
3,517
447
0
1,032
7,505
2,257
0
3,766
3,679
0
31,841
L
Fafnir
Shiona-Ju
Fafnir
2,796
451
641
2,602
12,721
15,240
334
9,196
3,469
12,063
0
L
Medusa
Tiatia901
Medusa
5,558
1,642
0
0
13,179
3,897
624
8,457
4,676
0
56,096
L
8,727
825
325
3,056
14,834
4,648
0
10,959
3,306
59,906
0
W
Ymir
6,123
942
0
2,778
12,768
14,494
833
1,772
10,910
38,944
0
W
Morgan Le Fay
zRedman504
Morgan Le Fay
19,307
2,163
95
3,550
11,939
5,246
662
2,199
9,244
71,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,485
Gold Earned
53,039
390
Minions Killed
459
0
Camps Cleared
0
1,546,223
Distance Traveled
1,982,263
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,931
473
109
5
0
389,854
3
W
Artemis
8,815
420
92
4
0
358,494
2
W
Pele
10,238
488
66
3
0
393,840
0
W
Tiamat
11,988
571
141
7
0
395,430
5
L
Mulan
7,345
350
56
3
0
183,898
0
L
Fafnir
7,204
343
21
1
0
308,282
0
L
Medusa
7,841
373
87
4
0
335,784
0
L
Ra
9,164
436
117
6
0
328,405
0
W
Ymir
10,189
485
53
3
0
402,654
0
W
Morgan Le Fay
11,809
562
107
5
0
431,845
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role