Player Matchup

Chronos
Chronos
MC HAMMER HENK
Chronos
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,392 Elo+
Party 2
Medusa
Medusa
Nani84
Medusa
Level 123
God Stats
4W - 8L
1,216 SR
Queue Stats
454W - 499L
1,412 Elo+
Solo
Sylvanus
Sylvanus
Suguuh
Sylvanus
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 23L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XxKirito24xX
Ah Muzen Cab
Level 94
God Stats
2W - 1L
1,218 SR
Queue Stats
35W - 44L
1,386 Elo+
Party 2
Agni
Agni
iHeCke
Agni
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 77L
1,422 Elo+
Party 2
Team Averages
Level 94
1,387 SR
1,422 Elo+

VS

Team Averages
Level 81
1,391 SR
1,414 Elo+
Kukulkan
Kukulkan
ARNOREXIA
Kukulkan
Level 105
God Stats
0W - 3L
1,211 SR
Queue Stats
64W - 76L
1,460 Elo+
Solo
Chang'e
Chang'e
Luptator
Chang'e
Level 68
God Stats
0W - 1L
1,290 SR
Queue Stats
20W - 36L
1,360 Elo+
Solo
Fenrir
Fenrir
WizThaKing
Fenrir
Level 104
God Stats
0W - 3L
1,190 SR
Queue Stats
163W - 195L
1,408 Elo+
Party 1
Sol
Sol
aKaTpy
Sol
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 110L
1,433 Elo+
Party 1
Raijin
Raijin
sylthern
Raijin
Level 37
God Stats
1W - 1L
1,763 SR
Queue Stats
45W - 66L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 7 / 21
13,379
704
19,071
24,705
11,546
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
Nani84
Medusa
20
8 / 7 / 16
13,257
698
23,118
21,642
9,856
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Suguuh
Sylvanus
20
2 / 2 / 27
13,733
723
7,497
24,661
34,521
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ah Muzen Cab
XxKirito24xX
Ah Muzen Cab
20
16 / 3 / 14
15,462
814
37,793
20,833
10,369
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
iHeCke
Agni
20
5 / 6 / 23
14,478
762
15,746
18,209
8,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ARNOREXIA
Kukulkan
20
9 / 6 / 10
14,842
781
33,793
21,559
10,404
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
Luptator
Chang'e
18
2 / 8 / 10
11,403
600
9,127
22,077
9,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
WizThaKing
Fenrir
16
2 / 10 / 9
11,295
594
8,418
23,125
16,772
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sol
aKaTpy
Sol
20
6 / 6 / 17
13,890
731
35,800
24,615
9,545
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Raijin
sylthern
Raijin
20
6 / 7 / 11
13,274
699
10,448
19,353
8,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
82
36
Kills
25
25
Deaths
37
101
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ARNOREXIA
Kukulkan
9
6
10
2.33
L
Chang'e
Luptator
Chang'e
2
8
10
0.88
W
5
7
21
2.21
W
Medusa
Nani84
Medusa
8
7
16
2.29
W
Sylvanus
Suguuh
Sylvanus
2
2
27
7.75
L
Fenrir
WizThaKing
Fenrir
2
10
9
0.65
W
Ah Muzen Cab
XxKirito24xX
Ah Muzen Cab
16
3
14
7.67
L
Sol
aKaTpy
Sol
6
6
17
2.42
W
Agni
iHeCke
Agni
5
6
23
2.75
L
Raijin
sylthern
Raijin
6
7
11
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,225
Damage
97,586
110,050
Taken
110,729
74,674
Mitigated
54,864
57,995
Healing
46,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ARNOREXIA
Kukulkan
33,793
2,093
2,069
5,216
21,559
10,404
972
9,864
11,695
70,602
0
L
Chang'e
Luptator
Chang'e
9,127
314
10,900
8,445
22,077
9,341
320
6,965
15,112
19,724
0
W
19,071
9,009
3,244
5,836
24,705
11,546
2,081
19,389
5,316
38,930
0
W
Medusa
Nani84
Medusa
23,118
8,814
2,035
4,108
21,642
9,856
1,210
18,734
2,908
0
45,651
W
Sylvanus
Suguuh
Sylvanus
7,497
1,901
15,298
11,319
24,661
34,521
75
19,608
5,053
13,879
0
L
Fenrir
WizThaKing
Fenrir
8,418
1,112
1,796
2,300
23,125
16,772
604
8,684
14,441
1,018
8,827
W
Ah Muzen Cab
XxKirito24xX
Ah Muzen Cab
37,793
18,384
3,366
6,757
20,833
10,369
1,062
16,693
4,140
0
71,464
L
Sol
aKaTpy
Sol
35,800
6,657
1,264
9,099
24,615
9,545
2,346
9,536
15,079
59,865
0
W
Agni
iHeCke
Agni
15,746
235
3,658
2,374
18,209
8,382
1,218
15,276
2,933
46,249
0
L
Raijin
sylthern
Raijin
10,448
965
2,028
3,468
19,353
8,802
772
7,265
12,088
27,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,309
Gold Earned
64,704
213
Minions Killed
238
0
Camps Cleared
0
1,671,128
Distance Traveled
1,537,573
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
14,842
781
102
5
0
315,668
1
L
Chang'e
11,403
600
15
1
0
290,906
0
W
Chronos
13,379
704
36
2
0
308,845
1
W
Medusa
13,257
698
49
3
0
330,364
0
W
Sylvanus
13,733
723
5
0
0
356,980
4
L
Fenrir
11,295
594
7
0
0
315,534
0
W
Ah Muzen Cab
15,462
814
61
3
0
361,070
0
L
Sol
13,890
731
69
4
0
340,429
0
W
Agni
14,478
762
62
3
0
313,869
0
L
Raijin
13,274
699
45
2
0
275,036
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role