Player Matchup

Odin
Odin
Garaiss
Odin
Level 154
God Stats
2W - 1L
1,844 SR
Queue Stats
103W - 57L
1,713 Elo+
Party 2
Skadi
Skadi
Graunder
Skadi
Level 27
God Stats
8W - 3L
2,014 SR
Queue Stats
75W - 34L
1,632 Elo+
Party 2
Sol
Sol
HeavenlyMeow
Sol
Level 156
God Stats
3W - 2L
1,487 SR
Queue Stats
116W - 69L
1,662 Elo+
Party 2
Cthulhu
Cthulhu
MoistyHamLV
Cthulhu
Level 127
God Stats
2W - 1L
1,478 SR
Queue Stats
45W - 26L
1,667 Elo+
Party 2
Cliodhna
Cliodhna
QuareLV
Cliodhna
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 48L
1,663 Elo+
Party 2
Team Averages
Level 124
1,665 SR
1,667 Elo+

VS

Team Averages
Level 55
1,500 SR
1,532 Elo+
Odin
Odin
 
Odin
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
KishiWeeb
Rama
Level 100
God Stats
1W - 4L
1,352 SR
Queue Stats
110W - 101L
1,589 Elo+
Party 1
Anubis
Anubis
rrahimb
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,451 Elo+
Party 1
Gilgamesh
Gilgamesh
sndolh
Gilgamesh
Level 39
God Stats
65W - 54L
1,591 SR
Queue Stats
291W - 256L
1,521 Elo+
Solo
Nemesis
Nemesis
ste999
Nemesis
Level 42
God Stats
6W - 6L
1,559 SR
Queue Stats
132W - 100L
1,601 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Garaiss
Odin
12
7 / 1 / 1
7,125
713
7,230
6,037
3,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Graunder
Skadi
7
0 / 3 / 0
4,769
477
1,373
4,808
1,022
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 1 / 7
7,016
702
4,519
4,591
1,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
MoistyHamLV
Cthulhu
7
1 / 0 / 1
5,115
512
2,392
4,254
2,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cliodhna
QuareLV
Cliodhna
12
14 / 0 / 4
8,115
812
8,735
6,851
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
7
0 / 1 / 3
4,716
472
3,402
5,259
2,174
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
9
3 / 2 / 0
5,413
541
3,096
4,749
1,301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
rrahimb
Anubis
8
0 / 8 / 0
4,713
471
1,246
5,974
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
sndolh
Gilgamesh
9
1 / 7 / 0
5,519
552
2,064
10,289
4,702
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
ste999
Nemesis
8
1 / 6 / 1
4,952
495
2,293
7,580
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
24
Kills
5
5
Deaths
24
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
1
3
1.5
W
Odin
Garaiss
Odin
7
1
1
7.5
W
Skadi
Graunder
Skadi
0
3
0
0
W
2
1
7
5.5
L
Rama
3
2
0
1.5
W
Cthulhu
MoistyHamLV
Cthulhu
1
0
1
1.5
W
Cliodhna
QuareLV
Cliodhna
14
0
4
16
L
Anubis
rrahimb
Anubis
0
8
0
0
L
Gilgamesh
sndolh
Gilgamesh
1
7
0
0.14
L
Nemesis
ste999
Nemesis
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,249
Damage
12,101
26,541
Taken
33,851
9,931
Mitigated
12,418
11,984
Healing
5,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
3,402
1,235
210
1,314
5,259
2,174
20
1,421
3,838
0
12,425
W
Odin
Garaiss
Odin
7,230
1,983
0
1,737
6,037
3,561
0
331
5,706
0
32,655
W
Skadi
Graunder
Skadi
1,373
624
0
421
4,808
1,022
800
0
4,808
0
14,307
W
4,519
2,167
0
3,006
4,591
1,336
2,946
270
4,321
38,257
4,701
L
Rama
3,096
2,708
0
750
4,749
1,301
0
1,502
3,247
0
32,526
W
Cthulhu
MoistyHamLV
Cthulhu
2,392
260
0
1,994
4,254
2,000
125
0
4,254
13,974
0
W
Cliodhna
QuareLV
Cliodhna
8,735
1,686
0
4,826
6,851
2,012
0
1,032
5,819
0
41,021
L
Anubis
rrahimb
Anubis
1,246
0
0
269
5,974
1,974
0
2,188
3,786
22,965
0
L
Gilgamesh
sndolh
Gilgamesh
2,064
340
0
1,783
10,289
4,702
156
0
9,687
1,276
19,797
L
Nemesis
ste999
Nemesis
2,293
900
0
1,483
7,580
2,267
0
1,175
6,405
0
18,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,140
Gold Earned
25,313
276
Minions Killed
234
0
Camps Cleared
0
1,024,608
Distance Traveled
891,558
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
4,716
472
22
2
0
202,685
3
W
Odin
7,125
713
74
7
0
200,200
2
W
Skadi
4,769
477
28
3
0
185,740
2
W
Sol
7,016
702
93
9
0
185,900
0
L
Rama
5,413
541
69
7
0
178,005
1
W
Cthulhu
5,115
512
10
1
0
217,584
6
W
Cliodhna
8,115
812
71
7
0
235,184
0
L
Anubis
4,713
471
51
5
0
157,998
1
L
Gilgamesh
5,519
552
49
5
0
190,122
0
L
Nemesis
4,952
495
43
4
0
162,748
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role