Player Matchup

Izanami
Izanami
DNA_Hellsfire
Izanami
Level 21
God Stats
93W - 84L
1,382 SR
Queue Stats
212W - 253L
1,320 Elo+
Party 1
Ganesha
Ganesha
Marceress
Ganesha
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 2
Fenrir
Fenrir
Partyzant000
Fenrir
Level 21
God Stats
10W - 9L
1,501 SR
Queue Stats
24W - 25L
1,380 Elo+
Solo
Sun Wukong
Sun Wukong
Sxrriii
Sun Wukong
Level 6
God Stats
4W - 4L
1,500 SR
Queue Stats
179W - 202L
1,287 Elo+
Party 1
Neith
Neith
WziuuYuzu
Neith
Level 2
God Stats
4W - 7L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Party 2
Team Averages
Level 10
1,476 SR
1,397 Elo+

VS

Team Averages
Level 24
1,292 SR
1,297 Elo+
Yemoja
Yemoja
AwNesT
Yemoja
Level 15
God Stats
6W - 8L
1,418 SR
Queue Stats
33W - 46L
1,316 Elo+
Party 3
Cliodhna
Cliodhna
ELKHOFASH
Cliodhna
Level 45
God Stats
3W - 5L
1,188 SR
Queue Stats
140W - 181L
1,392 Elo+
Party 3
Apollo
Apollo
Seysirra
Apollo
Level 26
God Stats
1W - 1L
1,239 SR
Queue Stats
20W - 19L
1,359 Elo+
Solo
Ra
Ra
mrTowelieeee
Ra
Level 6
God Stats
1W - 1L
1,145 SR
Queue Stats
6W - 10L
1,242 Elo+
Solo
Hou Yi
Hou Yi
бумбумд
Hou Yi
Level 30
God Stats
2W - 2L
1,469 SR
Queue Stats
9W - 19L
1,177 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
3 / 1 / 0
5,858
533
4,142
4,741
1,327
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
Marceress
Ganesha
5
0 / 1 / 2
4,361
396
154
2,995
1,254
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
9
1 / 4 / 1
5,600
509
1,964
7,423
3,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Sxrriii
Sun Wukong
5
0 / 5 / 0
4,312
392
931
6,471
3,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
WziuuYuzu
Neith
7
0 / 5 / 0
4,890
445
2,240
5,433
1,430
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AwNesT
Yemoja
9
0 / 0 / 2
5,815
529
1,168
3,047
1,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
ELKHOFASH
Cliodhna
11
5 / 0 / 4
7,192
654
3,756
6,213
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Seysirra
Apollo
11
7 / 1 / 3
7,109
646
5,971
4,598
1,382
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
3 / 1 / 1
6,137
558
3,551
3,544
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 2
5,461
496
2,257
4,823
1,062
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
4
Kills
15
16
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AwNesT
Yemoja
0
0
2
1
L
Izanami
3
1
0
3
W
Cliodhna
ELKHOFASH
Cliodhna
5
0
4
7
L
Ganesha
Marceress
Ganesha
0
1
2
1
L
Fenrir
1
4
1
0.38
W
Apollo
Seysirra
Apollo
7
1
3
8.5
L
Sun Wukong
Sxrriii
Sun Wukong
0
5
0
0
L
Neith
WziuuYuzu
Neith
0
5
0
0
W
3
1
1
3.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,431
Damage
16,703
27,063
Taken
22,225
10,788
Mitigated
7,351
3,533
Healing
7,014
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AwNesT
Yemoja
1,168
175
1,161
754
3,047
1,436
1,328
0
3,047
13,107
0
L
Izanami
4,142
2,918
0
709
4,741
1,327
518
1,280
3,415
0
33,318
W
Cliodhna
ELKHOFASH
Cliodhna
3,756
1,327
0
2,138
6,213
2,479
0
0
6,213
0
39,472
L
Ganesha
Marceress
Ganesha
154
35
0
265
2,995
1,254
0
382
2,613
3,748
0
L
Fenrir
1,964
722
0
1,478
7,423
3,681
0
1,114
6,229
0
25,340
W
Apollo
Seysirra
Apollo
5,971
3,321
0
701
4,598
1,382
840
154
4,364
0
27,557
L
Sun Wukong
Sxrriii
Sun Wukong
931
252
0
758
6,471
3,096
0
1,373
5,014
0
10,244
L
Neith
WziuuYuzu
Neith
2,240
1,274
0
323
5,433
1,430
790
354
5,073
0
19,630
W
3,551
685
209
1,213
3,544
992
1,533
0
3,505
23,643
0
W
2,257
1,207
0
838
4,823
1,062
967
0
4,783
0
22,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,021
Gold Earned
31,714
189
Minions Killed
232
0
Camps Cleared
0
850,107
Distance Traveled
1,084,421
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,815
529
17
2
0
192,088
0
L
Izanami
5,858
533
69
6
0
198,929
0
W
Cliodhna
7,192
654
68
6
0
251,283
2
L
Ganesha
4,361
396
3
0
0
146,710
0
L
Fenrir
5,600
509
49
4
0
182,159
0
W
Apollo
7,109
646
53
5
0
226,482
0
L
Sun Wukong
4,312
392
27
2
0
182,246
0
L
Neith
4,890
445
41
4
0
140,063
0
W
Ra
6,137
558
42
4
0
211,784
2
W
Hou Yi
5,461
496
52
5
0
202,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role