Player Matchup

Chang'e
Chang'e
Platinum III
zorpila67
Chang'e
Platinum III
Level 40
God Stats
1W - 0L
1,766 SR
Queue Stats
10W - 3L
2,109 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 40
1,766 SR
2,109 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,500 SR
1,500 MMR
Sol
Sol
Silver II
 
Sol
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
zorpila67
Chang'e
18
6 / 0 / 0
11,466
882
11,225
11,336
5,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
KaliMedusaHe BoHeraOlorun

VS

Bans
UllrAh Muzen CabMorgan Le FayBakasuraSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 6 / 0
7,789
599
3,257
15,371
12,950
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
6
Kills
0
0
Deaths
6
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
0
0
W
Chang'e
zorpila67
Chang'e
6
0
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,225
Damage
3,257
11,336
Taken
15,371
5,938
Mitigated
12,950
5,678
Healing
3,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,257
1,203
0
3,100
15,371
12,950
0
11,852
3,519
37,823
0
W
Chang'e
zorpila67
Chang'e
11,225
730
0
5,678
11,336
5,938
1,763
3,542
7,794
72,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,466
Gold Earned
7,789
148
Minions Killed
68
9
Camps Cleared
2
253,876
Distance Traveled
194,890
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,789
599
68
5
2
194,890
1
W
Chang'e
11,466
882
148
11
9
253,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role