Player Matchup

Nu Wa
Nu Wa
Igneous_destroyr
Nu Wa
Level 37
God Stats
1W - 1L
1,482 SR
Queue Stats
55W - 67L
1,469 Elo+
Party 1
Ares
Ares
LuisUchiha67
Ares
Level 26
God Stats
5W - 5L
1,603 SR
Queue Stats
48W - 43L
1,581 Elo+
Party 1
Sun Wukong
Sun Wukong
XxALFHAXDZxX
Sun Wukong
Level 44
God Stats
2W - 0L
1,415 SR
Queue Stats
78W - 82L
1,482 Elo+
Party 1
Team Averages
Level 36
1,500 SR
1,511 Elo+

VS

Team Averages
Level 23
1,327 SR
1,345 Elo+
Hachiman
Hachiman
 
Hachiman
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Davool
Merlin
Level 12
God Stats
1W - 4L
1,286 SR
Queue Stats
6W - 16L
1,170 Elo+
Solo
Medusa
Medusa
DiscordTech
Medusa
Level 13
God Stats
1W - 3L
1,194 SR
Queue Stats
23W - 25L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 9
7,427
825
8,422
5,818
1,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 10
7,499
833
2,984
7,965
6,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
XxALFHAXDZxX
Sun Wukong
12
12 / 1 / 6
8,482
942
7,300
6,680
4,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 1 / 0
5,390
599
1,302
3,528
981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Davool
Merlin
7
0 / 10 / 1
5,147
572
2,361
8,791
2,237
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
9
1 / 9 / 1
5,687
632
7,239
10,929
3,309
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
20
Kills
2
2
Deaths
20
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
1
0
1
L
Merlin
Davool
Merlin
0
10
1
0.05
L
Medusa
1
9
1
0.17
W
5
1
9
9.5
W
3
0
10
8
W
Sun Wukong
XxALFHAXDZxX
Sun Wukong
12
1
6
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,706
Damage
10,902
20,463
Taken
23,248
12,401
Mitigated
6,527
5,175
Healing
561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
1,302
630
0
0
3,528
981
0
1,857
1,633
0
4,578
L
Merlin
Davool
Merlin
2,361
207
19
397
8,791
2,237
0
4,041
4,560
11,840
0
L
Medusa
7,239
3,535
0
145
10,929
3,309
0
5,508
5,121
0
16,174
W
8,422
1,743
0
1,076
5,818
1,861
784
1,052
4,766
31,260
0
W
2,984
251
135
2,897
7,965
6,273
238
884
7,081
8,258
0
W
Sun Wukong
XxALFHAXDZxX
Sun Wukong
7,300
1,500
0
1,067
6,680
4,267
708
949
5,731
0
21,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,408
Gold Earned
16,224
79
Minions Killed
44
6
Camps Cleared
1
508,926
Distance Traveled
265,636
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,390
599
11
1
0
53,431
0
L
Merlin
5,147
572
14
2
1
103,862
0
L
Medusa
5,687
632
19
2
0
108,343
1
W
Nu Wa
7,427
825
33
4
4
144,203
3
W
Ares
7,499
833
11
1
0
169,187
0
W
Sun Wukong
8,482
942
35
4
2
195,536
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role