Player Matchup

Fenrir
Fenrir
Diamond IV
DsqoReformed
Fenrir
Diamond IV
Level 125
God Stats
10W - 6L
1,663 SR
Queue Stats
645W - 614L
1,982 MMR
Solo
Hel
Hel
Diamond V
PaCChYYcIIoN
Hel
Diamond V
Level 87
God Stats
15W - 4L
1,808 SR
Queue Stats
292W - 288L
1,983 MMR
Solo
Sol
Sol
Platinum I
PistaletovNach
Sol
Platinum I
Level 125
God Stats
8W - 5L
1,684 SR
Queue Stats
746W - 775L
1,955 MMR
Solo
Bacchus
Bacchus
Diamond IV
daeguuu
Bacchus
Diamond IV
Level 158
God Stats
4W - 7L
1,464 SR
Queue Stats
208W - 195L
1,943 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
peekingduk
Gilgamesh
Diamond III
Level 142
God Stats
8W - 2L
1,711 SR
Queue Stats
92W - 69L
2,271 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,666 SR
2,027 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,508 SR
2,027 MMR
Camazotz
Camazotz
Platinum III
GAMERGIRL5454
Camazotz
Platinum III
Level 98
God Stats
1W - 3L
1,458 SR
Queue Stats
35W - 18L
2,126 MMR
Party 1
Geb
Geb
Diamond V
Senpaiman
Geb
Diamond V
Level 158
God Stats
29W - 18L
1,666 SR
Queue Stats
193W - 195L
2,067 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
WARNOU
Cu Chulainn
Platinum IV
Level 157
God Stats
0W - 2L
1,304 SR
Queue Stats
79W - 90L
1,923 MMR
Solo
The Morrigan
The Morrigan
Diamond III
ofcisme
The Morrigan
Diamond III
Level 156
God Stats
15W - 15L
1,613 SR
Queue Stats
241W - 246L
2,234 MMR
Solo
Chiron
Chiron
Platinum V
ollsjolls
Chiron
Platinum V
Level 144
God Stats
4W - 9L
1,497 SR
Queue Stats
249W - 241L
1,786 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
11 / 6 / 11
14,811
592
15,895
27,899
27,005
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 6 / 7
13,812
552
10,773
16,206
11,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
5 / 2 / 9
14,380
575
16,240
17,789
14,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
daeguuu
Bacchus
20
3 / 0 / 13
13,958
558
8,436
15,842
28,737
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
peekingduk
Gilgamesh
20
3 / 2 / 10
15,150
606
25,870
30,020
37,196
Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
TiamatSobekUllrMorgan Le FayAthena

VS

Bans
TsukuyomiArtioHeimdallrKhepriOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
GAMERGIRL5454
Camazotz
20
10 / 6 / 5
13,395
536
22,456
25,014
12,809
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
0 / 3 / 8
10,265
411
8,103
24,014
24,426
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
WARNOU
Cu Chulainn
16
0 / 8 / 3
10,890
436
16,277
24,243
24,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
ofcisme
The Morrigan
19
4 / 7 / 5
12,370
495
12,447
11,283
5,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
ollsjolls
Chiron
20
2 / 4 / 3
12,982
519
11,885
17,952
6,956
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
40
28
Kills
16
16
Deaths
28
50
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
11
6
11
2.75
L
Camazotz
GAMERGIRL5454
Camazotz
10
6
5
2.08
W
6
6
7
1.58
W
5
2
9
4.75
L
0
3
8
1.33
L
Cu Chulainn
WARNOU
Cu Chulainn
0
8
3
0.19
W
Bacchus
daeguuu
Bacchus
3
0
13
9.5
L
The Morrigan
ofcisme
The Morrigan
4
7
5
0.93
L
Chiron
ollsjolls
Chiron
2
4
3
0.88
W
Gilgamesh
peekingduk
Gilgamesh
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,214
Damage
71,168
107,756
Taken
102,506
118,481
Mitigated
73,718
43,971
Healing
28,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
15,895
6,936
0
5,884
27,899
27,005
2,254
5,333
22,332
0
94,662
L
Camazotz
GAMERGIRL5454
Camazotz
22,456
5,655
0
9,670
25,014
12,809
0
6,002
18,902
0
95,891
W
10,773
561
10,350
7,076
16,206
11,342
865
5,481
10,676
105,293
0
W
16,240
5,903
0
7,745
17,789
14,201
6,683
2,808
14,931
127,980
12,218
L
8,103
545
2,276
2,973
24,014
24,426
0
10,922
12,910
28,669
0
L
Cu Chulainn
WARNOU
Cu Chulainn
16,277
1,819
0
4,556
24,243
24,433
0
7,404
16,681
14,540
57,528
W
Bacchus
daeguuu
Bacchus
8,436
1,349
0
3,844
15,842
28,737
844
2,260
13,412
42,568
0
L
The Morrigan
ofcisme
The Morrigan
12,447
2,765
0
1,069
11,283
5,094
0
3,596
7,603
85,624
14,135
L
Chiron
ollsjolls
Chiron
11,885
2,273
941
7,142
17,952
6,956
752
9,400
8,473
0
101,764
W
Gilgamesh
peekingduk
Gilgamesh
25,870
7,225
0
9,072
30,020
37,196
1,854
6,297
22,362
15,424
100,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,111
Gold Earned
59,902
690
Minions Killed
652
0
Camps Cleared
0
2,542,141
Distance Traveled
2,407,302
45
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,811
592
106
4
0
493,779
5
L
Camazotz
13,395
536
128
5
0
513,324
12
W
Hel
13,812
552
182
7
0
496,962
12
W
Sol
14,380
575
180
7
0
483,857
4
L
Geb
10,265
411
27
1
0
538,454
11
L
Cu Chulainn
10,890
436
129
5
0
468,428
3
W
Bacchus
13,958
558
52
2
0
544,565
14
L
The Morrigan
12,370
495
176
7
0
432,234
11
L
Chiron
12,982
519
192
8
0
454,862
11
W
Gilgamesh
15,150
606
170
7
0
522,978
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role