Player Matchup

Heimdallr
Heimdallr
DAMONSTERG
Heimdallr
Level 87
God Stats
9W - 20L
1,251 SR
Queue Stats
295W - 277L
1,484 Elo+
Solo
Fenrir
Fenrir
Dustycats18
Fenrir
Level 77
God Stats
17W - 19L
1,504 SR
Queue Stats
433W - 561L
1,388 Elo+
Solo
Baron Samedi
Baron Samedi
Scifi13
Baron Samedi
Level 137
God Stats
7W - 3L
1,730 SR
Queue Stats
162W - 143L
1,632 Elo+
Solo
Team Averages
Level 100
1,495 SR
1,501 Elo+

VS

Team Averages
Level 80
1,448 SR
1,483 Elo+
Nox
Nox
Loru19
Nox
Level 47
God Stats
4W - 8L
1,527 SR
Queue Stats
317W - 404L
1,356 Elo+
Solo
Sobek
Sobek
eating1drywall
Sobek
Level 34
God Stats
1W - 6L
1,387 SR
Queue Stats
57W - 43L
1,652 Elo+
Solo
Jing Wei
Jing Wei
lAdYsLuCkYbEaCh
Jing Wei
Level 160
God Stats
4W - 9L
1,432 SR
Queue Stats
243W - 257L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DAMONSTERG
Heimdallr
12
4 / 0 / 8
7,672
767
6,975
6,474
2,129
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fenrir
11
4 / 1 / 7
7,485
749
5,176
9,841
5,941
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
Scifi13
Baron Samedi
12
6 / 1 / 8
8,053
805
12,127
6,707
2,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Loru19
Nox
11
1 / 2 / 1
6,993
699
4,468
4,690
1,624
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
0 / 5 / 0
6,241
624
4,099
13,277
9,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
10
0 / 7 / 1
6,399
640
5,996
10,543
3,365
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
14
Kills
1
2
Deaths
14
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
DAMONSTERG
Heimdallr
4
0
8
8
W
Fenrir
4
1
7
7.5
L
Nox
Loru19
Nox
1
2
1
0.75
W
Baron Samedi
Scifi13
Baron Samedi
6
1
8
10
L
0
5
0
0
L
Jing Wei
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,278
Damage
14,563
23,022
Taken
28,510
10,933
Mitigated
14,604
9,302
Healing
3,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
DAMONSTERG
Heimdallr
6,975
4,512
0
1,414
6,474
2,129
1,014
2,639
3,835
0
25,012
W
Fenrir
5,176
576
358
1,918
9,841
5,941
0
4,437
5,404
0
15,481
L
Nox
Loru19
Nox
4,468
81
0
258
4,690
1,624
0
2,697
1,993
18,065
0
W
Baron Samedi
Scifi13
Baron Samedi
12,127
1,491
2,604
3,008
6,707
2,863
224
2,098
4,609
31,482
0
L
4,099
545
20
2,578
13,277
9,615
0
5,235
8,042
10,793
0
L
Jing Wei
5,996
3,915
0
832
10,543
3,365
0
4,457
6,086
0
22,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,210
Gold Earned
19,633
115
Minions Killed
87
6
Camps Cleared
2
571,856
Distance Traveled
521,079
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,672
767
49
5
3
191,734
2
W
Fenrir
7,485
749
18
2
1
198,420
5
L
Nox
6,993
699
26
3
0
187,519
2
W
Baron Samedi
8,053
805
48
5
2
181,702
1
L
Sobek
6,241
624
9
1
0
160,873
2
L
Jing Wei
6,399
640
52
5
2
172,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role