Player Matchup

Danzaburou
Danzaburou
Concoru
Danzaburou
Level 24
God Stats
47W - 54L
1,493 SR
Queue Stats
56W - 86L
1,298 Elo+
Party 1
Tiamat
Tiamat
GroovyGuitarBoy
Tiamat
Level 39
God Stats
3W - 4L
1,325 SR
Queue Stats
118W - 168L
1,347 Elo+
Party 1
Fenrir
Fenrir
Mandanda92
Fenrir
Level 28
God Stats
1W - 0L
1,824 SR
Queue Stats
4W - 4L
1,346 Elo+
Solo
Team Averages
Level 30
1,547 SR
1,331 Elo+

VS

Team Averages
Level 15
1,548 SR
1,465 Elo+
Chaac
Chaac
Xx xturie xX
Chaac
Level 22
God Stats
3W - 3L
1,644 SR
Queue Stats
8W - 7L
1,607 Elo+
Party 2
Pele
Pele
catanddog57
Pele
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
elfamossochauve
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Concoru
Danzaburou
14
6 / 0 / 15
9,338
849
14,095
6,390
2,588
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

12
1 / 2 / 16
8,118
738
5,722
6,739
4,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Mandanda92
Fenrir
13
14 / 2 / 6
9,762
887
10,987
9,558
4,374
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
7,797
709
7,480
15,479
7,078
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 9 / 0
6,201
564
555
9,608
2,694
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 7 / 3
7,791
708
3,044
12,986
10,994
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
21
Kills
2
4
Deaths
22
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Concoru
Danzaburou
6
0
15
13.5
W
1
2
16
4.5
W
Fenrir
Mandanda92
Fenrir
14
2
6
8.5
L
1
6
3
0.42
L
0
9
0
0
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,804
Damage
11,079
22,687
Taken
38,073
11,221
Mitigated
20,766
6,676
Healing
2,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Concoru
Danzaburou
14,095
6,212
716
2,085
6,390
2,588
1,246
1,383
5,007
0
43,492
W
5,722
327
0
1,478
6,739
4,259
334
613
6,126
21,154
0
W
Fenrir
Mandanda92
Fenrir
10,987
2,443
0
2,397
9,558
4,374
920
1,779
7,545
0
28,070
L
7,480
537
0
1,270
15,479
7,078
0
2,578
12,901
0
23,667
L
555
313
0
509
9,608
2,694
0
1,640
7,968
0
4,773
L
3,044
730
1,051
86
12,986
10,994
0
2,025
10,961
13,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,218
Gold Earned
21,789
125
Minions Killed
58
6
Camps Cleared
2
614,344
Distance Traveled
451,691
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,338
849
61
6
4
203,628
1
W
Tiamat
8,118
738
24
2
0
217,499
0
W
Fenrir
9,762
887
40
4
2
193,217
0
L
Chaac
7,797
709
32
3
2
191,533
1
L
Pele
6,201
564
13
1
0
114,321
2
L
Yemoja
7,791
708
13
1
0
145,837
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role