Player Matchup

Sylvanus
Sylvanus
HomesickSign813
Sylvanus
Level 128
God Stats
37W - 52L
1,429 SR
Queue Stats
1,394W - 1,734L
1,337 Elo+
Solo
Olorun
Olorun
mrbananafap
Olorun
Level 66
God Stats
6W - 15L
1,329 SR
Queue Stats
240W - 338L
1,279 Elo+
Party 1
Tsukuyomi
Tsukuyomi
vali2592003
Tsukuyomi
Level 108
God Stats
11W - 12L
1,381 SR
Queue Stats
296W - 410L
1,350 Elo+
Party 1
Team Averages
Level 101
1,380 SR
1,322 Elo+

VS

Team Averages
Level 109
1,459 SR
1,347 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Canc3rprid3
Sol
Level 46
God Stats
17W - 18L
1,432 SR
Queue Stats
96W - 144L
1,277 Elo+
Party 2
Cliodhna
Cliodhna
Soul Slayer4284
Cliodhna
Level 125
God Stats
4W - 8L
1,446 SR
Queue Stats
111W - 162L
1,263 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
1 / 6 / 19
10,173
727
6,339
17,427
16,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Olorun
15
6 / 5 / 19
11,478
820
10,601
14,526
7,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
vali2592003
Tsukuyomi
17
20 / 2 / 5
13,139
939
22,844
12,518
5,779
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
3 / 10 / 7
9,705
693
10,949
17,072
5,426
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 8 / 6
8,854
632
7,028
12,971
2,479
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cliodhna
14
9 / 9 / 2
11,471
819
14,568
17,961
5,812
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
28
27
Kills
13
13
Deaths
27
43
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
3
10
7
0.65
L
1
8
6
0.5
W
Sylvanus
1
6
19
1.75
L
Cliodhna
9
9
2
1.11
W
Olorun
6
5
19
3.1
W
Tsukuyomi
vali2592003
Tsukuyomi
20
2
5
11.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,784
Damage
32,545
44,471
Taken
48,004
29,817
Mitigated
13,717
15,713
Healing
3,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
10,949
3,149
50
1,127
17,072
5,426
803
5,644
11,428
0
31,195
L
7,028
1,722
0
1,739
12,971
2,479
445
3,101
9,870
24,726
0
W
Sylvanus
6,339
2,322
5,267
5,322
17,427
16,167
582
2,637
14,790
20,361
3,903
L
Cliodhna
14,568
2,274
0
846
17,961
5,812
0
6,933
11,028
0
39,779
W
Olorun
10,601
4,513
1,070
2,418
14,526
7,871
1,185
3,072
11,453
31,554
3,086
W
Tsukuyomi
vali2592003
Tsukuyomi
22,844
5,894
0
1,636
12,518
5,779
853
1,603
10,915
0
47,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
30,030
143
Minions Killed
144
7
Camps Cleared
4
893,797
Distance Traveled
648,877
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,705
693
51
4
1
211,087
0
L
Sol
8,854
632
47
3
2
212,505
0
W
Sylvanus
10,173
727
41
3
1
260,654
0
L
Cliodhna
11,471
819
46
3
1
225,285
2
W
Olorun
11,478
820
52
4
4
314,926
1
W
Tsukuyomi
13,139
939
50
4
2
318,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role