Player Matchup

Gilgamesh
Gilgamesh
Everatti
Gilgamesh
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,488 Elo+
Solo
Bacchus
Bacchus
For AvaIon
Bacchus
Level 16
God Stats
2W - 1L
1,793 SR
Queue Stats
48W - 21L
1,747 Elo+
Solo
Nu Wa
Nu Wa
I_HeartYmirButt
Nu Wa
Level 29
God Stats
1W - 2L
1,589 SR
Queue Stats
62W - 47L
1,651 Elo+
Solo
Anhur
Anhur
Lilbit409
Anhur
Level 27
God Stats
1W - 1L
1,740 SR
Queue Stats
46W - 35L
1,581 Elo+
Solo
Achilles
Achilles
PrimordIal0
Achilles
Level 29
God Stats
35W - 37L
1,667 SR
Queue Stats
362W - 334L
1,559 Elo+
Solo
Team Averages
Level 22
1,658 SR
1,605 Elo+

VS

Team Averages
Level 20
1,555 SR
1,594 Elo+
Ares
Ares
Jennifrmdablock7
Ares
Level 27
God Stats
5W - 5L
1,235 SR
Queue Stats
115W - 101L
1,501 Elo+
Solo
Hades
Hades
K1ilKamander
Hades
Level 15
God Stats
2W - 0L
1,716 SR
Queue Stats
20W - 23L
1,630 Elo+
Solo
Mulan
Mulan
PIace Wards
Mulan
Level 27
God Stats
2W - 1L
1,619 SR
Queue Stats
55W - 33L
1,629 Elo+
Solo
Ullr
Ullr
StrayKetchup385
Ullr
Level 13
God Stats
4W - 1L
1,633 SR
Queue Stats
29W - 13L
1,652 Elo+
Solo
Ao Kuang
Ao Kuang
a_God_420
Ao Kuang
Level 20
God Stats
7W - 1L
1,573 SR
Queue Stats
81W - 66L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Everatti
Gilgamesh
10
0 / 3 / 1
6,165
474
5,000
11,428
6,790
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
For AvaIon
Bacchus
9
1 / 3 / 8
6,128
471
5,234
7,298
7,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 2 / 1
5,893
453
5,497
4,520
1,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Lilbit409
Anhur
12
6 / 3 / 1
7,292
561
4,963
7,837
2,369
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
PrimordIal0
Achilles
11
3 / 4 / 4
6,707
516
3,742
8,028
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 5
7,662
589
6,185
9,034
6,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
2 / 1 / 3
7,756
597
4,456
8,393
3,631
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 2 / 1
8,097
623
6,255
7,902
2,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 4 / 3
7,042
542
2,407
8,161
1,906
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
a_God_420
Ao Kuang
13
2 / 2 / 2
7,493
576
6,707
10,214
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
10
Kills
15
15
Deaths
11
15
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Everatti
Gilgamesh
0
3
1
0.17
L
Bacchus
For AvaIon
Bacchus
1
3
8
1.67
L
0
2
1
0.25
W
4
2
5
3.25
W
2
1
3
3.5
L
Anhur
Lilbit409
Anhur
6
3
1
2.17
W
6
2
1
3.25
L
Achilles
PrimordIal0
Achilles
3
4
4
1.25
W
1
4
3
0.63
W
Ao Kuang
a_God_420
Ao Kuang
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,436
Damage
26,010
39,111
Taken
43,704
21,804
Mitigated
22,989
9,341
Healing
17,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Everatti
Gilgamesh
5,000
1,298
0
3,785
11,428
6,790
0
5,029
6,399
0
30,754
L
Bacchus
For AvaIon
Bacchus
5,234
906
273
1,528
7,298
7,663
0
3,331
3,967
13,512
0
L
5,497
1,056
0
619
4,520
1,497
482
2,615
1,905
32,657
0
W
6,185
370
543
2,122
9,034
6,707
0
2,004
6,878
30,523
0
W
4,456
258
206
4,592
8,393
3,631
1,874
3,102
5,017
50,661
0
L
Anhur
Lilbit409
Anhur
4,963
1,578
0
1,655
7,837
2,369
0
2,703
5,134
0
42,396
W
6,255
970
0
4,533
7,902
2,923
0
1,197
6,585
0
46,450
L
Achilles
PrimordIal0
Achilles
3,742
735
0
1,481
8,028
3,485
0
2,773
5,255
0
38,298
W
2,407
484
0
543
8,161
1,906
0
3,167
4,882
0
38,805
W
Ao Kuang
a_God_420
Ao Kuang
6,707
1,705
0
5,069
10,214
7,822
0
451
9,611
36,094
5,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,185
Gold Earned
38,050
306
Minions Killed
397
0
Camps Cleared
0
1,155,035
Distance Traveled
1,202,345
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,165
474
61
5
0
233,319
2
L
Bacchus
6,128
471
23
2
0
254,655
2
L
Nu Wa
5,893
453
57
4
0
203,460
3
W
Ares
7,662
589
41
3
0
230,141
0
W
Hades
7,756
597
107
8
0
221,906
3
L
Anhur
7,292
561
87
7
0
221,155
3
W
Mulan
8,097
623
85
7
0
269,025
6
L
Achilles
6,707
516
78
6
0
242,446
1
W
Ullr
7,042
542
82
6
0
243,808
5
W
Ao Kuang
7,493
576
82
6
0
237,465
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role