Player Matchup

Osiris
Osiris
Acindra
Osiris
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 50L
1,596 Elo+
Solo
Eset
Eset
Arsenuu
Eset
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,478 Elo+
Solo
Ymir
Ymir
MushyPeaHoneyBee
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,675 Elo+
Solo
Hun Batz
Hun Batz
Vnjrx
Hun Batz
Level 18
God Stats
2W - 2L
1,355 SR
Queue Stats
52W - 48L
1,590 Elo+
Solo
Ullr
Ullr
kelcmajster
Ullr
Level 29
God Stats
5W - 2L
1,230 SR
Queue Stats
126W - 97L
1,643 Elo+
Solo
Team Averages
Level 17
1,417 SR
1,596 Elo+

VS

Team Averages
Level 22
1,318 SR
1,343 Elo+
Artemis
Artemis
BurntRobot
Artemis
Level 16
God Stats
1W - 3L
1,351 SR
Queue Stats
19W - 32L
1,292 Elo+
Party 1
Anubis
Anubis
CharlieBrandit
Anubis
Level 26
God Stats
4W - 5L
1,183 SR
Queue Stats
90W - 115L
1,357 Elo+
Party 1
Neith
Neith
HonirNorthwood
Neith
Level 18
God Stats
1W - 3L
1,179 SR
Queue Stats
30W - 51L
1,391 Elo+
Party 1
Nox
Nox
SamuraLegendary
Nox
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 98L
1,352 Elo+
Party 1
Cerberus
Cerberus
Yaldabaoth78
Cerberus
Level 24
God Stats
6W - 14L
1,376 SR
Queue Stats
69W - 98L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Acindra
Osiris
16
6 / 2 / 6
8,984
562
10,311
11,056
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
Arsenuu
Eset
7
0 / 9 / 0
5,457
341
276
7,937
1,695
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

2
0 / 1 / 0
4,742
296
30
846
285
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
Vnjrx
Hun Batz
14
6 / 2 / 2
8,470
529
7,243
9,963
2,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
23 / 3 / 3
11,772
736
28,045
14,480
4,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BurntRobot
Artemis
10
1 / 8 / 5
7,054
441
3,994
9,222
2,695
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 7 / 4
9,169
573
12,864
13,433
5,761
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
6 / 7 / 4
8,431
527
5,482
10,121
3,157
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 8 / 7
7,163
448
2,465
8,797
2,877
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Yaldabaoth78
Cerberus
13
3 / 5 / 6
8,225
514
4,662
14,401
13,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
42
35
Kills
16
17
Deaths
35
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Osiris
Acindra
Osiris
6
2
6
4.5
W
Eset
Arsenuu
Eset
0
9
0
0
L
Artemis
BurntRobot
Artemis
1
8
5
0.44
L
5
7
4
1
L
6
7
4
1.14
W
0
1
0
0
L
1
8
7
0.56
W
Hun Batz
Vnjrx
Hun Batz
6
2
2
3.5
L
Cerberus
Yaldabaoth78
Cerberus
3
5
6
1.2
W
23
3
3
8.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,905
Damage
29,467
44,282
Taken
55,974
13,956
Mitigated
28,206
13,613
Healing
8,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
Acindra
Osiris
10,311
2,444
0
1,540
11,056
4,386
0
6,515
4,541
0
56,535
W
Eset
Arsenuu
Eset
276
233
0
1,303
7,937
1,695
0
2,213
5,724
9,799
0
L
Artemis
BurntRobot
Artemis
3,994
1,788
0
251
9,222
2,695
1,690
0
9,222
0
24,934
L
12,864
1,131
0
4,420
13,433
5,761
1,098
30
13,403
35,070
0
L
5,482
2,191
0
1,657
10,121
3,157
1,677
41
10,080
0
32,015
W
30
30
0
0
846
285
0
490
356
136
0
L
2,465
282
0
149
8,797
2,877
877
81
8,716
16,827
0
W
Hun Batz
Vnjrx
Hun Batz
7,243
1,818
0
3,816
9,963
2,884
293
3,503
6,460
0
54,701
L
Cerberus
Yaldabaoth78
Cerberus
4,662
830
0
1,618
14,401
13,716
825
154
14,247
37,786
4,128
W
28,045
16,485
0
6,954
14,480
4,706
0
6,994
7,486
0
98,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,425
Gold Earned
40,042
363
Minions Killed
299
0
Camps Cleared
0
1,156,309
Distance Traveled
1,403,785
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,984
562
86
5
0
339,513
2
W
Eset
5,457
341
23
1
0
177,643
4
L
Artemis
7,054
441
48
3
0
299,052
0
L
Anubis
9,169
573
46
3
0
240,355
3
L
Neith
8,431
527
66
4
0
277,799
4
W
Ymir
4,742
296
0
0
0
21,705
0
L
Nox
7,163
448
46
3
0
267,235
3
W
Hun Batz
8,470
529
100
6
0
323,522
3
L
Cerberus
8,225
514
93
6
0
319,344
7
W
Ullr
11,772
736
154
10
0
293,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role