Player Matchup

Mulan
Mulan
DA-KING99I
Mulan
Level 24
God Stats
7W - 1L
1,704 SR
Queue Stats
81W - 29L
1,692 Elo+
Party 1
Chronos
Chronos
LokiPlayerSuck
Chronos
Level 8
God Stats
3W - 0L
1,813 SR
Queue Stats
21W - 4L
1,874 Elo+
Party 1
Tyr
Tyr
OrayoWowowow
Tyr
Level 25
God Stats
6W - 13L
1,626 SR
Queue Stats
29W - 25L
1,511 Elo+
Solo
Danzaburou
Danzaburou
XHJeppaHX
Danzaburou
Level 29
God Stats
3W - 0L
1,833 SR
Queue Stats
86W - 47L
1,572 Elo+
Solo
Apollo
Apollo
niceschwancbro
Apollo
Level 28
God Stats
15W - 13L
1,544 SR
Queue Stats
89W - 78L
1,473 Elo+
Party 1
Team Averages
Level 23
1,704 SR
1,624 Elo+

VS

Team Averages
Level 19
1,695 SR
1,566 Elo+
Ne Zha
Ne Zha
Gueulente
Ne Zha
Level 17
God Stats
9W - 3L
1,897 SR
Queue Stats
42W - 19L
1,669 Elo+
Party 2
Neith
Neith
Saphyr_12
Neith
Level 16
God Stats
2W - 3L
1,664 SR
Queue Stats
39W - 20L
1,644 Elo+
Party 2
Cerberus
Cerberus
Xana_Lodbrok
Cerberus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,386 Elo+
Solo
Mercury
Mercury
XxElvis_15xx
Mercury
Level 25
God Stats
8W - 5L
1,917 SR
Queue Stats
90W - 85L
1,499 Elo+
Solo
Thoth
Thoth
koala_tuberien7
Thoth
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 20L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
8 / 1 / 7
12,526
659
14,980
12,996
6,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
10 / 1 / 9
12,904
679
17,176
14,085
6,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

16
7 / 0 / 11
11,527
607
9,006
17,914
18,919
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
XHJeppaHX
Danzaburou
20
20 / 1 / 6
15,138
797
28,155
20,992
9,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 4 / 5
11,491
605
5,834
13,529
8,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Gueulente
Ne Zha
15
4 / 4 / 3
10,127
533
10,209
23,922
22,943
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
Saphyr_12
Neith
10
0 / 13 / 1
6,756
356
4,297
15,172
2,341
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Xana_Lodbrok
Cerberus
10
0 / 11 / 2
6,708
353
2,143
20,413
11,491
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
XxElvis_15xx
Mercury
15
0 / 7 / 1
8,594
452
4,931
15,412
4,040
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 10 / 1
9,144
481
12,353
17,612
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
15
45
Kills
7
7
Deaths
45
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
8
1
7
11.5
L
Ne Zha
Gueulente
Ne Zha
4
4
3
1.38
W
10
1
9
14.5
W
7
0
11
12.5
L
Neith
Saphyr_12
Neith
0
13
1
0.04
W
Danzaburou
XHJeppaHX
Danzaburou
20
1
6
23
L
Cerberus
Xana_Lodbrok
Cerberus
0
11
2
0.09
L
Mercury
XxElvis_15xx
Mercury
0
7
1
0.07
L
3
10
1
0.35
W
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,151
Damage
33,933
79,516
Taken
92,531
50,656
Mitigated
45,048
32,476
Healing
13,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
14,980
2,001
0
7,800
12,996
6,888
2,251
2,913
9,877
0
69,273
L
Ne Zha
Gueulente
Ne Zha
10,209
3,322
0
4,572
23,922
22,943
29
4,676
19,246
0
51,924
W
17,176
8,278
0
4,568
14,085
6,831
6,361
3,839
9,844
72,638
6,290
W
9,006
723
0
4,668
17,914
18,919
526
1,105
16,773
0
47,970
L
Neith
Saphyr_12
Neith
4,297
596
0
2,089
15,172
2,341
0
2,327
12,845
0
25,777
W
Danzaburou
XHJeppaHX
Danzaburou
28,155
15,723
0
12,486
20,992
9,294
5,340
4,421
15,525
0
143,367
L
Cerberus
Xana_Lodbrok
Cerberus
2,143
140
0
2,521
20,413
11,491
0
2,368
18,045
24,914
0
L
Mercury
XxElvis_15xx
Mercury
4,931
1,650
0
3,044
15,412
4,040
0
1,948
13,464
0
67,428
L
12,353
624
0
802
17,612
4,233
0
4,570
13,042
37,128
0
W
5,834
3,694
0
2,954
13,529
8,724
2,634
2,707
10,668
0
60,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,586
Gold Earned
41,329
629
Minions Killed
393
0
Camps Cleared
0
1,908,139
Distance Traveled
1,708,457
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,526
659
123
6
0
417,257
1
L
Ne Zha
10,127
533
105
6
0
352,741
4
W
Chronos
12,904
679
118
6
0
374,804
1
W
Tyr
11,527
607
76
4
0
428,715
8
L
Neith
6,756
356
45
2
0
327,885
2
W
Danzaburou
15,138
797
177
9
0
353,576
3
L
Cerberus
6,708
353
53
3
0
310,422
1
L
Mercury
8,594
452
132
7
0
411,823
3
L
Thoth
9,144
481
58
3
0
305,586
3
W
Apollo
11,491
605
135
7
0
333,787
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role