Player Matchup

Neith
Neith
DarkGuardians101
Neith
Level 18
God Stats
10W - 2L
1,586 SR
Queue Stats
59W - 36L
1,512 Elo+
Party 2
Baba Yaga
Baba Yaga
SatanJuicee
Baba Yaga
Level 29
God Stats
7W - 7L
1,460 SR
Queue Stats
43W - 52L
1,449 Elo+
Solo
Cthulhu
Cthulhu
TheWickedTroop2
Cthulhu
Level 26
God Stats
1W - 0L
1,865 SR
Queue Stats
37W - 19L
1,504 Elo+
Party 2
Team Averages
Level 24
1,637 SR
1,489 Elo+

VS

Team Averages
Level 39
1,612 SR
1,425 Elo+
Ymir
Ymir
XxKimochixX
Ymir
Level 22
God Stats
7W - 2L
1,851 SR
Queue Stats
28W - 47L
1,365 Elo+
Party 1
Neith
Neith
lolmanlolman
Neith
Level 77
God Stats
7W - 6L
1,486 SR
Queue Stats
80W - 130L
1,410 Elo+
Party 1
Fenrir
Fenrir
teso2607
Fenrir
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 4 / 3
11,944
796
22,479
16,265
7,190
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baba Yaga
SatanJuicee
Baba Yaga
14
2 / 1 / 12
10,302
687
16,461
7,093
2,916
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 11
9,821
655
8,885
16,375
18,694
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 7
9,675
645
2,771
19,309
25,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
6 / 5 / 2
10,631
709
12,985
17,016
8,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
teso2607
Fenrir
12
4 / 8 / 6
9,864
658
6,868
17,522
15,721
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
15
Kills
10
10
Deaths
15
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
12
4
3
3.38
W
Baba Yaga
SatanJuicee
Baba Yaga
2
1
12
8
W
1
5
11
1.3
L
0
2
7
1.75
L
6
5
2
1.4
L
Fenrir
teso2607
Fenrir
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,825
Damage
22,624
39,733
Taken
53,847
28,800
Mitigated
49,775
10,585
Healing
7,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,479
16,958
0
7,046
16,265
7,190
831
1,388
14,877
0
52,099
W
Baba Yaga
SatanJuicee
Baba Yaga
16,461
880
195
3,094
7,093
2,916
1,393
803
6,290
43,439
0
W
8,885
832
0
250
16,375
18,694
492
1,387
14,988
27,446
0
L
2,771
865
0
1,257
19,309
25,556
0
11,358
7,951
12,103
0
L
12,985
7,371
612
5,319
17,016
8,498
0
8,443
8,573
0
53,798
L
Fenrir
teso2607
Fenrir
6,868
606
0
113
17,522
15,721
0
5,941
11,581
0
14,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,067
Gold Earned
30,170
176
Minions Killed
130
8
Camps Cleared
6
820,678
Distance Traveled
780,225
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,944
796
69
5
5
248,371
0
W
Baba Yaga
10,302
687
64
4
3
287,075
0
W
Cthulhu
9,821
655
43
3
0
285,232
2
L
Ymir
9,675
645
16
1
0
243,154
0
L
Neith
10,631
709
97
6
5
262,489
3
L
Fenrir
9,864
658
17
1
1
274,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role