Player Matchup

Cu Chulainn
Cu Chulainn
Gold IV
Dandεr
Cu Chulainn
Gold IV
Level 160
God Stats
1W - 0L
1,722 SR
Queue Stats
8W - 10L
1,392 MMR
Solo
Geb
Geb
Gold III
GGxMidLixo
Geb
Gold III
Level 156
God Stats
3W - 3L
1,716 SR
Queue Stats
328W - 326L
1,420 MMR
Solo
Chiron
Chiron
Gold V
KingFrankenstein
Chiron
Gold V
Level 69
God Stats
3W - 5L
1,421 SR
Queue Stats
90W - 98L
1,319 MMR
Solo
Odin
Odin
Bronze III
Miauster
Odin
Bronze III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 MMR
Party 1
Merlin
Merlin
Bronze III
iKAISERhs
Merlin
Bronze III
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,459 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,572 SR
1,418 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,529 SR
1,456 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Gold IV
 
Khepri
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver I
 
Hou Yi
Silver I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Silver I
ARTAMIÉL
Olorun
Silver I
Level 127
God Stats
10W - 4L
1,780 SR
Queue Stats
34W - 43L
1,313 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Aleeza1
Kukulkan
Gold IV
Level 158
God Stats
4W - 5L
1,367 SR
Queue Stats
167W - 176L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Dandεr
Cu Chulainn
6
0 / 0 / 1
3,429
572
1,176
3,339
1,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 1
3,597
600
1,100
3,482
1,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 0 / 0
3,603
601
1,578
2,312
504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odin
7
2 / 1 / 0
3,987
665
2,194
3,197
968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
iKAISERhs
Merlin
6
0 / 1 / 0
3,756
626
1,288
1,925
439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TiamatMorgan Le FaySetCharybdisPersephone

VS

Bans
GilgameshTsukuyomiArtioAwilixCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 1 / 1
4,040
673
2,661
4,471
1,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Khepri
 
Khepri
6
1 / 0 / 0
4,025
671
1,664
3,516
1,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
 
Hou Yi
6
0 / 1 / 0
3,462
577
2,129
2,129
566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
ARTAMIÉL
Olorun
7
0 / 1 / 0
4,015
669
1,853
2,429
852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Kukulkan
Aleeza1
Kukulkan
1
0 / 0 / 0
2,589
432
0
0
0
Magic Focus

Magic Focus

+20
Magical Power

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
3
Kills
2
2
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
1
1
1.5
L
Khepri
 
Khepri
1
0
0
1
L
Hou Yi
 
Hou Yi
0
1
0
0
L
Olorun
ARTAMIÉL
Olorun
0
1
0
0
L
Kukulkan
Aleeza1
Kukulkan
0
0
0
0
W
Cu Chulainn
Dandεr
Cu Chulainn
0
0
1
0.5
W
0
0
1
0.5
W
1
0
0
1
W
Odin
2
1
0
2
W
Merlin
iKAISERhs
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,336
Damage
8,307
14,255
Taken
12,545
4,727
Mitigated
4,085
5,966
Healing
4,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,661
1,088
0
1,333
4,471
1,160
0
835
3,636
0
14,312
L
Khepri
 
Khepri
1,664
183
0
860
3,516
1,507
0
959
2,557
9,356
0
L
Hou Yi
 
Hou Yi
2,129
1,148
0
844
2,129
566
0
594
1,535
0
14,098
L
Olorun
ARTAMIÉL
Olorun
1,853
840
0
995
2,429
852
70
0
2,234
14,163
2,350
L
Kukulkan
Aleeza1
Kukulkan
0
0
0
0
0
0
0
0
0
0
0
W
Cu Chulainn
Dandεr
Cu Chulainn
1,176
65
0
1,837
3,339
1,636
0
1,578
1,761
0
10,966
W
1,100
431
0
1,557
3,482
1,180
0
605
2,877
5,785
0
W
1,578
574
135
984
2,312
504
0
625
1,687
0
16,535
W
Odin
2,194
986
0
1,029
3,197
968
0
56
3,141
0
16,198
W
Merlin
iKAISERhs
Merlin
1,288
225
0
424
1,925
439
0
378
1,547
17,229
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,372
Gold Earned
18,131
150
Minions Killed
104
0
Camps Cleared
0
583,432
Distance Traveled
432,616
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,040
673
27
5
0
122,273
1
L
Khepri
4,025
671
12
2
0
116,249
1
L
Hou Yi
3,462
577
30
5
0
82,695
0
L
Olorun
4,015
669
35
6
0
103,939
3
L
Kukulkan
2,589
432
0
0
0
7,460
0
W
Cu Chulainn
3,429
572
26
4
0
113,487
0
W
Geb
3,597
600
13
2
0
120,809
2
W
Chiron
3,603
601
34
6
0
110,846
0
W
Odin
3,987
665
33
6
0
125,555
2
W
Merlin
3,756
626
44
7
0
112,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role