Player Matchup

Medusa
Medusa
 
Medusa
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Jess246
Ganesha
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,399 Elo+
Solo
Ra
Ra
Mike2730
Ra
Level 7
God Stats
2W - 4L
1,236 SR
Queue Stats
5W - 13L
1,544 Elo+
Solo
Ymir
Ymir
omidrad123op
Ymir
Level 28
God Stats
21W - 15L
1,586 SR
Queue Stats
185W - 186L
1,529 Elo+
Solo
King Arthur
King Arthur
xPerseobestx
King Arthur
Level 16
God Stats
6W - 3L
1,642 SR
Queue Stats
40W - 44L
1,403 Elo+
Solo
Team Averages
Level 16
1,493 SR
1,475 Elo+

VS

Team Averages
Level 10
1,546 SR
1,438 Elo+
Neith
Neith
DoktrWho
Neith
Level 9
God Stats
2W - 3L
1,520 SR
Queue Stats
14W - 20L
1,655 Elo+
Solo
Athena
Athena
Iclubbabyseals58
Athena
Level 17
God Stats
5W - 4L
1,512 SR
Queue Stats
22W - 30L
1,336 Elo+
Party 1
Nike
Nike
Imthebestest435
Nike
Level 18
God Stats
10W - 4L
1,728 SR
Queue Stats
54W - 50L
1,330 Elo+
Party 1
Hera
Hera
kre4tives
Hera
Level 4
God Stats
6W - 4L
1,500 SR
Queue Stats
63W - 89L
1,523 Elo+
Solo
Thanatos
Thanatos
rorroragnarsson
Thanatos
Level 4
God Stats
4W - 1L
1,469 SR
Queue Stats
26W - 20L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 3 / 2
6,864
458
3,340
7,812
2,385
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
Jess246
Ganesha
7
0 / 10 / 3
5,502
367
1,019
11,553
5,880
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 9 / 1
6,954
464
4,902
10,930
3,300
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 5 / 1
8,918
595
10,687
14,711
5,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
xPerseobestx
King Arthur
10
1 / 6 / 2
6,261
417
4,155
11,788
7,177
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DoktrWho
Neith
10
4 / 2 / 2
7,060
471
4,353
4,629
1,582
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 3 / 7
8,471
565
6,260
11,041
10,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 2 / 9
7,853
524
6,353
6,027
2,914
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
16
9 / 1 / 5
10,072
671
8,502
5,808
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
16
14 / 4 / 2
9,847
656
14,347
13,772
5,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
58
12
Kills
33
33
Deaths
12
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
2
0.33
W
Neith
DoktrWho
Neith
4
2
2
2.5
W
3
3
7
2.17
W
3
2
9
3.75
L
Ganesha
Jess246
Ganesha
0
10
3
0.15
L
2
9
1
0.28
W
Hera
9
1
5
11.5
L
9
5
1
1.9
W
Thanatos
14
4
2
3.75
L
King Arthur
xPerseobestx
King Arthur
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,103
Damage
39,815
56,794
Taken
41,277
24,587
Mitigated
22,657
7,260
Healing
17,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,340
1,056
0
1,355
7,812
2,385
0
3,544
4,268
0
37,700
W
Neith
DoktrWho
Neith
4,353
2,371
0
318
4,629
1,582
1,153
1,826
2,803
0
27,525
W
6,260
914
0
2,387
11,041
10,858
0
3,460
7,581
40,756
0
W
6,353
1,605
0
141
6,027
2,914
270
1,039
4,988
0
34,085
L
Ganesha
Jess246
Ganesha
1,019
514
60
135
11,553
5,880
0
2,888
8,507
3,730
0
L
4,902
753
683
1,856
10,930
3,300
377
3,492
7,300
40,089
0
W
Hera
8,502
2,350
0
1,370
5,808
2,088
264
2,931
2,877
62,545
0
L
10,687
3,038
0
1,135
14,711
5,845
0
3,852
10,645
41,386
0
W
Thanatos
14,347
5,807
0
12,867
13,772
5,215
0
7,315
6,420
0
58,139
L
King Arthur
xPerseobestx
King Arthur
4,155
383
0
2,036
11,788
7,177
0
476
11,312
0
24,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,499
Gold Earned
43,303
256
Minions Killed
412
0
Camps Cleared
0
1,295,045
Distance Traveled
1,441,116
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,864
458
78
5
0
273,395
1
W
Neith
7,060
471
58
4
0
236,849
0
W
Athena
8,471
565
73
5
0
308,023
1
W
Nike
7,853
524
56
4
0
294,185
1
L
Ganesha
5,502
367
2
0
0
248,214
4
L
Ra
6,954
464
59
4
0
241,434
0
W
Hera
10,072
671
130
9
0
306,495
3
L
Ymir
8,918
595
72
5
0
261,195
1
W
Thanatos
9,847
656
95
6
0
295,564
4
L
King Arthur
6,261
417
45
3
0
270,807
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role