Player Matchup

Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Ghostii11
Mercury
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 93L
1,470 Elo+
Solo
Artemis
Artemis
LeeroyV
Artemis
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,410 Elo+
Solo
Team Averages
Level 117
1,500 SR
1,460 Elo+

VS

Team Averages
Level 47
1,574 SR
1,457 Elo+
Ullr
Ullr
 
Ullr
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ChiyokoNya
Bellona
Level 41
God Stats
23W - 18L
1,583 SR
Queue Stats
48W - 46L
1,484 Elo+
Solo
Susano
Susano
RandomFireGod
Susano
Level 7
God Stats
2W - 0L
1,639 SR
Queue Stats
8W - 12L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 6 / 3
6,836
684
5,052
6,538
1,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Ghostii11
Mercury
11
5 / 5 / 1
7,702
770
4,841
8,368
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artemis
LeeroyV
Artemis
10
0 / 4 / 2
6,185
619
4,671
5,343
1,672
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
6 / 1 / 9
8,570
857
7,484
6,203
2,648
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
ChiyokoNya
Bellona
13
8 / 1 / 4
8,606
861
6,730
9,015
4,946
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 9
7,041
704
3,166
7,177
2,994
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
37
6
Kills
15
15
Deaths
6
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
6
3
0.42
W
Ullr
 
Ullr
6
1
9
10.5
W
Bellona
ChiyokoNya
Bellona
8
1
4
10
L
Mercury
Ghostii11
Mercury
5
5
1
1.1
L
Artemis
LeeroyV
Artemis
0
4
2
0.25
W
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,564
Damage
17,380
20,249
Taken
22,395
7,151
Mitigated
10,588
874
Healing
4,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,052
202
0
96
6,538
1,912
0
0
6,538
19,401
0
W
Ullr
 
Ullr
7,484
2,122
0
250
6,203
2,648
892
1,247
4,818
0
32,878
W
Bellona
ChiyokoNya
Bellona
6,730
1,197
0
3,154
9,015
4,946
291
2,685
6,013
0
17,586
L
Mercury
Ghostii11
Mercury
4,841
2,039
0
438
8,368
3,567
0
224
8,144
0
13,870
L
Artemis
LeeroyV
Artemis
4,671
1,378
0
340
5,343
1,672
0
227
5,116
0
17,030
W
3,166
435
293
806
7,177
2,994
0
1,672
5,345
0
14,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,723
Gold Earned
24,217
94
Minions Killed
113
3
Camps Cleared
7
530,490
Distance Traveled
583,646
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,836
684
48
5
1
153,247
3
W
Ullr
8,570
857
62
6
5
178,604
4
W
Bellona
8,606
861
30
3
1
223,199
4
L
Mercury
7,702
770
18
2
1
215,786
5
L
Artemis
6,185
619
28
3
1
161,457
0
W
Susano
7,041
704
21
2
1
181,843
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role