Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
AgustinGallo
Nu Wa
Level 46
God Stats
6W - 4L
1,519 SR
Queue Stats
248W - 195L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
Guerrero29128
Gilgamesh
Level 129
God Stats
16W - 10L
1,651 SR
Queue Stats
181W - 199L
1,458 Elo+
Solo
Camazotz
Camazotz
XxStronger92xX
Camazotz
Level 136
God Stats
7W - 7L
1,597 SR
Queue Stats
395W - 384L
1,532 Elo+
Solo
Izanami
Izanami
zSun4703
Izanami
Level 18
God Stats
5W - 1L
1,500 SR
Queue Stats
122W - 172L
1,405 Elo+
Party 1
Team Averages
Level 85
1,553 SR
1,483 Elo+

VS

Team Averages
Level 59
1,431 SR
1,459 Elo+
Da Ji
Da Ji
F4k3-Pr00
Da Ji
Level 37
God Stats
13W - 23L
1,317 SR
Queue Stats
182W - 237L
1,367 Elo+
Solo
Freya
Freya
JoaoDejaVu22
Freya
Level 25
God Stats
59W - 57L
1,471 SR
Queue Stats
174W - 162L
1,477 Elo+
Party 2
Cthulhu
Cthulhu
NUNESEU
Cthulhu
Level 25
God Stats
47W - 30L
1,622 SR
Queue Stats
224W - 211L
1,505 Elo+
Party 2
Bellona
Bellona
cpufonedeouvido
Bellona
Level 88
God Stats
1W - 1L
1,497 SR
Queue Stats
509W - 464L
1,522 Elo+
Party 2
Sol
Sol
foliveira
Sol
Level 118
God Stats
2W - 6L
1,247 SR
Queue Stats
231W - 259L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
1 / 1 / 7
8,487
499
6,397
10,757
12,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
4 / 2 / 6
10,383
611
14,803
7,230
2,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Guerrero29128
Gilgamesh
16
6 / 2 / 3
10,109
595
9,848
13,792
10,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Camazotz
18
10 / 2 / 5
10,612
624
12,150
18,645
8,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
zSun4703
Izanami
13
0 / 2 / 1
7,489
441
4,286
5,000
1,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
F4k3-Pr00
Da Ji
12
1 / 6 / 2
7,556
444
4,423
12,453
4,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

12
1 / 5 / 0
7,484
440
2,989
10,550
3,745
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
NUNESEU
Cthulhu
12
3 / 3 / 1
8,167
480
3,987
13,092
8,663
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
3 / 4 / 0
9,528
560
13,111
18,995
15,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
1 / 3 / 2
8,430
496
11,350
13,765
3,975
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
21
Kills
9
9
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
7
4.5
W
4
2
6
3.5
L
Da Ji
F4k3-Pr00
Da Ji
1
6
2
0.33
W
Gilgamesh
Guerrero29128
Gilgamesh
6
2
3
3.75
L
1
5
0
0.2
L
Cthulhu
NUNESEU
Cthulhu
3
3
1
1.17
W
Camazotz
10
2
5
6.25
L
3
4
0
0.75
L
1
3
2
0.67
W
Izanami
zSun4703
Izanami
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,484
Damage
35,860
55,424
Taken
68,855
35,710
Mitigated
35,697
19,912
Healing
25,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,397
1,820
0
2,590
10,757
12,264
138
7,359
3,398
13,697
0
W
14,803
2,770
0
1,004
7,230
2,805
4,002
2,982
4,248
77,682
0
L
Da Ji
F4k3-Pr00
Da Ji
4,423
1,143
0
3,502
12,453
4,267
0
2,383
9,988
0
36,883
W
Gilgamesh
Guerrero29128
Gilgamesh
9,848
2,869
0
4,918
13,792
10,624
0
0
13,792
6,522
54,980
L
2,989
832
0
3,850
10,550
3,745
0
5,030
5,332
37,997
0
L
Cthulhu
NUNESEU
Cthulhu
3,987
501
0
2,471
13,092
8,663
0
4,511
8,395
17,985
0
W
Camazotz
12,150
4,671
0
11,400
18,645
8,289
0
4,791
13,854
0
83,033
L
13,111
5,893
0
8,933
18,995
15,047
310
4,144
14,715
0
61,773
L
11,350
4,818
0
6,921
13,765
3,975
704
6,156
7,431
75,503
0
W
Izanami
zSun4703
Izanami
4,286
2,903
0
0
5,000
1,728
710
3,194
1,806
0
51,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,080
Gold Earned
41,165
527
Minions Killed
450
0
Camps Cleared
0
1,623,652
Distance Traveled
1,604,840
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,487
499
23
1
0
317,924
2
W
Nu Wa
10,383
611
151
9
0
304,571
5
L
Da Ji
7,556
444
76
4
0
337,642
2
W
Gilgamesh
10,109
595
123
7
0
345,167
2
L
Freya
7,484
440
77
5
0
337,124
2
L
Cthulhu
8,167
480
40
2
0
289,493
3
W
Camazotz
10,612
624
128
8
0
336,176
6
L
Bellona
9,528
560
125
7
0
346,858
3
L
Sol
8,430
496
132
8
0
293,723
3
W
Izanami
7,489
441
102
6
0
319,814
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role