Player Matchup

Yemoja
Yemoja
DreZe
Yemoja
Level 60
God Stats
4W - 15L
1,223 SR
Queue Stats
42W - 88L
1,264 Elo+
Party 1
Xing Tian
Xing Tian
G1gachad69
Xing Tian
Level 63
God Stats
3W - 1L
1,892 SR
Queue Stats
116W - 88L
1,567 Elo+
Solo
Awilix
Awilix
GoAskFulcrum
Awilix
Level 18
God Stats
0W - 1L
1,254 SR
Queue Stats
17W - 49L
1,188 Elo+
Party 1
Team Averages
Level 47
1,456 SR
1,340 Elo+

VS

Team Averages
Level 20
1,514 SR
1,388 Elo+
Ymir
Ymir
BaCuka22
Ymir
Level 5
God Stats
1W - 1L
1,228 SR
Queue Stats
3W - 4L
1,052 Elo+
Solo
Anubis
Anubis
FlameKeeper98
Anubis
Level 26
God Stats
53W - 46L
1,557 SR
Queue Stats
81W - 101L
1,407 Elo+
Solo
Loki
Loki
Magesticpandaa
Loki
Level 29
God Stats
12W - 3L
1,758 SR
Queue Stats
119W - 59L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DreZe
Yemoja
16
2 / 3 / 15
12,954
682
13,901
17,604
17,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
G1gachad69
Xing Tian
18
11 / 5 / 5
14,896
784
16,941
27,530
38,419
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Awilix
13
5 / 14 / 7
11,400
600
11,928
24,691
7,245
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 9 / 13
11,664
614
6,422
22,564
10,572
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 3 / 9
13,669
719
17,430
17,362
8,514
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
13 / 6 / 7
14,723
775
30,001
15,676
6,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
51
18
Kills
22
22
Deaths
18
27
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
9
13
0.72
L
Yemoja
DreZe
Yemoja
2
3
15
3.17
W
9
3
9
4.5
L
Xing Tian
G1gachad69
Xing Tian
11
5
5
2.7
L
Awilix
5
14
7
0.61
W
13
6
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,770
Damage
53,853
69,825
Taken
55,602
63,153
Mitigated
25,390
16,745
Healing
16,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
6,422
1,599
0
1,606
22,564
10,572
185
13,991
8,411
28,856
0
L
Yemoja
DreZe
Yemoja
13,901
2,530
4,718
5,943
17,604
17,489
587
6,847
10,757
36,514
0
W
17,430
1,794
0
10,921
17,362
8,514
1,342
9,637
7,440
59,741
0
L
Xing Tian
G1gachad69
Xing Tian
16,941
1,387
488
3,551
27,530
38,419
348
9,997
17,533
50,711
0
L
Awilix
11,928
6,133
0
2,045
24,691
7,245
108
7,407
17,284
0
20,870
W
30,001
9,352
0
3,720
15,676
6,304
1,624
7,706
7,970
0
56,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,250
Gold Earned
40,056
120
Minions Killed
175
5
Camps Cleared
9
919,205
Distance Traveled
848,447
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,664
614
31
2
1
249,260
0
L
Yemoja
12,954
682
34
2
3
306,347
3
W
Anubis
13,669
719
94
5
4
292,388
5
L
Xing Tian
14,896
784
62
3
2
316,107
12
L
Awilix
11,400
600
24
1
0
296,751
0
W
Loki
14,723
775
50
3
4
306,799
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role