Player Matchup

Neith
Neith
 
Neith
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Brauser
Merlin
Level 142
God Stats
1W - 2L
1,300 SR
Queue Stats
218W - 227L
1,521 Elo+
Solo
Ne Zha
Ne Zha
DoobyMcWooby
Ne Zha
Level 28
God Stats
3W - 2L
1,646 SR
Queue Stats
232W - 193L
1,680 Elo+
Solo
Horus
Horus
islanders210
Horus
Level 94
God Stats
6W - 5L
1,626 SR
Queue Stats
366W - 356L
1,474 Elo+
Solo
Team Averages
Level 85
1,514 SR
1,535 Elo+

VS

Team Averages
Level 52
1,477 SR
1,469 Elo+
Hun Batz
Hun Batz
Bigmeanjohnson
Hun Batz
Level 29
God Stats
3W - 5L
1,480 SR
Queue Stats
336W - 326L
1,631 Elo+
Solo
Poseidon
Poseidon
Deebol13l
Poseidon
Level 160
God Stats
12W - 4L
1,739 SR
Queue Stats
471W - 445L
1,503 Elo+
Solo
Cthulhu
Cthulhu
FOUR20FERRET
Cthulhu
Level 27
God Stats
0W - 2L
1,383 SR
Queue Stats
35W - 59L
1,431 Elo+
Party 1
Chang'e
Chang'e
Kimpata
Chang'e
Level 15
God Stats
0W - 1L
1,284 SR
Queue Stats
12W - 23L
1,266 Elo+
Party 1
Apollo
Apollo
gremlin11
Apollo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 56L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
13 / 1 / 8
11,758
840
17,360
12,008
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
 
Ymir
14
0 / 4 / 10
8,911
637
5,693
11,065
12,556
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Brauser
Merlin
17
2 / 3 / 13
10,352
739
15,347
8,424
3,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
19
6 / 1 / 15
11,784
842
16,218
23,893
22,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
2 / 3 / 15
10,942
782
7,105
18,502
18,451
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
14
1 / 7 / 6
8,996
643
12,990
14,694
8,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Poseidon
Deebol13l
Poseidon
17
5 / 3 / 3
10,448
746
15,122
9,164
4,146
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
FOUR20FERRET
Cthulhu
18
4 / 5 / 7
11,350
811
19,561
20,828
34,693
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Kimpata
Chang'e
13
0 / 4 / 3
8,148
582
4,030
10,466
6,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
gremlin11
Apollo
14
2 / 5 / 5
8,910
636
8,710
13,985
6,053
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
36
23
Kills
12
12
Deaths
24
61
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
13
1
8
17
W
Ymir
 
Ymir
0
4
10
1.25
L
Hun Batz
1
7
6
0.57
W
Merlin
Brauser
Merlin
2
3
13
2.83
L
Poseidon
Deebol13l
Poseidon
5
3
3
2.17
W
Ne Zha
6
1
15
13.5
L
Cthulhu
FOUR20FERRET
Cthulhu
4
5
7
1.5
L
Chang'e
Kimpata
Chang'e
0
4
3
0.38
L
Apollo
gremlin11
Apollo
2
5
5
0.9
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,723
Damage
60,413
73,892
Taken
69,137
62,582
Mitigated
59,396
42,765
Healing
19,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
17,360
6,907
1,193
7,435
12,008
5,473
2,366
8,056
3,952
0
48,845
W
Ymir
 
Ymir
5,693
447
0
750
11,065
12,556
399
6,943
4,122
11,379
0
L
Hun Batz
12,990
1,883
1,450
1,869
14,694
8,184
0
3,021
11,673
0
19,394
W
Merlin
Brauser
Merlin
15,347
1,115
572
1,667
8,424
3,631
1,511
4,850
3,574
29,009
0
L
Poseidon
Deebol13l
Poseidon
15,122
2,393
914
885
9,164
4,146
557
3,596
5,568
36,520
0
W
Ne Zha
16,218
2,598
2,383
10,777
23,893
22,471
285
10,377
13,516
0
28,145
L
Cthulhu
FOUR20FERRET
Cthulhu
19,561
930
1,382
2,506
20,828
34,693
225
5,223
15,605
41,569
0
L
Chang'e
Kimpata
Chang'e
4,030
259
4,250
3,009
10,466
6,320
334
4,996
5,470
6,080
0
L
Apollo
gremlin11
Apollo
8,710
5,636
1,399
1,755
13,985
6,053
572
4,204
9,781
0
20,936
W
7,105
3,953
9,164
8,824
18,502
18,451
440
8,487
10,015
0
15,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,747
Gold Earned
47,852
141
Minions Killed
141
0
Camps Cleared
0
1,292,801
Distance Traveled
1,179,467
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,758
840
52
4
0
257,146
3
W
Ymir
8,911
637
10
1
0
228,959
0
L
Hun Batz
8,996
643
10
1
0
227,385
2
W
Merlin
10,352
739
38
3
0
249,549
0
L
Poseidon
10,448
746
54
4
0
243,889
1
W
Ne Zha
11,784
842
14
1
0
271,046
0
L
Cthulhu
11,350
811
34
2
0
226,628
1
L
Chang'e
8,148
582
4
0
0
249,584
1
L
Apollo
8,910
636
39
3
0
231,981
2
W
Horus
10,942
782
27
2
0
286,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role