Player Matchup

Chaac
Chaac
MMul94
Chaac
Level 86
God Stats
32W - 16L
1,635 SR
Queue Stats
174W - 157L
1,500 Elo+
Party 2
Serqet
Serqet
The_Rocket_93
Serqet
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
376W - 337L
1,494 Elo+
Party 2
Anubis
Anubis
eternalTerrifier
Anubis
Level 27
God Stats
1W - 4L
1,477 SR
Queue Stats
1W - 4L
1,127 Elo+
Solo
Team Averages
Level 67
1,537 SR
1,374 Elo+

VS

Team Averages
Level 46
1,556 SR
1,419 Elo+
King Arthur
King Arthur
FelizJueves06
King Arthur
Level 68
God Stats
1W - 6L
1,292 SR
Queue Stats
184W - 325L
1,304 Elo+
Party 1
Neith
Neith
Kay_DNC
Neith
Level 64
God Stats
2W - 2L
1,709 SR
Queue Stats
108W - 198L
1,307 Elo+
Party 1
Scylla
Scylla
Moon_Yugi
Scylla
Level 5
God Stats
1W - 8L
1,666 SR
Queue Stats
17W - 31L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
MMul94
Chaac
17
6 / 4 / 16
12,375
773
17,306
17,428
10,516
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
11 / 7 / 8
12,039
752
9,048
16,715
14,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
7 / 10 / 9
11,994
750
11,691
14,004
4,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FelizJueves06
King Arthur
14
4 / 12 / 11
11,149
697
12,951
21,037
11,357
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
Kay_DNC
Neith
18
16 / 2 / 4
13,262
829
16,776
12,425
4,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Moon_Yugi
Scylla
12
1 / 10 / 11
9,641
603
5,447
12,381
2,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
47
24
Kills
21
21
Deaths
24
33
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
FelizJueves06
King Arthur
4
12
11
0.79
L
Neith
Kay_DNC
Neith
16
2
4
9
W
Chaac
MMul94
Chaac
6
4
16
3.5
L
Scylla
Moon_Yugi
Scylla
1
10
11
0.65
W
11
7
8
2.14
W
7
10
9
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,045
Damage
35,174
48,147
Taken
45,843
29,724
Mitigated
17,758
13,350
Healing
6,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
FelizJueves06
King Arthur
12,951
1,114
0
625
21,037
11,357
172
5,852
14,453
0
27,461
L
Neith
Kay_DNC
Neith
16,776
6,295
0
5,184
12,425
4,068
1,020
3,986
8,199
0
58,017
W
Chaac
MMul94
Chaac
17,306
3,532
0
8,689
17,428
10,516
388
3,241
14,187
0
49,795
L
Scylla
Moon_Yugi
Scylla
5,447
811
0
504
12,381
2,333
150
2,500
9,345
11,357
0
W
9,048
4,197
0
1,531
16,715
14,316
1,476
1,250
15,465
0
31,421
W
11,691
523
0
3,130
14,004
4,892
727
1,514
12,490
26,852
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
34,052
141
Minions Killed
157
7
Camps Cleared
6
806,534
Distance Traveled
688,801
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,149
697
33
2
2
228,931
0
L
Neith
13,262
829
106
7
3
244,060
2
W
Chaac
12,375
773
66
4
5
311,000
1
L
Scylla
9,641
603
18
1
1
215,810
0
W
Serqet
12,039
752
37
2
2
282,604
3
W
Anubis
11,994
750
38
2
0
212,930
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role