Player Matchup

Cerberus
Cerberus
Cry_Ab0ut_1t_M8
Cerberus
Level 29
God Stats
4W - 4L
1,547 SR
Queue Stats
100W - 77L
1,513 Elo+
Solo
Izanami
Izanami
LAPDLS
Izanami
Level 25
God Stats
56W - 47L
1,659 SR
Queue Stats
105W - 108L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
MrSneak2u
Baron Samedi
Level 17
God Stats
10W - 0L
2,013 SR
Queue Stats
43W - 36L
1,585 Elo+
Solo
Achilles
Achilles
PrimordIal0
Achilles
Level 29
God Stats
35W - 37L
1,657 SR
Queue Stats
362W - 334L
1,548 Elo+
Solo
Anubis
Anubis
Sempai_leo
Anubis
Level 26
God Stats
3W - 0L
1,565 SR
Queue Stats
49W - 53L
1,523 Elo+
Solo
Team Averages
Level 25
1,688 SR
1,529 Elo+

VS

Team Averages
Level 14
1,506 SR
1,489 Elo+
Nemesis
Nemesis
BubbaGumpCrip
Nemesis
Level 6
God Stats
1W - 5L
1,256 SR
Queue Stats
4W - 8L
1,357 Elo+
Solo
Yemoja
Yemoja
FleshEatingDino
Yemoja
Level 28
God Stats
3W - 3L
1,664 SR
Queue Stats
168W - 200L
1,450 Elo+
Solo
Neith
Neith
Froark
Neith
Level 6
God Stats
0W - 2L
1,243 SR
Queue Stats
5W - 6L
1,411 Elo+
Solo
Pele
Pele
R_So_Beastly
Pele
Level 11
God Stats
7W - 4L
1,818 SR
Queue Stats
13W - 12L
1,730 Elo+
Solo
Hera
Hera
ZanZem
Hera
Level 17
God Stats
3W - 4L
1,546 SR
Queue Stats
28W - 30L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 1 / 3
5,356
487
3,119
9,944
5,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
LAPDLS
Izanami
9
2 / 2 / 1
5,495
500
2,275
3,649
896
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
MrSneak2u
Baron Samedi
12
1 / 0 / 3
6,593
599
2,591
4,709
3,152
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Achilles
PrimordIal0
Achilles
13
9 / 0 / 3
7,831
712
8,489
7,386
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Sempai_leo
Anubis
11
1 / 1 / 1
6,531
594
1,643
4,918
2,293
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
0 / 3 / 1
5,115
465
1,954
7,388
1,935
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

8
0 / 1 / 3
5,234
476
1,995
7,539
2,386
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Froark
Neith
9
3 / 2 / 0
5,557
505
5,729
5,714
1,354
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,596
509
3,265
4,945
1,939
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hera
ZanZem
Hera
11
1 / 5 / 0
6,238
567
3,958
5,742
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
4
4
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
3
1
0.17
W
Cerberus
0
1
3
1.5
L
0
1
3
1.5
L
Neith
Froark
Neith
3
2
0
1.5
W
Izanami
LAPDLS
Izanami
2
2
1
1.25
W
Baron Samedi
MrSneak2u
Baron Samedi
1
0
3
2.5
W
Achilles
PrimordIal0
Achilles
9
0
3
10.5
L
0
2
0
0
W
Anubis
Sempai_leo
Anubis
1
1
1
1.5
L
Hera
ZanZem
Hera
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,117
Damage
16,901
30,606
Taken
31,328
14,801
Mitigated
8,874
13,776
Healing
8,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
1,954
883
0
2,342
7,388
1,935
0
641
6,747
0
22,986
W
Cerberus
3,119
486
0
4,120
9,944
5,185
404
1,480
8,410
20,353
0
L
1,995
687
1,625
2,236
7,539
2,386
48
2,175
5,364
12,337
0
L
Neith
Froark
Neith
5,729
3,234
0
1,559
5,714
1,354
238
1,728
3,986
0
32,912
W
Izanami
LAPDLS
Izanami
2,275
1,331
135
1,177
3,649
896
603
764
2,885
0
23,579
W
Baron Samedi
MrSneak2u
Baron Samedi
2,591
162
71
3,011
4,709
3,152
180
0
4,709
34,523
0
W
Achilles
PrimordIal0
Achilles
8,489
3,242
0
2,409
7,386
3,275
132
1,468
5,846
0
43,832
L
3,265
1,042
0
756
4,945
1,939
0
2,022
2,923
0
28,873
W
Anubis
Sempai_leo
Anubis
1,643
0
0
2,853
4,918
2,293
153
1,925
2,803
42,870
0
L
Hera
ZanZem
Hera
3,958
872
0
260
5,742
1,260
99
787
4,955
34,531
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,806
Gold Earned
27,740
339
Minions Killed
263
0
Camps Cleared
0
1,021,366
Distance Traveled
975,127
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,115
465
45
4
0
221,341
0
W
Cerberus
5,356
487
64
6
0
220,648
1
L
Yemoja
5,234
476
22
2
0
198,907
2
L
Neith
5,557
505
56
5
0
181,971
0
W
Izanami
5,495
500
44
4
0
177,284
2
W
Baron Samedi
6,593
599
75
7
0
190,901
3
W
Achilles
7,831
712
80
7
0
239,085
0
L
Pele
5,596
509
60
5
0
175,096
2
W
Anubis
6,531
594
76
7
0
193,448
0
L
Hera
6,238
567
80
7
0
197,812
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role