Player Matchup

Sol
Sol
Masters
JymRioot
Sol
Masters
Level 160
God Stats
6W - 7L
1,617 SR
Queue Stats
134W - 129L
2,973 MMR
Solo
Khepri
Khepri
Diamond V
Michαєℓ
Khepri
Diamond V
Level 127
God Stats
2W - 1L
1,686 SR
Queue Stats
394W - 393L
2,061 MMR
Solo
Mercury
Mercury
Diamond III
RevivaIS
Mercury
Diamond III
Level 160
God Stats
7W - 11L
1,646 SR
Queue Stats
515W - 509L
2,236 MMR
Solo
King Arthur
King Arthur
Diamond V
XxShakehxX
King Arthur
Diamond V
Level 128
God Stats
5W - 9L
1,538 SR
Queue Stats
131W - 125L
1,969 MMR
Solo
Ullr
Ullr
Diamond II
iUKnow
Ullr
Diamond II
Level 160
God Stats
0W - 7L
1,029 SR
Queue Stats
135W - 154L
2,351 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,503 SR
2,318 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,503 SR
2,009 MMR
Izanami
Izanami
Diamond I
 
Izanami
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
 
Sobek
Platinum IV
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Masters
Joeldazeloth
Janus
Masters
Level 160
God Stats
11W - 10L
1,617 SR
Queue Stats
514W - 460L
2,746 MMR
Solo
Kali
Kali
Platinum III
Nanukururu
Kali
Platinum III
Level 105
God Stats
2W - 1L
1,259 SR
Queue Stats
107W - 92L
1,896 MMR
Solo
Sun Wukong
Sun Wukong
Masters
R1uK
Sun Wukong
Masters
Level 158
God Stats
37W - 26L
1,638 SR
Queue Stats
579W - 580L
2,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
4,783
683
2,788
4,219
724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
4
0 / 0 / 0
3,466
495
642
2,705
953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
RevivaIS
Mercury
8
1 / 1 / 0
4,438
634
1,856
3,981
958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

King Arthur
XxShakehxX
King Arthur
7
0 / 3 / 0
4,179
597
1,464
6,750
2,202
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ullr
iUKnow
Ullr
7
0 / 4 / 1
4,139
591
1,778
4,772
1,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Morgan Le FayGebArtioAthena

VS

Bans
SetOdinTsukuyomiNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
2 / 0 / 1
5,421
774
2,782
4,571
1,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
 
Sobek
7
2 / 0 / 4
4,784
683
935
3,921
1,924
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 2 / 3
5,089
727
3,133
3,699
929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 1 / 2
4,809
687
2,790
3,918
1,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
R1uK
Sun Wukong
9
3 / 0 / 1
5,224
746
3,402
3,254
1,103
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
11
11
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
0
1
2.5
W
Sobek
 
Sobek
2
0
4
4
W
2
2
3
1.75
L
1
3
0
0.33
L
Khepri
0
0
0
0
W
2
1
2
3
W
Sun Wukong
R1uK
Sun Wukong
3
0
1
3.5
L
Mercury
RevivaIS
Mercury
1
1
0
1
L
King Arthur
XxShakehxX
King Arthur
0
3
0
0
L
Ullr
iUKnow
Ullr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,528
Damage
13,042
22,427
Taken
19,363
6,213
Mitigated
6,595
4,979
Healing
9,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,782
2,544
0
3,002
4,571
1,149
0
1,678
2,893
0
35,014
W
Sobek
 
Sobek
935
222
669
1,580
3,921
1,924
0
1,381
2,540
4,474
0
W
3,133
292
0
766
3,699
929
432
144
3,555
30,555
0
L
2,788
1,531
0
1,406
4,219
724
0
304
3,837
28,463
0
L
Khepri
642
83
0
759
2,705
953
0
515
2,148
5,856
0
W
2,790
1,215
0
1,793
3,918
1,490
46
227
3,691
0
21,395
W
Sun Wukong
R1uK
Sun Wukong
3,402
538
0
1,430
3,254
1,103
0
0
3,254
0
22,697
L
Mercury
RevivaIS
Mercury
1,856
1,087
0
615
3,981
958
0
424
3,515
0
23,586
L
King Arthur
XxShakehxX
King Arthur
1,464
75
0
1,433
6,750
2,202
0
244
6,506
0
18,661
L
Ullr
iUKnow
Ullr
1,778
844
0
766
4,772
1,376
0
2,283
2,353
0
20,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,005
Gold Earned
25,327
216
Minions Killed
252
0
Camps Cleared
0
678,966
Distance Traveled
760,481
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,421
774
73
10
0
149,463
2
W
Sobek
4,784
683
13
2
0
147,753
2
W
Janus
5,089
727
78
11
0
149,382
0
L
Sol
4,783
683
66
9
0
137,478
0
L
Khepri
3,466
495
11
2
0
109,068
2
W
Kali
4,809
687
40
6
0
157,486
1
W
Sun Wukong
5,224
746
48
7
0
156,397
4
L
Mercury
4,438
634
56
8
0
152,681
1
L
King Arthur
4,179
597
47
7
0
145,867
2
L
Ullr
4,139
591
36
5
0
133,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role