Player Matchup

Tsukuyomi
Tsukuyomi
LENNXRR
Tsukuyomi
Level 17
God Stats
0W - 1L
1,615 SR
Queue Stats
6W - 6L
1,575 Elo+
Solo
Ymir
Ymir
Rondiablo63
Ymir
Level 26
God Stats
2W - 2L
1,491 SR
Queue Stats
76W - 68L
1,496 Elo+
Party 1
Janus
Janus
dgonzacrack
Janus
Level 26
God Stats
0W - 1L
1,317 SR
Queue Stats
28W - 33L
1,512 Elo+
Solo
Pele
Pele
mariusdiablo
Pele
Level 26
God Stats
9W - 6L
1,500 SR
Queue Stats
76W - 73L
1,472 Elo+
Party 1
Danzaburou
Danzaburou
tansz
Danzaburou
Level 18
God Stats
1W - 2L
1,670 SR
Queue Stats
13W - 6L
1,630 Elo+
Solo
Team Averages
Level 23
1,518 SR
1,537 Elo+

VS

Team Averages
Level 13
1,561 SR
1,507 Elo+
Nemesis
Nemesis
MinecraftJava
Nemesis
Level 7
God Stats
2W - 2L
1,535 SR
Queue Stats
20W - 13L
1,555 Elo+
Solo
Tsukuyomi
Tsukuyomi
SikeLoneSpin
Tsukuyomi
Level 15
God Stats
2W - 1L
1,678 SR
Queue Stats
52W - 42L
1,547 Elo+
Solo
Hercules
Hercules
fmm02
Hercules
Level 26
God Stats
9W - 2L
1,742 SR
Queue Stats
77W - 73L
1,497 Elo+
Solo
Izanami
Izanami
n0fy
Izanami
Level 8
God Stats
5W - 3L
1,500 SR
Queue Stats
7W - 6L
1,438 Elo+
Party 2
Discordia
Discordia
qvvazar
Discordia
Level 8
God Stats
3W - 2L
1,348 SR
Queue Stats
7W - 3L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
LENNXRR
Tsukuyomi
14
2 / 7 / 2
9,446
472
7,868
13,911
6,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 5 / 3
8,944
447
6,909
19,482
22,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
4 / 7 / 2
9,956
498
7,458
10,411
3,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 8 / 2
10,152
508
9,012
18,695
6,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
tansz
Danzaburou
16
1 / 4 / 2
9,891
495
8,577
20,926
11,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
19
10 / 0 / 12
12,614
631
19,804
16,840
12,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
SikeLoneSpin
Tsukuyomi
18
5 / 3 / 6
11,682
584
10,687
14,088
5,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hercules
fmm02
Hercules
17
7 / 3 / 3
11,497
575
14,077
19,424
14,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
n0fy
Izanami
14
4 / 5 / 4
9,818
491
7,559
9,746
3,051
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Discordia
qvvazar
Discordia
15
5 / 5 / 2
10,269
513
7,166
10,354
3,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
14
Kills
31
31
Deaths
16
11
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
LENNXRR
Tsukuyomi
2
7
2
0.43
W
Nemesis
10
0
12
16
L
2
5
3
0.7
W
Tsukuyomi
SikeLoneSpin
Tsukuyomi
5
3
6
2.67
L
4
7
2
0.71
W
Hercules
fmm02
Hercules
7
3
3
2.83
L
5
8
2
0.75
W
Izanami
n0fy
Izanami
4
5
4
1.2
W
Discordia
qvvazar
Discordia
5
5
2
1.2
L
Danzaburou
tansz
Danzaburou
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,824
Damage
59,293
83,425
Taken
70,452
49,598
Mitigated
38,055
16,901
Healing
22,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
LENNXRR
Tsukuyomi
7,868
2,084
0
1,514
13,911
6,485
1,106
806
13,073
0
47,972
W
Nemesis
19,804
10,443
0
5,843
16,840
12,360
313
4,419
12,231
0
93,383
L
6,909
1,779
0
3,334
19,482
22,176
0
486
18,970
39,947
0
W
Tsukuyomi
SikeLoneSpin
Tsukuyomi
10,687
2,784
0
6,887
14,088
5,163
0
2,405
11,604
0
92,966
L
7,458
0
0
595
10,411
3,166
0
1,856
8,129
55,748
0
W
Hercules
fmm02
Hercules
14,077
4,673
0
6,843
19,424
14,283
198
3,795
15,539
0
73,757
L
9,012
2,297
0
2,156
18,695
6,515
262
1,634
16,913
0
53,172
W
Izanami
n0fy
Izanami
7,559
5,087
0
935
9,746
3,051
1,326
3,764
5,942
0
60,594
W
Discordia
qvvazar
Discordia
7,166
403
171
1,376
10,354
3,198
744
3,604
6,510
48,484
0
L
Danzaburou
tansz
Danzaburou
8,577
2,874
148
9,154
20,926
11,256
882
2,372
18,423
0
60,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,389
Gold Earned
55,880
463
Minions Killed
576
0
Camps Cleared
0
1,800,611
Distance Traveled
1,936,958
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
9,446
472
87
4
0
350,974
0
W
Nemesis
12,614
631
129
6
0
445,250
0
L
Ymir
8,944
447
56
3
0
357,122
9
W
Tsukuyomi
11,682
584
151
8
0
396,562
0
L
Janus
9,956
498
120
6
0
365,927
0
W
Hercules
11,497
575
138
7
0
353,063
2
L
Pele
10,152
508
81
4
0
384,893
0
W
Izanami
9,818
491
87
4
0
375,655
2
W
Discordia
10,269
513
71
4
0
366,428
1
L
Danzaburou
9,891
495
119
6
0
341,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role