Player Matchup

Bacchus
Bacchus
Dr Sea Brule
Bacchus
Level 27
God Stats
12W - 4L
1,718 SR
Queue Stats
58W - 50L
1,385 Elo+
Solo
Danzaburou
Danzaburou
Vladicot
Danzaburou
Level 88
God Stats
213W - 237L
1,399 SR
Queue Stats
250W - 313L
1,342 Elo+
Solo
Ra
Ra
s__R__t_37
Ra
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,396 Elo+
Solo
Team Averages
Level 43
1,539 SR
1,374 Elo+

VS

Team Averages
Level 63
1,554 SR
1,514 Elo+
Ymir
Ymir
ChocolateShakeX
Ymir
Level 6
God Stats
4W - 1L
1,496 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Izanami
Izanami
Hybrid Bute
Izanami
Level 96
God Stats
3W - 1L
1,581 SR
Queue Stats
55W - 46L
1,535 Elo+
Party 1
Zeus
Zeus
WhySoS3ri0us513
Zeus
Level 88
God Stats
5W - 4L
1,584 SR
Queue Stats
20W - 23L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dr Sea Brule
Bacchus
11
0 / 3 / 2
7,463
533
7,082
11,375
13,915
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Vladicot
Danzaburou
12
2 / 5 / 1
8,175
584
8,375
10,122
4,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 5 / 0
7,803
557
6,131
8,202
3,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 10
10,285
735
8,016
12,895
12,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Hybrid Bute
Izanami
14
3 / 0 / 9
9,498
678
8,256
7,411
2,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
7 / 3 / 5
9,697
693
10,142
6,197
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
3
Kills
13
13
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
0
10
8
L
Bacchus
Dr Sea Brule
Bacchus
0
3
2
0.33
W
Izanami
Hybrid Bute
Izanami
3
0
9
7.5
L
Danzaburou
Vladicot
Danzaburou
2
5
1
0.5
W
7
3
5
3.17
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,588
Damage
26,414
29,699
Taken
26,503
21,593
Mitigated
17,419
4,744
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,016
1,351
0
5,766
12,895
12,761
124
5,344
7,125
35,137
0
L
Bacchus
Dr Sea Brule
Bacchus
7,082
1,150
0
250
11,375
13,915
0
7,063
4,005
13,227
0
W
Izanami
Hybrid Bute
Izanami
8,256
5,524
0
1,433
7,411
2,686
910
4,520
2,768
0
40,783
L
Danzaburou
Vladicot
Danzaburou
8,375
2,387
0
1,376
10,122
4,448
0
5,225
4,591
0
24,778
W
10,142
1,439
365
1,209
6,197
1,972
428
3,541
2,567
25,713
0
L
6,131
74
1,572
1,546
8,202
3,230
0
5,642
2,340
33,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,441
Gold Earned
29,480
140
Minions Killed
181
3
Camps Cleared
9
713,403
Distance Traveled
695,095
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,285
735
60
4
2
241,361
0
L
Bacchus
7,463
533
14
1
1
266,721
4
W
Izanami
9,498
678
83
6
2
239,168
2
L
Danzaburou
8,175
584
58
4
0
215,075
0
W
Zeus
9,697
693
38
3
5
214,566
0
L
Ra
7,803
557
68
5
2
231,607
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role