Player Matchup

Neith
Neith
 
Neith
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AJStyle666
Yemoja
Level 25
God Stats
1W - 2L
1,336 SR
Queue Stats
44W - 45L
1,538 Elo+
Solo
Bellona
Bellona
KeirAmoB
Bellona
Level 20
God Stats
12W - 9L
1,524 SR
Queue Stats
54W - 71L
1,319 Elo+
Solo
Chiron
Chiron
Risk4ThePie
Chiron
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,630 Elo+
Solo
Cliodhna
Cliodhna
theWheeldeal167
Cliodhna
Level 29
God Stats
4W - 5L
1,528 SR
Queue Stats
65W - 75L
1,462 Elo+
Solo
Team Averages
Level 20
1,477 SR
1,490 Elo+

VS

Team Averages
Level 18
1,443 SR
1,526 Elo+
Ratatoskr
Ratatoskr
Kriegito
Ratatoskr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,586 Elo+
Solo
Ymir
Ymir
MatisssekPL
Ymir
Level 24
God Stats
4W - 4L
1,330 SR
Queue Stats
114W - 124L
1,394 Elo+
Solo
Ra
Ra
ObjsOrFeed
Ra
Level 23
God Stats
3W - 3L
1,713 SR
Queue Stats
110W - 42L
1,750 Elo+
Solo
Pele
Pele
YaAutist
Pele
Level 15
God Stats
0W - 2L
1,503 SR
Queue Stats
11W - 18L
1,397 Elo+
Solo
Medusa
Medusa
bkk555123
Medusa
Level 7
God Stats
0W - 1L
1,169 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
4 / 2 / 1
13,103
596
16,602
11,838
6,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Yemoja
AJStyle666
Yemoja
15
5 / 4 / 2
12,087
549
6,247
12,436
13,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
KeirAmoB
Bellona
14
3 / 7 / 3
10,767
489
6,621
18,596
14,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chiron
14
3 / 6 / 4
10,794
491
15,603
14,562
5,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
17
6 / 5 / 3
12,106
550
10,201
17,063
6,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Kriegito
Ratatoskr
2
0 / 3 / 0
5,891
268
1,369
2,798
514
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
2 / 5 / 13
10,225
465
9,203
26,662
35,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
13 / 1 / 4
13,951
634
22,135
18,871
9,601
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
17
8 / 11 / 3
11,079
504
14,571
25,037
10,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Medusa
bkk555123
Medusa
1
0 / 1 / 0
5,667
258
129
609
84
Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
43
21
Kills
23
24
Deaths
21
13
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
2
1
2.25
W
Yemoja
AJStyle666
Yemoja
5
4
2
1.5
W
Bellona
KeirAmoB
Bellona
3
7
3
0.64
L
Ratatoskr
Kriegito
Ratatoskr
0
3
0
0
L
2
5
13
1.7
L
13
1
4
15
W
Chiron
3
6
4
0.83
L
Pele
8
11
3
0.86
L
Medusa
bkk555123
Medusa
0
1
0
0
W
Cliodhna
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,274
Damage
47,407
74,495
Taken
73,977
45,241
Mitigated
56,811
18,240
Healing
17,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
16,602
7,390
0
3,669
11,838
6,269
14,894
3,275
8,489
0
109,072
W
Yemoja
AJStyle666
Yemoja
6,247
1,490
1,371
986
12,436
13,081
2,750
6,447
5,887
38,417
0
W
Bellona
KeirAmoB
Bellona
6,621
2,253
0
1,003
18,596
14,319
709
9,900
8,414
0
23,806
L
Ratatoskr
Kriegito
Ratatoskr
1,369
876
0
776
2,798
514
0
0
2,798
0
5,340
L
9,203
1,506
377
3,007
26,662
35,776
0
2,556
24,106
30,361
0
L
22,135
1,385
3,699
5,175
18,871
9,601
0
1,402
17,469
146,635
0
W
Chiron
15,603
8,221
626
4,223
14,562
5,197
1,939
5,798
8,623
0
57,609
L
Pele
14,571
5,586
0
4,126
25,037
10,836
29
2,289
22,748
0
61,290
L
Medusa
bkk555123
Medusa
129
129
0
26
609
84
0
0
609
0
1,520
W
Cliodhna
10,201
820
198
6,164
17,063
6,375
911
5,233
11,744
0
73,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,857
Gold Earned
46,813
509
Minions Killed
380
0
Camps Cleared
0
1,952,971
Distance Traveled
1,291,115
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,103
596
213
10
0
352,407
2
W
Yemoja
12,087
549
58
3
0
337,797
0
W
Bellona
10,767
489
40
2
0
417,612
2
L
Ratatoskr
5,891
268
14
1
0
73,003
0
L
Ymir
10,225
465
24
1
0
348,760
0
L
Ra
13,951
634
254
12
0
456,550
8
W
Chiron
10,794
491
82
4
0
413,149
0
L
Pele
11,079
504
86
4
0
372,118
1
L
Medusa
5,667
258
2
0
0
40,684
0
W
Cliodhna
12,106
550
116
5
0
432,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role