Player Matchup

Sylvanus
Sylvanus
Beltazar
Sylvanus
Level 29
God Stats
8W - 4L
1,437 SR
Queue Stats
64W - 67L
1,423 Elo+
Party 1
Loki
Loki
LamaPalyza
Loki
Level 87
God Stats
4W - 2L
1,732 SR
Queue Stats
123W - 129L
1,429 Elo+
Solo
Nu Wa
Nu Wa
Nord92
Nu Wa
Level 83
God Stats
5W - 8L
1,342 SR
Queue Stats
236W - 261L
1,341 Elo+
Party 1
Thor
Thor
Vetwelve
Thor
Level 62
God Stats
2W - 5L
1,379 SR
Queue Stats
63W - 85L
1,373 Elo+
Party 1
Skadi
Skadi
guwien
Skadi
Level 34
God Stats
6W - 6L
1,175 SR
Queue Stats
172W - 210L
1,290 Elo+
Party 1
Team Averages
Level 59
1,413 SR
1,371 Elo+

VS

Team Averages
Level 73
1,462 SR
1,438 Elo+
Chaac
Chaac
 
Chaac
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Rikytossu
Medusa
Level 85
God Stats
3W - 1L
1,499 SR
Queue Stats
124W - 112L
1,480 Elo+
Solo
Eset
Eset
XXXAFFER
Eset
Level 47
God Stats
1W - 6L
1,265 SR
Queue Stats
123W - 179L
1,359 Elo+
Party 2
Pele
Pele
lipisey
Pele
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
417W - 472L
1,454 Elo+
Solo
Cerberus
Cerberus
temp-753275
Cerberus
Level 84
God Stats
1W - 4L
1,544 SR
Queue Stats
132W - 164L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Beltazar
Sylvanus
10
4 / 0 / 8
6,041
549
4,665
4,572
3,483
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
5 / 3 / 1
6,410
583
3,295
7,108
2,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
Nord92
Nu Wa
12
5 / 1 / 7
6,903
628
7,073
4,503
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thor
9
0 / 0 / 2
5,243
477
3,010
7,897
3,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
guwien
Skadi
11
6 / 4 / 8
6,366
579
7,506
6,010
1,977
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 2 / 0
6,448
586
5,795
7,827
4,866
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
Rikytossu
Medusa
9
1 / 5 / 2
5,208
473
2,649
6,337
1,216
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Eset
9
1 / 4 / 0
5,348
486
2,051
6,089
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Pele
lipisey
Pele
10
3 / 4 / 1
5,895
536
3,432
6,592
2,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
temp-753275
Cerberus
9
1 / 5 / 1
5,510
501
3,270
8,988
3,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
20
Kills
8
8
Deaths
20
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
2
0
1
W
Sylvanus
Beltazar
Sylvanus
4
0
8
8
W
5
3
1
1.83
W
Nu Wa
Nord92
Nu Wa
5
1
7
8.5
L
Medusa
Rikytossu
Medusa
1
5
2
0.4
W
Thor
0
0
2
1
L
Eset
1
4
0
0.25
W
Skadi
guwien
Skadi
6
4
8
2.5
L
Pele
lipisey
Pele
3
4
1
0.88
L
Cerberus
temp-753275
Cerberus
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,549
Damage
17,197
30,090
Taken
35,833
12,999
Mitigated
13,044
10,967
Healing
8,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,795
138
0
2,658
7,827
4,866
0
1,289
5,978
3,812
32,438
W
Sylvanus
Beltazar
Sylvanus
4,665
1,933
634
1,975
4,572
3,483
135
792
3,780
20,249
5,330
W
3,295
632
0
2,424
7,108
2,579
0
1,232
5,876
0
30,979
W
Nu Wa
Nord92
Nu Wa
7,073
1,885
0
1,429
4,503
1,143
0
1,563
2,940
37,791
0
L
Medusa
Rikytossu
Medusa
2,649
968
0
1,252
6,337
1,216
0
2,378
3,959
0
21,934
W
Thor
3,010
243
0
3,683
7,897
3,817
0
446
7,451
0
19,363
L
Eset
2,051
0
0
339
6,089
1,148
336
3,175
2,914
26,433
0
W
Skadi
guwien
Skadi
7,506
3,936
0
822
6,010
1,977
175
2,022
3,988
0
29,695
L
Pele
lipisey
Pele
3,432
624
0
1,840
6,592
2,315
0
1,485
5,064
0
28,125
L
Cerberus
temp-753275
Cerberus
3,270
0
0
2,311
8,988
3,499
83
2,685
6,303
21,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,963
Gold Earned
28,409
266
Minions Killed
281
0
Camps Cleared
0
1,015,686
Distance Traveled
1,016,112
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,448
586
78
7
0
238,136
2
W
Sylvanus
6,041
549
48
4
0
182,766
1
W
Loki
6,410
583
63
6
0
234,597
10
W
Nu Wa
6,903
628
69
6
0
191,795
4
L
Medusa
5,208
473
45
4
0
209,164
3
W
Thor
5,243
477
41
4
0
213,367
2
L
Eset
5,348
486
58
5
0
166,523
2
W
Skadi
6,366
579
45
4
0
193,161
2
L
Pele
5,895
536
55
5
0
217,157
1
L
Cerberus
5,510
501
45
4
0
185,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role