Player Matchup

Hercules
Hercules
JahsephHD
Hercules
Level 89
God Stats
19W - 15L
1,537 SR
Queue Stats
109W - 109L
1,448 Elo+
Solo
Neith
Neith
SirKlukovnik
Neith
Level 66
God Stats
4W - 3L
1,348 SR
Queue Stats
64W - 68L
1,418 Elo+
Solo
Nemesis
Nemesis
Unclezhou
Nemesis
Level 158
God Stats
3W - 11L
1,201 SR
Queue Stats
526W - 512L
1,448 Elo+
Solo
Jormungandr
Jormungandr
valchilles
Jormungandr
Level 88
God Stats
16W - 14L
1,565 SR
Queue Stats
116W - 102L
1,498 Elo+
Solo
Janus
Janus
Варфалаим
Janus
Level 124
God Stats
15W - 19L
1,420 SR
Queue Stats
434W - 424L
1,471 Elo+
Solo
Team Averages
Level 105
1,414 SR
1,457 Elo+

VS

Team Averages
Level 98
1,592 SR
1,416 Elo+
Thanatos
Thanatos
 
Thanatos
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
ErMichz
Scylla
Level 72
God Stats
32W - 29L
1,587 SR
Queue Stats
243W - 282L
1,450 Elo+
Solo
Sol
Sol
JINKEZ
Sol
Level 96
God Stats
2W - 1L
1,544 SR
Queue Stats
10W - 13L
1,282 Elo+
Party 1
Chang'e
Chang'e
Mrئgod
Chang'e
Level 133
God Stats
14W - 10L
1,536 SR
Queue Stats
251W - 213L
1,488 Elo+
Party 1
Ymir
Ymir
kleinbeanca
Ymir
Level 126
God Stats
0W - 1L
1,794 SR
Queue Stats
1W - 3L
1,361 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JahsephHD
Hercules
10
1 / 2 / 9
6,806
567
3,535
12,869
5,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 0 / 0
7,731
644
5,540
4,084
1,337
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Unclezhou
Nemesis
11
2 / 1 / 3
6,737
561
4,211
8,832
3,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
valchilles
Jormungandr
13
2 / 0 / 2
7,659
638
5,791
6,136
4,438
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 2 / 1
6,555
546
4,102
4,907
1,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
11
1 / 2 / 2
6,301
525
2,640
9,919
3,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
ErMichz
Scylla
11
2 / 2 / 2
6,503
542
5,887
5,896
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
JINKEZ
Sol
8
1 / 4 / 3
5,085
424
5,236
6,154
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Mrئgod
Chang'e
12
1 / 1 / 2
6,570
548
3,465
8,688
4,333
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

8
0 / 2 / 3
4,667
389
2,244
6,294
4,606
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
11
Kills
5
5
Deaths
11
15
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
2
2
1
L
Scylla
ErMichz
Scylla
2
2
2
1.5
L
Sol
JINKEZ
Sol
1
4
3
0.63
W
Hercules
JahsephHD
Hercules
1
2
9
2.75
L
Chang'e
Mrئgod
Chang'e
1
1
2
2
W
5
0
0
5
W
Nemesis
Unclezhou
Nemesis
2
1
3
3.5
L
0
2
3
0.75
W
Jormungandr
valchilles
Jormungandr
2
0
2
3
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,179
Damage
19,472
36,828
Taken
36,951
15,364
Mitigated
15,976
15,769
Healing
15,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
2,640
577
0
8,305
9,919
3,293
0
2,150
7,669
0
32,146
L
Scylla
ErMichz
Scylla
5,887
514
0
1,690
5,896
1,701
0
1,904
3,880
39,599
0
L
Sol
JINKEZ
Sol
5,236
1,508
0
1,049
6,154
2,043
0
1,069
5,043
17,378
2,720
W
Hercules
JahsephHD
Hercules
3,535
1,371
1,267
5,388
12,869
5,117
240
6,682
6,009
0
10,548
L
Chang'e
Mrئgod
Chang'e
3,465
562
337
4,232
8,688
4,333
0
3,557
5,101
38,796
0
W
5,540
2,571
0
2,385
4,084
1,337
652
1,341
2,743
0
61,771
W
Nemesis
Unclezhou
Nemesis
4,211
1,804
0
4,446
8,832
3,059
0
3,541
5,217
0
35,614
L
2,244
360
237
130
6,294
4,606
0
929
5,365
11,456
0
W
Jormungandr
valchilles
Jormungandr
5,791
1,870
0
1,768
6,136
4,438
0
3,042
3,076
49,351
0
W
4,102
98
0
515
4,907
1,413
266
1,418
3,415
39,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,488
Gold Earned
29,126
404
Minions Killed
287
0
Camps Cleared
0
1,125,769
Distance Traveled
1,185,991
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,301
525
77
6
0
235,973
1
L
Scylla
6,503
542
74
6
0
243,034
4
L
Sol
5,085
424
39
3
0
228,315
1
W
Hercules
6,806
567
12
1
0
213,138
1
L
Chang'e
6,570
548
88
7
0
235,246
3
W
Neith
7,731
644
118
10
0
185,223
3
W
Nemesis
6,737
561
82
7
0
253,673
9
L
Ymir
4,667
389
9
1
0
243,423
4
W
Jormungandr
7,659
638
105
9
0
232,395
3
W
Janus
6,555
546
87
7
0
241,340
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role