Player Matchup

Pele
Pele
FearlessNemeziz
Pele
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,540 Elo+
Solo
Ah Puch
Ah Puch
MRnabocop
Ah Puch
Level 9
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 37L
1,756 Elo+
Solo
Gilgamesh
Gilgamesh
MageSlap000
Gilgamesh
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 117L
1,641 Elo+
Solo
Ullr
Ullr
defGerry
Ullr
Level 9
God Stats
32W - 32L
1,476 SR
Queue Stats
40W - 43L
1,399 Elo+
Solo
Sylvanus
Sylvanus
xDoorbell
Sylvanus
Level 30
God Stats
4W - 3L
1,768 SR
Queue Stats
137W - 129L
1,577 Elo+
Solo
Team Averages
Level 18
1,549 SR
1,582 Elo+

VS

Team Averages
Level 21
1,540 SR
1,599 Elo+
Artemis
Artemis
Cablestër
Artemis
Level 26
God Stats
3W - 2L
1,881 SR
Queue Stats
62W - 42L
1,632 Elo+
Solo
Agni
Agni
FíxMatchmaking
Agni
Level 6
God Stats
9W - 2L
1,871 SR
Queue Stats
58W - 29L
1,821 Elo+
Party 1
Zhong Kui
Zhong Kui
RustProofHippo
Zhong Kui
Level 29
God Stats
6W - 5L
1,165 SR
Queue Stats
174W - 141L
1,561 Elo+
Solo
Mulan
Mulan
Wanderfink
Mulan
Level 29
God Stats
42W - 30L
1,590 SR
Queue Stats
74W - 84L
1,493 Elo+
Party 1
Serqet
Serqet
蛇爬学家
Serqet
Level 13
God Stats
4W - 7L
1,192 SR
Queue Stats
41W - 48L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 1 / 1
3,767
538
1,300
2,637
737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ah Puch
MRnabocop
Ah Puch
8
2 / 4 / 1
4,900
700
2,811
4,723
1,425
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
MageSlap000
Gilgamesh
4
0 / 1 / 0
3,495
499
946
2,059
764
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ullr
7
0 / 0 / 0
3,668
524
924
2,843
829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
xDoorbell
Sylvanus
7
1 / 0 / 0
4,300
614
1,388
4,469
2,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cablestër
Artemis
7
0 / 0 / 0
4,445
635
1,053
2,380
623
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
1 / 0 / 0
4,355
622
3,596
3,120
607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Zhong Kui
RustProofHippo
Zhong Kui
8
4 / 2 / 0
5,093
728
4,006
4,570
2,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
8
0 / 0 / 1
4,488
641
730
3,452
1,515
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
7
1 / 2 / 4
4,454
636
1,391
3,291
1,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
4
Kills
6
6
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cablestër
Artemis
0
0
0
0
L
1
1
1
1.5
W
1
0
0
1
L
Ah Puch
MRnabocop
Ah Puch
2
4
1
0.63
L
Gilgamesh
MageSlap000
Gilgamesh
0
1
0
0
W
Zhong Kui
RustProofHippo
Zhong Kui
4
2
0
2
W
Mulan
0
0
1
0.5
L
Ullr
0
0
0
0
L
Sylvanus
xDoorbell
Sylvanus
1
0
0
1
W
Serqet
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,369
Damage
10,776
16,731
Taken
16,813
6,215
Mitigated
6,824
5,682
Healing
6,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cablestër
Artemis
1,053
185
507
903
2,380
623
0
502
1,878
0
16,176
L
1,300
588
0
384
2,637
737
0
624
1,893
0
8,934
W
3,596
422
0
1,169
3,120
607
43
576
2,544
23,409
0
L
Ah Puch
MRnabocop
Ah Puch
2,811
188
0
1,299
4,723
1,425
0
2,575
2,010
24,592
0
L
Gilgamesh
MageSlap000
Gilgamesh
946
156
0
346
2,059
764
0
0
2,059
0
10,464
W
Zhong Kui
RustProofHippo
Zhong Kui
4,006
1,468
0
1,283
4,570
2,972
0
2,315
2,255
20,194
4,292
W
Mulan
730
219
0
1,391
3,452
1,515
400
0
3,452
0
18,709
L
Ullr
924
255
0
188
2,843
829
0
1,749
1,094
0
13,562
L
Sylvanus
xDoorbell
Sylvanus
1,388
403
496
2,969
4,469
2,460
0
1,892
2,577
11,044
0
W
Serqet
1,391
334
0
794
3,291
1,107
0
806
2,485
0
14,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,130
Gold Earned
22,835
156
Minions Killed
233
0
Camps Cleared
0
540,445
Distance Traveled
656,551
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
4,445
635
43
6
0
116,434
0
L
Pele
3,767
538
22
3
0
106,006
1
W
Agni
4,355
622
44
6
0
148,112
1
L
Ah Puch
4,900
700
59
8
0
134,068
1
L
Gilgamesh
3,495
499
21
3
0
60,157
1
W
Zhong Kui
5,093
728
53
8
0
131,970
3
W
Mulan
4,488
641
57
8
0
115,229
0
L
Ullr
3,668
524
38
5
0
123,130
1
L
Sylvanus
4,300
614
16
2
0
117,084
0
W
Serqet
4,454
636
36
5
0
144,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role