Player Matchup

Bacchus
Bacchus
Silver II
DazHenkka_92
Bacchus
Silver II
Level 126
God Stats
3W - 3L
1,580 SR
Queue Stats
5W - 9L
1,523 MMR
Party 1
Scylla
Scylla
Platinum II
loonyAssasin360
Scylla
Platinum II
Level 157
God Stats
44W - 36L
1,698 SR
Queue Stats
134W - 134L
1,945 MMR
Solo
Susano
Susano
Bronze III
zMyna
Susano
Bronze III
Level 124
God Stats
1W - 3L
1,645 SR
Queue Stats
5W - 10L
1,462 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,641 SR
1,644 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 100
1,568 SR
1,840 MMR
Achilles
Achilles
Masters
Blinkstaa
Achilles
Masters
Level 158
God Stats
12W - 9L
1,617 SR
Queue Stats
521W - 364L
2,560 MMR
Solo
Sol
Sol
Bronze III
Pray4Recruit 23
Sol
Bronze III
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,600 MMR
Solo
Osiris
Osiris
Gold IV
The Bazi
Osiris
Gold IV
Level 109
God Stats
7W - 14L
1,586 SR
Queue Stats
129W - 146L
1,361 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DazHenkka_92
Bacchus
14
5 / 3 / 5
11,112
741
8,979
13,774
14,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 1 / 7
10,175
678
9,468
10,698
3,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
zMyna
Susano
14
3 / 4 / 6
10,080
672
8,508
10,498
4,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
Morgan Le FayArtioGilgameshOdinPersephone

VS

Bans
GebHorusFenrirNikeCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blinkstaa
Achilles
14
4 / 4 / 4
10,786
719
14,445
16,760
12,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
2 / 2 / 4
10,152
677
9,006
9,697
3,390
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
The Bazi
Osiris
14
2 / 4 / 2
10,134
676
5,271
15,433
14,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
10
Kills
8
8
Deaths
10
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Achilles
Blinkstaa
Achilles
4
4
4
1.5
L
Bacchus
DazHenkka_92
Bacchus
5
3
5
2.5
W
2
2
4
2
W
Osiris
The Bazi
Osiris
2
4
2
0.75
L
2
1
7
5.5
L
Susano
zMyna
Susano
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,955
Damage
28,722
34,970
Taken
41,890
22,355
Mitigated
30,245
5,063
Healing
12,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Blinkstaa
Achilles
14,445
3,553
0
3,982
16,760
12,047
376
8,722
7,799
0
35,481
L
Bacchus
DazHenkka_92
Bacchus
8,979
530
0
1,704
13,774
14,817
30
5,244
8,132
23,128
0
W
9,006
3,696
0
4,254
9,697
3,390
2,609
4,784
4,689
54,450
0
W
Osiris
The Bazi
Osiris
5,271
660
344
3,722
15,433
14,808
252
5,176
10,041
0
38,537
L
9,468
1,227
0
2,565
10,698
3,292
209
1,357
8,852
54,990
0
L
Susano
zMyna
Susano
8,508
1,114
0
794
10,498
4,246
0
2,539
7,613
0
19,406

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,367
Gold Earned
31,072
136
Minions Killed
183
3
Camps Cleared
11
869,801
Distance Traveled
849,571
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,786
719
47
3
3
303,517
1
L
Bacchus
11,112
741
22
1
1
279,230
3
W
Sol
10,152
677
85
6
2
274,751
1
W
Osiris
10,134
676
51
3
6
271,303
1
L
Scylla
10,175
678
84
6
0
297,974
7
L
Susano
10,080
672
30
2
2
292,597
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role