Player Matchup

Sun Wukong
Sun Wukong
D0CT0R_STR8N9E
Sun Wukong
Level 56
God Stats
3W - 1L
1,452 SR
Queue Stats
289W - 255L
1,464 Elo+
Party 1
Horus
Horus
DarkDragon2344
Horus
Level 28
God Stats
14W - 8L
1,483 SR
Queue Stats
96W - 110L
1,428 Elo+
Party 3
Merlin
Merlin
KitsuneAnubis
Merlin
Level 75
God Stats
1W - 0L
1,683 SR
Queue Stats
148W - 174L
1,397 Elo+
Party 3
Scylla
Scylla
WhiteAsPaste
Scylla
Level 29
God Stats
6W - 4L
1,611 SR
Queue Stats
50W - 46L
1,470 Elo+
Party 1
Neith
Neith
emikaske
Neith
Level 40
God Stats
12W - 5L
1,605 SR
Queue Stats
133W - 155L
1,403 Elo+
Solo
Team Averages
Level 46
1,567 SR
1,432 Elo+

VS

Team Averages
Level 47
1,453 SR
1,412 Elo+
Neith
Neith
 
Neith
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
F4LL3N4NGEL
King Arthur
Level 40
God Stats
6W - 14L
1,319 SR
Queue Stats
106W - 135L
1,378 Elo+
Solo
Merlin
Merlin
Fany丶小弟
Merlin
Level 64
God Stats
0W - 2L
1,264 SR
Queue Stats
325W - 323L
1,440 Elo+
Solo
Cthulhu
Cthulhu
TTVlumpz32
Cthulhu
Level 18
God Stats
0W - 2L
1,547 SR
Queue Stats
0W - 3L
1,193 Elo+
Party 2
Arachne
Arachne
tinoonit
Arachne
Level 47
God Stats
58W - 40L
1,632 SR
Queue Stats
338W - 335L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
D0CT0R_STR8N9E
Sun Wukong
12
1 / 3 / 6
7,400
463
6,636
12,813
8,985
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 2 / 0
8,504
532
9,959
9,909
8,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
3 / 1 / 0
8,439
527
3,471
10,084
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Scylla
13
0 / 4 / 0
7,772
486
2,236
8,525
2,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
emikaske
Neith
14
9 / 3 / 1
9,482
593
10,918
10,009
3,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 4 / 2
6,319
395
2,823
7,415
3,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
F4LL3N4NGEL
King Arthur
13
1 / 3 / 1
7,991
499
5,118
12,135
6,798
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 1 / 4
8,965
560
7,697
7,920
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TTVlumpz32
Cthulhu
12
3 / 5 / 1
7,541
471
6,435
10,809
10,082
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
tinoonit
Arachne
12
6 / 3 / 2
7,966
498
7,624
11,837
4,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
23
16
Kills
13
13
Deaths
16
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
4
2
0.25
W
Sun Wukong
D0CT0R_STR8N9E
Sun Wukong
1
3
6
1.33
W
3
2
0
1.5
L
King Arthur
F4LL3N4NGEL
King Arthur
1
3
1
0.5
L
3
1
4
5
W
3
1
0
3
L
Cthulhu
TTVlumpz32
Cthulhu
3
5
1
0.7
W
Scylla
0
4
0
0
W
Neith
emikaske
Neith
9
3
1
3.17
L
Arachne
tinoonit
Arachne
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,220
Damage
29,697
51,340
Taken
50,116
27,111
Mitigated
27,207
18,804
Healing
9,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,823
863
0
1,020
7,415
3,108
181
310
7,105
0
28,165
W
Sun Wukong
D0CT0R_STR8N9E
Sun Wukong
6,636
864
197
4,089
12,813
8,985
0
3,989
8,824
4,717
36,845
W
9,959
3,059
0
3,561
9,909
8,715
191
2,020
7,889
12,074
35,839
L
King Arthur
F4LL3N4NGEL
King Arthur
5,118
710
0
2,360
12,135
6,798
0
2,063
9,211
6,308
41,042
L
7,697
173
0
2,411
7,920
2,648
0
3,962
3,798
63,596
0
W
3,471
0
0
5,068
10,084
3,157
0
2,796
7,288
48,599
0
L
Cthulhu
TTVlumpz32
Cthulhu
6,435
520
170
0
10,809
10,082
155
295
10,514
30,402
0
W
Scylla
2,236
0
0
1,402
8,525
2,801
0
3,050
5,475
42,819
0
W
Neith
emikaske
Neith
10,918
5,935
0
4,487
10,009
3,453
2,760
3,605
6,404
0
56,355
L
Arachne
tinoonit
Arachne
7,624
4,449
0
3,831
11,837
4,571
0
1,901
9,839
0
44,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,597
Gold Earned
38,782
464
Minions Killed
427
0
Camps Cleared
0
1,573,337
Distance Traveled
1,498,579
28
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,319
395
40
3
0
283,103
1
W
Sun Wukong
7,400
463
49
3
0
337,316
2
W
Horus
8,504
532
86
5
0
269,241
5
L
King Arthur
7,991
499
104
7
0
272,823
1
L
Merlin
8,965
560
127
8
0
302,308
0
W
Merlin
8,439
527
99
6
0
337,096
6
L
Cthulhu
7,541
471
74
5
0
302,153
1
W
Scylla
7,772
486
112
7
0
324,965
7
W
Neith
9,482
593
118
7
0
304,719
8
L
Arachne
7,966
498
82
5
0
338,192
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role