Player Matchup

Zhong Kui
Zhong Kui
FBI Domain
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,237 Elo+
Party 1
Khepri
Khepri
Kiniq
Khepri
Level 46
God Stats
3W - 4L
1,727 SR
Queue Stats
61W - 111L
1,150 Elo+
Party 1
Eset
Eset
ManicNeko
Eset
Level 92
God Stats
3W - 3L
1,258 SR
Queue Stats
66W - 89L
1,264 Elo+
Party 1
Skadi
Skadi
Sexy Beast177
Skadi
Level 16
God Stats
2W - 1L
1,469 SR
Queue Stats
6W - 15L
1,141 Elo+
Party 1
Thoth
Thoth
monc28
Thoth
Level 61
God Stats
3W - 2L
1,382 SR
Queue Stats
178W - 166L
1,431 Elo+
Solo
Team Averages
Level 46
1,467 SR
1,245 Elo+

VS

Team Averages
Level 80
1,433 SR
1,409 Elo+
Fenrir
Fenrir
 
Fenrir
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
CHRONOSBRAZILIAM
Eset
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
60W - 50L
1,528 Elo+
Solo
Scylla
Scylla
SeniorHeffe420
Scylla
Level 84
God Stats
0W - 3L
1,124 SR
Queue Stats
34W - 44L
1,338 Elo+
Solo
Osiris
Osiris
ThePunisher1326
Osiris
Level 87
God Stats
0W - 2L
1,656 SR
Queue Stats
10W - 6L
1,281 Elo+
Solo
Artio
Artio
eQ-Mikomii
Artio
Level 120
God Stats
1W - 3L
1,386 SR
Queue Stats
490W - 528L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
FBI Domain
Zhong Kui
17
3 / 7 / 16
10,727
715
17,613
20,904
16,515
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
Kiniq
Khepri
18
4 / 4 / 19
10,728
715
6,222
20,370
29,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
19
7 / 2 / 13
11,213
748
16,036
11,121
6,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 2 / 18
12,099
807
27,344
15,217
8,318
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
monc28
Thoth
20
9 / 1 / 15
12,013
801
20,368
12,177
6,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
0 / 11 / 5
8,428
562
5,579
16,324
6,977
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 4 / 7
11,893
793
22,520
15,681
14,228
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
6 / 2 / 4
9,980
665
13,204
9,784
3,456
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
0 / 7 / 7
9,059
604
11,045
20,134
19,955
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artio
18
5 / 7 / 7
11,266
751
7,029
35,963
33,423
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
46
31
Kills
16
16
Deaths
31
81
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
11
5
0.23
L
5
4
7
2.13
W
Zhong Kui
FBI Domain
Zhong Kui
3
7
16
1.57
W
Khepri
Kiniq
Khepri
4
4
19
3.38
W
Eset
7
2
13
6.75
L
6
2
4
4
W
8
2
18
8.5
L
0
7
7
0.5
L
Artio
5
7
7
1.21
W
Thoth
monc28
Thoth
9
1
15
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,583
Damage
59,377
79,789
Taken
97,886
66,420
Mitigated
78,039
29,549
Healing
30,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,579
1,093
1,962
1,970
16,324
6,977
0
11,767
4,557
0
8,486
L
22,520
2,132
4,963
3,468
15,681
14,228
0
9,174
6,507
44,377
0
W
Zhong Kui
FBI Domain
Zhong Kui
17,613
3,032
1,049
4,762
20,904
16,515
1,368
11,587
9,317
26,122
0
W
Khepri
Kiniq
Khepri
6,222
1,637
2,198
2,828
20,370
29,098
437
8,535
11,835
11,597
0
W
Eset
16,036
2,755
4,974
3,681
11,121
6,266
491
7,894
3,227
36,510
0
L
13,204
646
1,710
2,484
9,784
3,456
0
8,061
1,723
30,341
0
W
27,344
11,680
2,304
4,252
15,217
8,318
1,815
6,520
8,697
0
45,360
L
11,045
4,321
1,240
2,267
20,134
19,955
10
12,858
7,276
0
21,796
L
Artio
7,029
1,066
685
9,790
35,963
33,423
0
18,379
17,584
16,586
0
W
Thoth
monc28
Thoth
20,368
1,332
1,039
2,462
12,177
6,223
1,534
8,217
3,960
45,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,780
Gold Earned
50,626
144
Minions Killed
123
0
Camps Cleared
0
1,321,200
Distance Traveled
1,227,412
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,428
562
13
1
0
204,848
0
L
Eset
11,893
793
37
2
0
250,463
4
W
Zhong Kui
10,727
715
10
1
0
243,205
0
W
Khepri
10,728
715
8
1
0
247,759
0
W
Eset
11,213
748
46
3
0
280,273
0
L
Scylla
9,980
665
30
2
0
277,884
1
W
Skadi
12,099
807
23
2
0
258,464
3
L
Osiris
9,059
604
25
2
0
255,231
0
L
Artio
11,266
751
18
1
0
238,986
0
W
Thoth
12,013
801
57
4
0
291,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role