Player Matchup

Athena
Athena
Chewy1Savage
Athena
Level 103
God Stats
194W - 161L
1,501 SR
Queue Stats
637W - 624L
1,412 Elo+
Party 2
Merlin
Merlin
Kramortimer_17
Merlin
Level 108
God Stats
80W - 88L
1,514 SR
Queue Stats
526W - 488L
1,466 Elo+
Party 2
Cupid
Cupid
LoRd_FLacKo_007
Cupid
Level 122
God Stats
1W - 2L
1,453 SR
Queue Stats
23W - 31L
1,400 Elo+
Party 1
Arachne
Arachne
OvO__Revenant
Arachne
Level 96
God Stats
6W - 7L
1,459 SR
Queue Stats
23W - 31L
1,400 Elo+
Party 1
Achilles
Achilles
ai-MAX-
Achilles
Level 146
God Stats
9W - 14L
1,523 SR
Queue Stats
677W - 675L
1,609 Elo+
Solo
Team Averages
Level 115
1,490 SR
1,457 Elo+

VS

Team Averages
Level 97
1,521 SR
1,456 Elo+
Kuzenbo
Kuzenbo
KelMilk
Kuzenbo
Level 89
God Stats
21W - 18L
1,627 SR
Queue Stats
253W - 248L
1,591 Elo+
Solo
Chiron
Chiron
LordOfSanguis
Chiron
Level 124
God Stats
3W - 6L
1,430 SR
Queue Stats
728W - 728L
1,552 Elo+
Solo
Awilix
Awilix
RoGu3 tRo0p3r
Awilix
Level 116
God Stats
1W - 1L
1,383 SR
Queue Stats
222W - 223L
1,415 Elo+
Solo
Bellona
Bellona
Xx_KAI-SIDEN_xX
Bellona
Level 77
God Stats
28W - 32L
1,364 SR
Queue Stats
136W - 171L
1,334 Elo+
Party 3
Olorun
Olorun
temp-905854
Olorun
Level 81
God Stats
4W - 2L
1,800 SR
Queue Stats
261W - 289L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
1 / 5 / 5
10,287
411
10,895
30,048
34,251
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
1 / 3 / 2
12,087
483
28,706
15,915
6,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
4 / 5 / 2
10,778
431
11,296
15,347
5,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
14
0 / 8 / 4
9,213
369
3,277
17,790
7,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
ai-MAX-
Achilles
17
3 / 5 / 2
11,476
459
20,849
32,066
26,281
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
KelMilk
Kuzenbo
16
2 / 1 / 17
11,896
476
10,290
26,384
46,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
10 / 0 / 6
13,701
548
26,297
21,477
11,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
6 / 1 / 13
12,318
493
19,427
19,050
9,523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
4 / 3 / 10
12,472
499
14,749
24,980
25,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
17
4 / 4 / 11
11,494
460
12,789
16,848
11,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
83
9
Kills
26
26
Deaths
9
15
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Athena
1
5
5
0.7
W
Kuzenbo
KelMilk
Kuzenbo
2
1
17
10.5
L
1
3
2
0.67
L
4
5
2
1
W
10
0
6
13
L
Arachne
0
8
4
0.25
W
6
1
13
12.5
W
4
3
10
3
L
Achilles
ai-MAX-
Achilles
3
5
2
0.8
W
Olorun
4
4
11
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,023
Damage
83,552
111,166
Taken
108,739
80,363
Mitigated
103,497
32,267
Healing
43,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
10,895
3,169
673
6,455
30,048
34,251
74
8,266
21,782
41,346
0
W
Kuzenbo
KelMilk
Kuzenbo
10,290
4,866
0
4,642
26,384
46,344
385
9,165
17,219
34,348
0
L
28,706
370
155
4,038
15,915
6,937
60
1,779
14,136
120,953
0
L
11,296
3,713
903
4,146
15,347
5,362
588
5,389
9,958
0
63,457
W
26,297
9,698
1,272
8,500
21,477
11,417
2,638
10,133
11,344
0
148,117
L
Arachne
3,277
1,839
0
4,393
17,790
7,532
0
2,460
15,330
0
40,127
W
19,427
7,778
0
6,314
19,050
9,523
2,101
8,153
10,897
0
88,875
W
14,749
7,202
470
10,023
24,980
25,080
1,275
7,130
17,850
0
72,423
L
Achilles
ai-MAX-
Achilles
20,849
4,469
0
11,504
32,066
26,281
0
3,525
28,541
8,016
82,692
W
Olorun
12,789
6,544
5,484
6,342
16,848
11,133
2,801
9,547
7,301
59,295
9,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,841
Gold Earned
61,881
587
Minions Killed
636
0
Camps Cleared
0
2,320,043
Distance Traveled
2,427,417
29
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,287
411
47
2
0
471,925
8
W
Kuzenbo
11,896
476
44
2
0
498,812
12
L
Merlin
12,087
483
202
8
0
453,372
0
L
Cupid
10,778
431
122
5
0
443,262
11
W
Chiron
13,701
548
212
8
0
465,561
4
L
Arachne
9,213
369
61
2
0
491,098
5
W
Awilix
12,318
493
135
5
0
549,709
1
W
Bellona
12,472
499
131
5
0
468,066
7
L
Achilles
11,476
459
155
6
0
460,386
5
W
Olorun
11,494
460
114
5
0
445,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role