Player Matchup

Tiamat
Tiamat
El-Bavar0_
Tiamat
Level 65
God Stats
2W - 3L
1,276 SR
Queue Stats
215W - 254L
1,456 Elo+
Party 1
Izanami
Izanami
KiritoSornram
Izanami
Level 39
God Stats
2W - 2L
1,379 SR
Queue Stats
79W - 106L
1,363 Elo+
Solo
Ares
Ares
SchrödingerPus
Ares
Level 68
God Stats
3W - 2L
1,907 SR
Queue Stats
448W - 505L
1,446 Elo+
Party 1
Team Averages
Level 57
1,521 SR
1,422 Elo+

VS

Team Averages
Level 88
1,509 SR
1,486 Elo+
Thoth
Thoth
BlossMatt
Thoth
Level 80
God Stats
3W - 6L
1,500 SR
Queue Stats
351W - 450L
1,436 Elo+
Solo
Loki
Loki
rijkdom000
Loki
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,558 Elo+
Solo
Neith
Neith
temp-440806
Neith
Level 121
God Stats
154W - 168L
1,526 SR
Queue Stats
167W - 191L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
El-Bavar0_
Tiamat
12
0 / 1 / 11
6,967
697
3,497
5,630
2,789
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
13
9 / 1 / 4
8,542
854
8,294
7,201
3,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
7 / 3 / 8
8,636
864
6,521
11,693
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BlossMatt
Thoth
11
2 / 8 / 3
7,362
736
6,445
9,511
2,836
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 5 / 3
7,639
764
4,282
7,785
2,421
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 3
6,715
672
8,070
5,680
2,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
14
16
Kills
5
5
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thoth
BlossMatt
Thoth
2
8
3
0.44
W
Tiamat
El-Bavar0_
Tiamat
0
1
11
5.5
W
Izanami
9
1
4
11
W
7
3
8
3.67
L
2
5
3
0.7
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,312
Damage
18,797
24,524
Taken
22,976
18,042
Mitigated
7,474
7,149
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
BlossMatt
Thoth
6,445
372
250
966
9,511
2,836
216
4,804
4,327
26,035
0
W
Tiamat
El-Bavar0_
Tiamat
3,497
188
0
2,130
5,630
2,789
80
2,601
2,864
14,450
0
W
Izanami
8,294
4,634
1,165
2,334
7,201
3,637
104
1,601
5,456
0
32,072
W
6,521
633
0
1,520
11,693
11,616
37
1,846
9,553
13,165
0
L
4,282
1,494
306
1,042
7,785
2,421
0
2,962
4,721
0
14,692
L
8,070
3,217
0
1,179
5,680
2,217
0
2,282
3,326
0
19,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,145
Gold Earned
21,716
109
Minions Killed
106
6
Camps Cleared
3
574,410
Distance Traveled
542,809
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,362
736
57
6
1
171,983
1
W
Tiamat
6,967
697
36
4
0
198,456
2
W
Izanami
8,542
854
64
6
6
180,075
4
W
Ares
8,636
864
9
1
0
195,879
3
L
Loki
7,639
764
12
1
0
195,224
1
L
Neith
6,715
672
37
4
2
175,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role