Player Matchup

Bacchus
Bacchus
Faiblard
Bacchus
Level 83
God Stats
117W - 102L
1,562 SR
Queue Stats
519W - 556L
1,430 Elo+
Solo
Vulcan
Vulcan
SirThomas95
Vulcan
Level 88
God Stats
0W - 2L
1,492 SR
Queue Stats
61W - 58L
1,463 Elo+
Solo
Mulan
Mulan
TheeKaelzar
Mulan
Level 57
God Stats
5W - 7L
1,414 SR
Queue Stats
150W - 149L
1,580 Elo+
Party 1
Discordia
Discordia
Tombles
Discordia
Level 127
God Stats
23W - 16L
1,681 SR
Queue Stats
183W - 146L
1,585 Elo+
Party 1
Medusa
Medusa
ДАЖЕБОГ
Medusa
Level 108
God Stats
6W - 4L
1,618 SR
Queue Stats
187W - 192L
1,536 Elo+
Solo
Team Averages
Level 93
1,554 SR
1,519 Elo+

VS

Team Averages
Level 100
1,530 SR
1,509 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
AewyreToryn
Danzaburou
Level 130
God Stats
3W - 4L
1,214 SR
Queue Stats
139W - 137L
1,520 Elo+
Solo
Eset
Eset
Antraxxz
Eset
Level 83
God Stats
3W - 0L
1,834 SR
Queue Stats
34W - 34L
1,454 Elo+
Solo
Cthulhu
Cthulhu
ElfEater
Cthulhu
Level 153
God Stats
15W - 12L
1,602 SR
Queue Stats
485W - 486L
1,564 Elo+
Solo
Set
Set
IIIAstraIII
Set
Level 89
God Stats
5W - 3L
1,501 SR
Queue Stats
153W - 137L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Faiblard
Bacchus
13
0 / 5 / 0
7,923
880
3,563
8,043
7,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
13
0 / 6 / 2
7,637
849
5,677
7,237
2,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
1 / 5 / 3
8,162
907
7,584
15,839
17,255
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Discordia
Tombles
Discordia
14
2 / 0 / 2
8,837
982
10,283
7,090
2,615
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 3 / 3
8,208
912
6,689
10,127
3,707
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

206

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
15
3 / 1 / 8
8,774
975
6,456
3,999
1,649
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
AewyreToryn
Danzaburou
16
4 / 0 / 12
10,054
1,117
8,167
5,647
2,267
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
15
3 / 3 / 12
8,739
971
8,623
4,829
2,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ElfEater
Cthulhu
16
6 / 0 / 13
10,049
1,117
13,469
11,791
13,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 1 / 11
8,842
982
8,429
10,091
6,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
75
5
Kills
19
19
Deaths
5
10
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
3
1
8
7
W
Danzaburou
AewyreToryn
Danzaburou
4
0
12
10
W
Eset
3
3
12
3
W
Cthulhu
ElfEater
Cthulhu
6
0
13
12.5
L
Bacchus
Faiblard
Bacchus
0
5
0
0
W
3
1
11
8.5
L
Vulcan
0
6
2
0.17
L
1
5
3
0.5
L
Discordia
Tombles
Discordia
2
0
2
3
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,796
Damage
45,144
48,336
Taken
36,357
33,788
Mitigated
26,120
4,601
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
6,456
304
0
106
3,999
1,649
0
2,335
1,664
30,590
0
W
Danzaburou
AewyreToryn
Danzaburou
8,167
3,785
0
1,249
5,647
2,267
0
3,785
1,862
0
32,905
W
Eset
8,623
33
525
398
4,829
2,005
0
2,492
2,337
13,911
0
W
Cthulhu
ElfEater
Cthulhu
13,469
208
232
3,828
11,791
13,506
0
5,283
6,508
29,180
0
L
Bacchus
Faiblard
Bacchus
3,563
43
0
595
8,043
7,781
0
4,441
3,271
9,576
0
W
8,429
2,369
0
712
10,091
6,693
0
5,944
4,147
0
16,449
L
Vulcan
5,677
2,051
0
15
7,237
2,430
0
4,944
2,017
26,149
0
L
7,584
739
0
1,352
15,839
17,255
0
7,293
8,114
442
16,271
L
Discordia
Tombles
Discordia
10,283
669
0
2,473
7,090
2,615
0
4,094
2,722
42,452
0
L
6,689
2,439
0
166
10,127
3,707
0
6,325
3,664
0
14,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,767
Gold Earned
46,458
172
Minions Killed
196
3
Camps Cleared
12
731,062
Distance Traveled
909,773
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,774
975
78
9
1
175,701
1
W
Danzaburou
10,054
1,117
42
5
9
188,353
1
W
Eset
8,739
971
10
1
1
155,542
0
W
Cthulhu
10,049
1,117
51
6
0
200,115
3
L
Bacchus
7,923
880
13
1
0
130,960
0
W
Set
8,842
982
15
2
1
190,062
0
L
Vulcan
7,637
849
39
4
0
126,438
1
L
Mulan
8,162
907
18
2
0
160,437
0
L
Discordia
8,837
982
88
10
2
163,758
0
L
Medusa
8,208
912
14
2
1
149,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role