Player Matchup

Ganesha
Ganesha
Denisevitch
Ganesha
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Chernobog
Chernobog
Gregorevitch
Chernobog
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sol
Sol
IcyFlower563615
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Pele
Pele
Leonardo1482137
Pele
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Tiamat
Tiamat
horark
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 2
1,500 SR
1,500 Elo+

VS

Team Averages
Level 13
1,438 SR
1,378 Elo+
Yemoja
Yemoja
Horseman88
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Muhkeemursu
Charybdis
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 12L
1,266 Elo+
Party 2
Serqet
Serqet
Shinbaransu
Serqet
Level 29
God Stats
4W - 6L
1,500 SR
Queue Stats
74W - 98L
1,360 Elo+
Solo
Ra
Ra
sekaboltsi
Ra
Level 24
God Stats
1W - 3L
1,188 SR
Queue Stats
14W - 8L
1,266 Elo+
Party 2
Mulan
Mulan
吱吱吱吱111
Mulan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Denisevitch
Ganesha
6
0 / 2 / 1
4,185
419
1,144
7,357
3,405
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chernobog
Gregorevitch
Chernobog
7
1 / 6 / 0
4,624
462
1,927
5,574
1,188
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

6
0 / 3 / 1
4,372
437
1,072
3,797
995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 10 / 1
3,885
389
1,851
7,975
2,152
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
horark
Tiamat
5
0 / 6 / 0
3,983
398
2,659
6,519
2,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Horseman88
Yemoja
8
1 / 0 / 5
5,555
556
1,757
2,648
1,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Charybdis
Muhkeemursu
Charybdis
10
7 / 0 / 3
6,369
637
5,996
5,306
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
10
7 / 2 / 4
6,103
610
4,374
6,674
2,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
9 / 0 / 6
6,507
651
6,336
3,830
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
3 / 0 / 7
5,477
548
3,680
3,646
2,025
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
1
Kills
27
27
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Denisevitch
Ganesha
0
2
1
0.25
L
Chernobog
Gregorevitch
Chernobog
1
6
0
0.17
W
Yemoja
Horseman88
Yemoja
1
0
5
3.5
L
0
3
1
0.17
L
0
10
1
0.05
W
Charybdis
Muhkeemursu
Charybdis
7
0
3
8.5
W
Serqet
7
2
4
4.5
L
Tiamat
horark
Tiamat
0
6
0
0
W
9
0
6
12
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,653
Damage
22,143
31,222
Taken
22,104
10,408
Mitigated
7,944
2,039
Healing
8,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Denisevitch
Ganesha
1,144
198
60
75
7,357
3,405
328
940
6,357
7,033
0
L
Chernobog
Gregorevitch
Chernobog
1,927
1,576
0
365
5,574
1,188
716
1,011
4,563
0
15,708
W
Yemoja
Horseman88
Yemoja
1,757
409
610
1,079
2,648
1,364
1,013
356
2,258
12,763
0
L
1,072
300
0
461
3,797
995
188
801
2,897
12,650
2,108
L
1,851
847
0
300
7,975
2,152
0
3,262
4,136
0
4,751
W
Charybdis
Muhkeemursu
Charybdis
5,996
3,955
0
3,622
5,306
1,435
1,791
255
5,014
0
29,611
W
Serqet
4,374
1,589
0
247
6,674
2,035
0
801
5,839
0
26,427
L
Tiamat
horark
Tiamat
2,659
747
0
778
6,519
2,668
0
1,658
4,727
9,716
0
W
6,336
1,710
76
1,842
3,830
1,085
885
1,498
2,176
30,993
0
W
3,680
342
0
534
3,646
2,025
483
1,502
2,048
0
13,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,049
Gold Earned
30,011
91
Minions Killed
213
0
Camps Cleared
0
867,716
Distance Traveled
909,529
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
4,185
419
2
0
0
186,028
0
L
Chernobog
4,624
462
42
4
0
171,667
0
W
Yemoja
5,555
556
29
3
0
167,671
2
L
Sol
4,372
437
29
3
0
160,721
0
L
Pele
3,885
389
2
0
0
205,021
0
W
Charybdis
6,369
637
49
5
0
145,256
4
W
Serqet
6,103
610
47
5
0
207,733
0
L
Tiamat
3,983
398
16
2
0
144,279
2
W
Ra
6,507
651
60
6
0
174,576
2
W
Mulan
5,477
548
28
3
0
214,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role