Player Matchup

Gilgamesh
Gilgamesh
SID22ACIDmann
Gilgamesh
Level 26
God Stats
26W - 31L
1,472 SR
Queue Stats
52W - 62L
1,350 Elo+
Solo
Merlin
Merlin
Vadrian420
Merlin
Level 5
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 2L
1,184 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tendder
Morgan Le Fay
Level 17
God Stats
11W - 21L
1,252 SR
Queue Stats
45W - 70L
1,187 Elo+
Solo
Team Averages
Level 16
1,309 SR
1,240 Elo+

VS

Team Averages
Level 85
1,523 SR
1,497 Elo+
Ymir
Ymir
Gods Assault
Ymir
Level 22
God Stats
8W - 6L
1,566 SR
Queue Stats
15W - 12L
1,326 Elo+
Party 1
Merlin
Merlin
MedinaEve101
Merlin
Level 157
God Stats
3W - 0L
1,604 SR
Queue Stats
93W - 60L
1,645 Elo+
Party 1
Achilles
Achilles
The Klaw Kawhi
Achilles
Level 75
God Stats
13W - 9L
1,397 SR
Queue Stats
140W - 98L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SID22ACIDmann
Gilgamesh
10
1 / 6 / 1
6,516
652
4,069
10,357
7,679
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Vadrian420
Merlin
8
0 / 9 / 1
5,672
567
3,788
8,075
2,250
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Morgan Le Fay
tendder
Morgan Le Fay
9
1 / 7 / 0
6,263
626
3,451
8,539
2,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 17
7,553
755
4,917
9,554
6,197
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
13
6 / 1 / 13
8,273
827
9,829
4,486
1,726
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
13
14 / 0 / 8
9,281
928
10,196
9,489
7,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
60
2
Kills
22
22
Deaths
2
2
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
1
17
10.5
W
Merlin
6
1
13
12.5
L
Gilgamesh
SID22ACIDmann
Gilgamesh
1
6
1
0.25
W
Achilles
14
0
8
18
L
Merlin
Vadrian420
Merlin
0
9
1
0.06
L
Morgan Le Fay
tendder
Morgan Le Fay
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,308
Damage
24,942
26,971
Taken
23,529
12,224
Mitigated
15,405
791
Healing
6,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,917
1,286
0
1,396
9,554
6,197
399
3,953
4,164
12,259
0
W
Merlin
9,829
1,593
0
222
4,486
1,726
1,183
1,216
3,270
43,286
0
L
Gilgamesh
SID22ACIDmann
Gilgamesh
4,069
489
0
192
10,357
7,679
0
5,464
4,548
0
7,835
W
Achilles
10,196
3,287
0
4,536
9,489
7,482
302
2,457
6,600
0
20,844
L
Merlin
Vadrian420
Merlin
3,788
856
0
0
8,075
2,250
0
4,542
3,239
12,346
0
L
Morgan Le Fay
tendder
Morgan Le Fay
3,451
296
0
599
8,539
2,295
0
4,812
3,547
11,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,451
Gold Earned
25,107
45
Minions Killed
103
1
Camps Cleared
6
398,866
Distance Traveled
542,007
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,553
755
16
2
0
169,400
3
W
Merlin
8,273
827
66
7
4
164,533
3
L
Gilgamesh
6,516
652
12
1
0
151,570
2
W
Achilles
9,281
928
21
2
2
208,074
2
L
Merlin
5,672
567
20
2
1
110,844
0
L
Morgan Le Fay
6,263
626
13
1
0
136,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role