Player Matchup

Osiris
Osiris
 
Osiris
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
RedSpartan
Ares
Level 123
God Stats
1W - 3L
1,068 SR
Queue Stats
36W - 43L
1,469 Elo+
Party 2
Nox
Nox
Zululord00
Nox
Level 62
God Stats
4W - 4L
1,484 SR
Queue Stats
93W - 130L
1,366 Elo+
Solo
Danzaburou
Danzaburou
defrog93
Danzaburou
Level 159
God Stats
8W - 5L
1,680 SR
Queue Stats
446W - 430L
1,538 Elo+
Party 2
Susano
Susano
iGriX_ys
Susano
Level 128
God Stats
40W - 29L
1,466 SR
Queue Stats
688W - 651L
1,570 Elo+
Party 2
Team Averages
Level 108
1,440 SR
1,489 Elo+

VS

Team Averages
Level 119
1,543 SR
1,418 Elo+
Sol
Sol
 
Sol
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Mazur96
Hou Yi
Level 149
God Stats
0W - 1L
1,684 SR
Queue Stats
3W - 14L
1,278 Elo+
Party 1
Khepri
Khepri
Nekromanta_17
Khepri
Level 153
God Stats
3W - 2L
1,551 SR
Queue Stats
15W - 24L
1,366 Elo+
Party 1
Chaac
Chaac
gulvteppe
Chaac
Level 89
God Stats
3W - 5L
1,481 SR
Queue Stats
185W - 193L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
16
2 / 2 / 4
9,902
550
9,069
16,626
12,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
4 / 1 / 8
10,097
561
10,862
13,429
13,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 1 / 5
10,254
570
6,593
9,916
3,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
defrog93
Danzaburou
19
4 / 0 / 1
11,825
657
7,918
8,583
3,525
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
iGriX_ys
Susano
17
4 / 1 / 7
10,517
584
9,971
13,071
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 4 / 0
8,794
489
10,315
11,352
4,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
 
Erlang Shen
14
0 / 5 / 3
8,281
460
5,395
17,043
7,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
Mazur96
Hou Yi
4
0 / 1 / 0
5,349
297
252
1,883
487
Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 2 / 0
8,662
481
2,866
8,099
3,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
gulvteppe
Chaac
15
3 / 6 / 0
8,835
491
15,329
20,389
19,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
18
Kills
5
5
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
2
2
4
2
L
Sol
 
Sol
2
4
0
0.5
L
Erlang Shen
 
Erlang Shen
0
5
3
0.3
L
Hou Yi
Mazur96
Hou Yi
0
1
0
0
L
0
2
0
0
W
4
1
8
8
W
4
1
5
6.5
W
Danzaburou
defrog93
Danzaburou
4
0
1
4.5
L
Chaac
gulvteppe
Chaac
3
6
0
0.5
W
Susano
iGriX_ys
Susano
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,413
Damage
34,157
61,625
Taken
58,766
38,794
Mitigated
35,319
22,764
Healing
21,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,069
4,041
0
7,078
16,626
12,619
121
3,712
11,886
0
59,197
L
Sol
 
Sol
10,315
1,741
0
4,554
11,352
4,036
507
3,683
7,669
53,886
4,844
L
Erlang Shen
 
Erlang Shen
5,395
2,770
0
6,311
17,043
7,641
0
4,772
12,271
0
54,986
L
Hou Yi
Mazur96
Hou Yi
252
252
0
736
1,883
487
0
697
1,186
0
7,991
L
2,866
60
76
3,169
8,099
3,758
0
2,004
6,095
54,673
0
W
10,862
492
0
1,936
13,429
13,995
317
4,269
8,743
41,709
0
W
6,593
459
667
3,819
9,916
3,846
839
3,222
6,649
58,822
0
W
Danzaburou
defrog93
Danzaburou
7,918
4,546
0
5,054
8,583
3,525
2,986
2,266
6,270
0
111,030
L
Chaac
gulvteppe
Chaac
15,329
2,330
0
6,643
20,389
19,397
0
6,299
14,090
14,267
38,272
W
Susano
iGriX_ys
Susano
9,971
2,111
0
4,210
13,071
4,809
0
3,934
8,911
0
74,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,595
Gold Earned
39,921
615
Minions Killed
436
0
Camps Cleared
0
1,874,873
Distance Traveled
1,398,553
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,902
550
122
7
0
383,775
1
L
Sol
8,794
489
122
7
0
307,007
5
L
Erlang Shen
8,281
460
103
6
0
357,613
4
L
Hou Yi
5,349
297
27
2
0
67,623
0
L
Khepri
8,662
481
98
5
0
353,195
2
W
Ares
10,097
561
65
4
0
381,007
9
W
Nox
10,254
570
114
6
0
338,443
2
W
Danzaburou
11,825
657
190
11
0
347,400
6
L
Chaac
8,835
491
86
5
0
313,115
4
W
Susano
10,517
584
124
7
0
424,248
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role