Player Matchup

Artio
Artio
 
Artio
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FadedBeto
Ares
Level 16
God Stats
5W - 9L
1,133 SR
Queue Stats
93W - 116L
1,284 Elo+
Solo
Hel
Hel
KiaraLily
Hel
Level 10
God Stats
3W - 1L
1,529 SR
Queue Stats
17W - 16L
1,203 Elo+
Solo
Medusa
Medusa
Majin1K
Medusa
Level 8
God Stats
18W - 8L
1,773 SR
Queue Stats
262W - 183L
1,534 Elo+
Solo
Pele
Pele
八十岁凌晨打五杀
Pele
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 22L
1,172 Elo+
Solo
Team Averages
Level 16
1,487 SR
1,339 Elo+

VS

Team Averages
Level 9
1,338 SR
1,287 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Babayagaganoush
Ymir
Level 8
God Stats
0W - 2L
1,269 SR
Queue Stats
20W - 19L
1,304 Elo+
Party 1
Cthulhu
Cthulhu
FlatF1zz
Cthulhu
Level 4
God Stats
3W - 6L
1,093 SR
Queue Stats
22W - 39L
967 Elo+
Solo
Heimdallr
Heimdallr
elemonader
Heimdallr
Level 7
God Stats
6W - 7L
1,309 SR
Queue Stats
18W - 19L
1,288 Elo+
Party 1
Cliodhna
Cliodhna
whjffy
Cliodhna
Level 18
God Stats
13W - 7L
1,519 SR
Queue Stats
43W - 44L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
12
1 / 0 / 3
6,773
616
1,212
3,026
2,557
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
8
0 / 6 / 2
5,448
495
1,282
11,824
5,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
5 / 4 / 6
6,374
579
3,986
5,323
1,347
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
Majin1K
Medusa
9
5 / 2 / 1
6,375
580
5,864
5,502
1,490
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 5
6,621
602
2,181
6,188
2,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
3
0 / 10 / 0
3,792
345
0
6,799
3,247
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
1 / 2 / 6
5,462
497
2,271
5,036
3,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cthulhu
FlatF1zz
Cthulhu
6
0 / 1 / 2
4,470
406
1,162
2,933
768
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
elemonader
Heimdallr
8
3 / 3 / 4
5,750
523
5,635
6,275
1,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
whjffy
Cliodhna
10
8 / 3 / 2
6,654
605
6,668
7,987
2,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
14
Kills
12
14
Deaths
19
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
0
3
2.5
L
Guan Yu
 
Guan Yu
0
10
0
0
L
1
2
6
2
W
Ares
0
6
2
0.17
L
Cthulhu
FlatF1zz
Cthulhu
0
1
2
1
W
5
4
6
2
W
Medusa
Majin1K
Medusa
5
2
1
2.75
L
Heimdallr
elemonader
Heimdallr
3
3
4
1.67
L
Cliodhna
whjffy
Cliodhna
8
3
2
3
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,525
Damage
15,736
31,863
Taken
29,030
12,897
Mitigated
11,255
7,787
Healing
6,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
1,212
0
0
1,308
3,026
2,557
925
203
2,823
31,891
0
L
Guan Yu
 
Guan Yu
0
0
0
0
6,799
3,247
0
1,835
4,838
0
193
L
2,271
975
0
610
5,036
3,308
0
721
4,315
12,143
0
W
Ares
1,282
325
659
1,280
11,824
5,239
0
1,804
10,020
10,723
0
L
Cthulhu
FlatF1zz
Cthulhu
1,162
72
0
76
2,933
768
132
896
1,949
11,627
0
W
3,986
1,019
794
1,336
5,323
1,347
827
793
4,530
19,419
0
W
Medusa
Majin1K
Medusa
5,864
2,574
0
725
5,502
1,490
0
288
5,214
0
31,521
L
Heimdallr
elemonader
Heimdallr
5,635
3,147
0
1,525
6,275
1,716
0
1,065
5,170
0
25,649
L
Cliodhna
whjffy
Cliodhna
6,668
492
0
3,924
7,987
2,216
0
1,665
6,278
0
32,700
W
2,181
741
0
1,685
6,188
2,264
0
345
5,843
0
39,901

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,591
Gold Earned
26,128
280
Minions Killed
138
0
Camps Cleared
0
1,058,364
Distance Traveled
943,222
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,773
616
88
8
0
229,598
0
L
Guan Yu
3,792
345
0
0
0
139,240
0
L
Ymir
5,462
497
19
2
0
205,317
0
W
Ares
5,448
495
25
2
0
149,722
0
L
Cthulhu
4,470
406
20
2
0
188,560
0
W
Hel
6,374
579
37
3
0
193,856
3
W
Medusa
6,375
580
56
5
0
262,604
0
L
Heimdallr
5,750
523
41
4
0
196,136
1
L
Cliodhna
6,654
605
58
5
0
213,969
1
W
Pele
6,621
602
74
7
0
222,584
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role