Player Matchup

Cthulhu
Cthulhu
A Green Leaff
Cthulhu
Level 11
God Stats
1W - 3L
1,448 SR
Queue Stats
1W - 3L
1,442 Elo+
Party 2
Skadi
Skadi
Comedyne
Skadi
Level 28
God Stats
22W - 9L
1,629 SR
Queue Stats
59W - 30L
1,720 Elo+
Solo
Yemoja
Yemoja
IzmondTheThief
Yemoja
Level 16
God Stats
1W - 1L
1,681 SR
Queue Stats
14W - 20L
1,389 Elo+
Party 2
Bastet
Bastet
MutantTugboat17
Bastet
Level 27
God Stats
0W - 2L
1,537 SR
Queue Stats
34W - 43L
1,349 Elo+
Party 2
Merlin
Merlin
cNitemxre
Merlin
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 101L
1,389 Elo+
Party 2
Team Averages
Level 24
1,559 SR
1,458 Elo+

VS

Team Averages
Level 24
1,471 SR
1,377 Elo+
Cthulhu
Cthulhu
RipplyAthor
Cthulhu
Level 28
God Stats
17W - 16L
1,565 SR
Queue Stats
144W - 171L
1,320 Elo+
Solo
Arachne
Arachne
SuperbBook253
Arachne
Level 29
God Stats
73W - 52L
1,620 SR
Queue Stats
161W - 177L
1,491 Elo+
Party 1
Hel
Hel
bruno ThEr0n
Hel
Level 33
God Stats
17W - 19L
1,352 SR
Queue Stats
80W - 95L
1,393 Elo+
Party 1
Ra
Ra
purplish-tights
Ra
Level 8
God Stats
3W - 7L
1,378 SR
Queue Stats
8W - 11L
1,378 Elo+
Solo
Gilgamesh
Gilgamesh
sandromelloni1
Gilgamesh
Level 22
God Stats
4W - 3L
1,442 SR
Queue Stats
16W - 21L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
4 / 8 / 2
10,316
449
15,448
19,052
9,456
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
Comedyne
Skadi
7
0 / 4 / 0
6,929
301
1,260
3,998
813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 12 / 3
9,629
419
6,494
21,592
18,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
3 / 9 / 5
10,751
467
9,131
16,796
7,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
cNitemxre
Merlin
17
7 / 13 / 5
11,205
487
20,154
20,921
7,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
RipplyAthor
Cthulhu
16
3 / 1 / 13
10,719
466
9,888
16,550
17,329
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
20
25 / 3 / 4
14,607
635
28,134
23,656
9,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 5 / 17
11,418
496
6,309
14,583
5,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

5
1 / 3 / 0
7,350
320
424
2,142
527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
sandromelloni1
Gilgamesh
20
15 / 2 / 7
13,099
570
20,626
18,956
15,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
87
14
Kills
46
46
Deaths
14
15
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
4
8
2
0.63
L
Skadi
Comedyne
Skadi
0
4
0
0
L
0
12
3
0.13
L
3
9
5
0.61
W
Cthulhu
RipplyAthor
Cthulhu
3
1
13
9.5
W
Arachne
25
3
4
9
W
2
5
17
2.1
L
Merlin
cNitemxre
Merlin
7
13
5
0.73
W
1
3
0
0.33
W
Gilgamesh
sandromelloni1
Gilgamesh
15
2
7
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,487
Damage
65,381
82,359
Taken
75,887
44,326
Mitigated
47,958
6,855
Healing
27,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
15,448
1,832
215
2,082
19,052
9,456
2,167
5,758
13,294
43,146
0
L
Skadi
Comedyne
Skadi
1,260
748
0
280
3,998
813
0
947
3,051
0
11,694
L
6,494
2,942
834
442
21,592
18,864
1,211
4,696
16,896
37,770
0
L
9,131
4,952
0
850
16,796
7,761
579
1,583
15,213
0
51,209
W
Cthulhu
RipplyAthor
Cthulhu
9,888
488
461
1,116
16,550
17,329
820
9,981
6,326
42,852
0
W
Arachne
28,134
19,948
0
9,114
23,656
9,562
4,313
11,230
12,188
0
100,431
W
6,309
552
2,575
7,061
14,583
5,507
3,155
10,185
3,852
57,073
0
L
Merlin
cNitemxre
Merlin
20,154
1,440
189
1,963
20,921
7,432
485
3,573
17,284
52,094
0
W
424
158
0
23
2,142
527
22
1,506
358
3,207
0
W
Gilgamesh
sandromelloni1
Gilgamesh
20,626
7,050
215
7,399
18,956
15,033
2,300
7,771
11,067
0
95,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,830
Gold Earned
57,193
306
Minions Killed
442
0
Camps Cleared
0
1,653,270
Distance Traveled
1,929,121
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,316
449
72
3
0
407,199
3
L
Skadi
6,929
301
22
1
0
117,174
0
L
Yemoja
9,629
419
57
2
0
342,020
0
L
Bastet
10,751
467
86
4
0
429,447
1
W
Cthulhu
10,719
466
63
3
0
451,597
0
W
Arachne
14,607
635
144
6
0
515,776
2
W
Hel
11,418
496
105
5
0
414,572
4
L
Merlin
11,205
487
69
3
0
357,430
1
W
Ra
7,350
320
4
0
0
85,753
0
W
Gilgamesh
13,099
570
126
5
0
461,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role