Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Elvistacular
Ares
Level 25
God Stats
3W - 4L
1,808 SR
Queue Stats
4W - 6L
1,434 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
egyptiankimg
Ah Muzen Cab
Level 131
God Stats
2W - 0L
1,602 SR
Queue Stats
316W - 229L
1,598 Elo+
Party 2
Team Averages
Level 91
1,637 SR
1,511 Elo+

VS

Team Averages
Level 24
1,691 SR
1,472 Elo+
Anhur
Anhur
BootyBuffet
Anhur
Level 16
God Stats
12W - 9L
1,591 SR
Queue Stats
12W - 11L
1,460 Elo+
Party 1
Khepri
Khepri
EatinUpShrooms
Khepri
Level 27
God Stats
3W - 3L
1,611 SR
Queue Stats
6W - 6L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
RollinUpDoobies
Cthulhu
Level 28
God Stats
1W - 1L
1,871 SR
Queue Stats
12W - 10L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
6 / 4 / 8
10,849
723
18,558
12,075
7,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 3 / 12
10,450
697
7,051
17,006
15,476
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ah Muzen Cab
egyptiankimg
Ah Muzen Cab
16
8 / 1 / 6
11,951
797
17,081
8,952
3,695
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 6 / 1
10,523
702
15,108
15,596
5,105
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 4 / 7
8,533
569
3,452
17,458
21,188
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
1 / 6 / 7
8,957
597
8,926
15,622
14,291
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
23
16
Kills
8
8
Deaths
16
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
6
4
8
2.5
L
7
6
1
1.25
L
0
4
7
0.88
W
2
3
12
2.67
L
1
6
7
0.75
W
Ah Muzen Cab
egyptiankimg
Ah Muzen Cab
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,690
Damage
27,486
38,033
Taken
48,676
26,573
Mitigated
40,584
13,651
Healing
4,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
18,558
354
204
3,354
12,075
7,402
378
4,786
7,289
40,569
0
L
15,108
9,647
0
1,550
15,596
5,105
804
9,370
5,673
0
32,880
L
3,452
269
800
970
17,458
21,188
185
7,158
9,851
14,953
0
W
7,051
494
1,444
4,299
17,006
15,476
208
4,865
12,141
19,536
0
L
8,926
615
843
59
15,622
14,291
0
7,688
7,491
23,250
0
W
Ah Muzen Cab
egyptiankimg
Ah Muzen Cab
17,081
6,482
0
4,350
8,952
3,695
2,222
3,363
5,589
0
70,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,250
Gold Earned
28,013
186
Minions Killed
111
12
Camps Cleared
1
839,955
Distance Traveled
746,682
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,849
723
72
5
4
257,446
3
L
Anhur
10,523
702
60
4
1
240,625
0
L
Khepri
8,533
569
17
1
0
270,276
0
W
Ares
10,450
697
21
1
2
289,778
5
L
Cthulhu
8,957
597
34
2
0
235,781
0
W
Ah Muzen Cab
11,951
797
93
6
6
292,731
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role