Player Matchup

Hera
Hera
Cnk Cod3ine
Hera
Level 95
God Stats
7W - 9L
1,476 SR
Queue Stats
278W - 322L
1,437 Elo+
Party 2
Chiron
Chiron
DharmaSF
Chiron
Level 107
God Stats
4W - 0L
1,862 SR
Queue Stats
11W - 20L
1,352 Elo+
Party 2
Xing Tian
Xing Tian
OneShotToWake
Xing Tian
Level 84
God Stats
2W - 0L
1,709 SR
Queue Stats
100W - 95L
1,475 Elo+
Solo
Zeus
Zeus
Suicide_Joker_12
Zeus
Level 157
God Stats
26W - 11L
1,588 SR
Queue Stats
314W - 294L
1,510 Elo+
Solo
Nemesis
Nemesis
YoSiTePenetro
Nemesis
Level 109
God Stats
3W - 0L
1,840 SR
Queue Stats
27W - 23L
1,564 Elo+
Party 2
Team Averages
Level 110
1,695 SR
1,468 Elo+

VS

Team Averages
Level 89
1,592 SR
1,427 Elo+
Charybdis
Charybdis
 
Charybdis
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Its Brehhh
Sylvanus
Level 99
God Stats
15W - 5L
1,828 SR
Queue Stats
263W - 237L
1,459 Elo+
Solo
Ymir
Ymir
Mr_g_Exit
Ymir
Level 63
God Stats
1W - 2L
1,578 SR
Queue Stats
97W - 105L
1,431 Elo+
Party 1
Nemesis
Nemesis
habenerosalsa
Nemesis
Level 59
God Stats
2W - 2L
1,500 SR
Queue Stats
25W - 20L
1,265 Elo+
Solo
Danzaburou
Danzaburou
pWnW01f
Danzaburou
Level 89
God Stats
9W - 7L
1,553 SR
Queue Stats
112W - 131L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 5 / 4
9,603
505
10,174
8,762
2,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
DharmaSF
Chiron
16
6 / 0 / 8
10,215
538
7,841
6,443
1,840
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Xing Tian
OneShotToWake
Xing Tian
13
4 / 2 / 8
9,326
491
6,569
16,565
16,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
10 / 1 / 5
10,562
556
15,562
9,772
3,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
17
9 / 4 / 11
10,932
575
16,670
16,768
6,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
0 / 8 / 1
8,256
435
4,649
14,428
5,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Its Brehhh
Sylvanus
17
5 / 4 / 5
10,270
541
10,874
23,134
24,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ymir
12
1 / 8 / 2
7,982
420
4,113
15,385
13,915
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
15
4 / 8 / 0
9,754
513
8,601
13,392
5,328
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
pWnW01f
Danzaburou
13
2 / 6 / 2
8,569
451
9,369
11,573
4,670
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
34
Kills
12
12
Deaths
34
36
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
8
1
0.06
W
5
5
4
1.4
W
Chiron
DharmaSF
Chiron
6
0
8
10
L
Sylvanus
Its Brehhh
Sylvanus
5
4
5
1.88
L
Ymir
1
8
2
0.25
W
Xing Tian
OneShotToWake
Xing Tian
4
2
8
4
W
10
1
5
12.5
W
Nemesis
9
4
11
3.63
L
Nemesis
4
8
0
0.5
L
Danzaburou
pWnW01f
Danzaburou
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,816
Damage
37,606
58,310
Taken
77,912
31,391
Mitigated
54,015
20,084
Healing
19,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
4,649
2,127
0
2,148
14,428
5,791
824
5,148
9,248
0
57,316
W
10,174
2,813
0
1,764
8,762
2,844
2,224
3,540
5,222
48,327
0
W
Chiron
DharmaSF
Chiron
7,841
1,877
580
4,494
6,443
1,840
2,205
1,342
5,101
0
52,090
L
Sylvanus
Its Brehhh
Sylvanus
10,874
2,050
1,436
11,033
23,134
24,311
0
13,602
8,927
47,438
13,076
L
Ymir
4,113
668
328
866
15,385
13,915
0
6,159
9,184
24,540
0
W
Xing Tian
OneShotToWake
Xing Tian
6,569
756
274
4,168
16,565
16,854
364
2,457
14,108
29,412
0
W
15,562
1,981
229
2,333
9,772
3,144
1,328
2,894
6,878
69,660
0
W
Nemesis
16,670
9,905
0
6,242
16,768
6,709
0
3,967
12,801
0
72,380
L
Nemesis
8,601
4,966
0
2,002
13,392
5,328
0
2,548
10,802
0
52,605
L
Danzaburou
pWnW01f
Danzaburou
9,369
2,957
0
1,875
11,573
4,670
0
4,228
7,313
0
50,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,638
Gold Earned
44,831
481
Minions Killed
383
0
Camps Cleared
0
1,855,072
Distance Traveled
1,520,792
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,256
435
90
5
0
291,503
4
W
Hera
9,603
505
93
5
0
334,775
2
W
Chiron
10,215
538
114
6
0
364,405
4
L
Sylvanus
10,270
541
107
6
0
303,532
2
L
Ymir
7,982
420
30
2
0
305,077
1
W
Xing Tian
9,326
491
32
2
0
360,437
5
W
Zeus
10,562
556
110
6
0
355,520
0
W
Nemesis
10,932
575
132
7
0
439,935
4
L
Nemesis
9,754
513
86
5
0
303,926
0
L
Danzaburou
8,569
451
70
4
0
316,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role