Player Matchup

Vamana
Vamana
DestGan
Vamana
Level 26
God Stats
3W - 2L
1,602 SR
Queue Stats
51W - 49L
1,434 Elo+
Solo
Kali
Kali
FeroceZio
Kali
Level 19
God Stats
2W - 4L
1,498 SR
Queue Stats
13W - 13L
1,464 Elo+
Solo
Charybdis
Charybdis
Shinbaransu
Charybdis
Level 29
God Stats
7W - 11L
1,227 SR
Queue Stats
74W - 98L
1,384 Elo+
Solo
Rama
Rama
Th3Ch3mist
Rama
Level 5
God Stats
0W - 1L
1,921 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fafnir
Fafnir
oxSKIxo
Fafnir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 43L
1,388 Elo+
Solo
Team Averages
Level 21
1,550 SR
1,434 Elo+

VS

Team Averages
Level 11
1,558 SR
1,454 Elo+
Fenrir
Fenrir
BOSSVAZELINA
Fenrir
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,247 Elo+
Party 1
Heimdallr
Heimdallr
ELLEОN
Heimdallr
Level 16
God Stats
7W - 3L
1,789 SR
Queue Stats
23W - 9L
1,708 Elo+
Party 1
Agni
Agni
FíxMatchmaking
Agni
Level 2
God Stats
9W - 2L
1,500 SR
Queue Stats
58W - 29L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Shisuha
Amaterasu
Level 17
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 10L
1,500 Elo+
Solo
Geb
Geb
aAlduin93
Geb
Level 15
God Stats
9W - 4L
1,500 SR
Queue Stats
139W - 143L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
DestGan
Vamana
5
0 / 4 / 1
4,055
406
963
4,940
2,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Kali
8
4 / 5 / 0
5,924
592
2,962
6,229
1,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Shinbaransu
Charybdis
8
2 / 6 / 0
4,905
491
2,693
6,425
1,582
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

6
0 / 9 / 0
4,100
410
2,260
7,896
2,451
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fafnir
oxSKIxo
Fafnir
6
0 / 5 / 2
4,816
482
1,147
9,948
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
5 / 0 / 5
6,694
669
3,866
6,309
1,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heimdallr
ELLEОN
Heimdallr
12
8 / 1 / 4
7,135
714
9,472
5,316
1,746
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
10 / 1 / 0
7,765
777
9,133
5,400
1,692
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Shisuha
Amaterasu
9
2 / 3 / 0
5,717
572
1,394
4,259
1,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
4 / 1 / 7
6,399
640
3,551
4,626
4,689
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
29
29
Deaths
6
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
5
0
5
7.5
L
Vamana
DestGan
Vamana
0
4
1
0.13
W
Heimdallr
ELLEОN
Heimdallr
8
1
4
10
L
Kali
4
5
0
0.8
W
10
1
0
10
L
Charybdis
Shinbaransu
Charybdis
2
6
0
0.33
W
Amaterasu
Shisuha
Amaterasu
2
3
0
0.67
L
0
9
0
0
W
4
1
7
7.5
L
Fafnir
oxSKIxo
Fafnir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,025
Damage
27,416
35,438
Taken
25,910
15,502
Mitigated
11,950
3,581
Healing
9,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,866
1,672
0
4,098
6,309
1,927
0
64
6,208
0
36,198
L
Vamana
DestGan
Vamana
963
299
0
837
4,940
2,119
0
2,544
2,396
0
7,685
W
Heimdallr
ELLEОN
Heimdallr
9,472
5,338
0
1,372
5,316
1,746
2,342
903
4,413
0
44,605
L
Kali
2,962
1,667
0
1,022
6,229
1,860
0
688
5,541
0
17,579
W
9,133
2,067
0
2,605
5,400
1,692
1,031
0
5,288
47,072
0
L
Charybdis
Shinbaransu
Charybdis
2,693
1,138
0
331
6,425
1,582
165
860
5,565
0
20,110
W
Amaterasu
Shisuha
Amaterasu
1,394
826
0
730
4,259
1,896
464
0
4,183
0
10,277
L
2,260
1,955
0
419
7,896
2,451
0
5,901
1,995
0
13,939
W
3,551
632
295
497
4,626
4,689
578
180
4,446
13,949
0
L
Fafnir
oxSKIxo
Fafnir
1,147
484
0
972
9,948
7,490
72
2,691
7,257
7,220
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,800
Gold Earned
33,710
130
Minions Killed
293
0
Camps Cleared
0
874,132
Distance Traveled
928,572
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,694
669
72
7
0
220,200
3
L
Vamana
4,055
406
17
2
0
115,248
0
W
Heimdallr
7,135
714
82
8
0
180,449
1
L
Kali
5,924
592
28
3
0
182,931
1
W
Agni
7,765
777
101
10
0
186,942
3
L
Charybdis
4,905
491
51
5
0
186,911
0
W
Amaterasu
5,717
572
24
2
0
143,581
1
L
Rama
4,100
410
22
2
0
170,564
1
W
Geb
6,399
640
14
1
0
197,400
1
L
Fafnir
4,816
482
12
1
0
218,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role