Player Matchup

Sobek
Sobek
ShlopDonkey
Sobek
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
35W - 25L
1,560 Elo+
Solo
Thanatos
Thanatos
Sickskillz92
Thanatos
Level 28
God Stats
4W - 5L
1,490 SR
Queue Stats
57W - 51L
1,529 Elo+
Solo
Medusa
Medusa
Tyrennius
Medusa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,471 Elo+
Solo
Cerberus
Cerberus
direbelief
Cerberus
Level 27
God Stats
3W - 5L
1,890 SR
Queue Stats
279W - 264L
1,654 Elo+
Solo
Neith
Neith
kingtiip
Neith
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 81L
1,568 Elo+
Solo
Team Averages
Level 21
1,576 SR
1,556 Elo+

VS

Team Averages
Level 24
1,504 SR
1,503 Elo+
Medusa
Medusa
AbusiveGoku
Medusa
Level 19
God Stats
2W - 0L
1,758 SR
Queue Stats
23W - 18L
1,633 Elo+
Solo
Sol
Sol
Check4Traps
Sol
Level 44
God Stats
7W - 4L
1,610 SR
Queue Stats
51W - 41L
1,518 Elo+
Party 1
Sobek
Sobek
NinjaStank
Sobek
Level 30
God Stats
2W - 2L
1,317 SR
Queue Stats
46W - 39L
1,600 Elo+
Party 2
Pele
Pele
frostybubbles
Pele
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 34L
1,612 Elo+
Party 2
Chaac
Chaac
xCroakx
Chaac
Level 3
God Stats
1W - 1L
1,335 SR
Queue Stats
1W - 2L
1,154 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 1
4,736
592
4,873
8,033
5,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Sickskillz92
Thanatos
9
5 / 2 / 0
5,764
721
2,871
5,776
1,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Tyrennius
Medusa
5
0 / 4 / 1
3,662
458
869
3,472
912
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
direbelief
Cerberus
6
0 / 3 / 6
4,192
524
3,033
6,023
2,619
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
kingtiip
Neith
9
1 / 3 / 2
5,182
648
1,901
3,357
1,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
5 / 2 / 0
6,089
761
3,991
4,808
1,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

10
6 / 1 / 1
6,498
812
5,795
4,912
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sobek
7
2 / 3 / 5
5,198
650
2,122
7,292
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 1 / 1
4,564
571
2,529
4,419
1,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
xCroakx
Chaac
8
0 / 1 / 3
4,831
604
3,981
6,001
3,586
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
24
7
Kills
14
14
Deaths
8
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
2
0
2.5
W
6
1
1
6.5
W
Sobek
2
3
5
1.5
L
1
2
1
0.75
L
Thanatos
Sickskillz92
Thanatos
5
2
0
2.5
L
Medusa
Tyrennius
Medusa
0
4
1
0.13
L
Cerberus
direbelief
Cerberus
0
3
6
1
W
1
1
1
1.5
L
Neith
kingtiip
Neith
1
3
2
0.67
W
Chaac
xCroakx
Chaac
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,547
Damage
18,418
26,661
Taken
27,432
12,563
Mitigated
11,701
11,758
Healing
11,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
3,991
2,108
0
1,363
4,808
1,820
0
365
4,443
0
32,649
W
5,795
1,995
0
3,126
4,912
1,004
182
614
4,298
38,162
0
W
Sobek
2,122
404
0
2,067
7,292
4,166
208
2,052
5,111
5,427
0
L
4,873
261
0
3,930
8,033
5,975
0
1,262
6,145
18,479
0
L
Thanatos
Sickskillz92
Thanatos
2,871
750
0
4,633
5,776
1,901
0
1,889
3,887
0
24,933
L
Medusa
Tyrennius
Medusa
869
658
0
179
3,472
912
0
3,179
293
0
4,889
L
Cerberus
direbelief
Cerberus
3,033
413
211
1,945
6,023
2,619
0
2,464
3,387
11,701
0
W
2,529
637
0
1,850
4,419
1,125
424
1,157
3,181
0
16,463
L
Neith
kingtiip
Neith
1,901
681
0
860
3,357
1,156
0
0
3,357
0
22,499
W
Chaac
xCroakx
Chaac
3,981
230
0
3,095
6,001
3,586
236
3,000
2,493
2,857
15,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,536
Gold Earned
27,180
161
Minions Killed
228
0
Camps Cleared
0
752,027
Distance Traveled
813,386
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,089
761
73
9
0
142,582
3
W
Sol
6,498
812
70
9
0
153,110
3
W
Sobek
5,198
650
14
2
0
179,967
3
L
Sobek
4,736
592
35
4
0
165,201
0
L
Thanatos
5,764
721
51
6
0
155,363
2
L
Medusa
3,662
458
11
1
0
109,075
0
L
Cerberus
4,192
524
12
2
0
161,844
2
W
Pele
4,564
571
33
4
0
179,738
0
L
Neith
5,182
648
52
7
0
160,544
2
W
Chaac
4,831
604
38
5
0
157,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role