Player Matchup

Sun Wukong
Sun Wukong
Platinum III
Born2-K1LLU
Sun Wukong
Platinum III
Level 127
God Stats
10W - 7L
1,670 SR
Queue Stats
143W - 139L
1,931 MMR
Solo
Sylvanus
Sylvanus
Gold I
Naota95
Sylvanus
Gold I
Level 128
God Stats
1W - 1L
1,729 SR
Queue Stats
52W - 59L
1,869 MMR
Party 1
Scylla
Scylla
Platinum III
YoLefty
Scylla
Platinum III
Level 134
God Stats
38W - 32L
1,665 SR
Queue Stats
97W - 88L
2,102 MMR
Party 1
Bakasura
Bakasura
Diamond V
ecsiomari
Bakasura
Diamond V
Level 156
God Stats
4W - 4L
1,668 SR
Queue Stats
187W - 172L
1,935 MMR
Solo
Rama
Rama
Masters
xlGod 0f Warlx
Rama
Masters
Level 157
God Stats
0W - 2L
1,705 SR
Queue Stats
724W - 707L
1,942 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,687 SR
1,956 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,531 SR
1,743 MMR
Nu Wa
Nu Wa
Diamond III
 
Nu Wa
Diamond III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Diamond V
 
Cthulhu
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Platinum I
ArnoldEGP
Achilles
Platinum I
Level 110
God Stats
1W - 1L
1,365 SR
Queue Stats
69W - 63L
1,844 MMR
Solo
Cerberus
Cerberus
Platinum III
HairlessWaffle
Cerberus
Platinum III
Level 129
God Stats
7W - 3L
1,707 SR
Queue Stats
180W - 164L
1,886 MMR
Solo
Heimdallr
Heimdallr
Diamond V
TRU3_B3AST10
Heimdallr
Diamond V
Level 127
God Stats
16W - 16L
1,581 SR
Queue Stats
314W - 284L
1,985 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Born2-K1LLU
Sun Wukong
16
3 / 9 / 1
10,792
432
17,107
31,830
25,373
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
Naota95
Sylvanus
14
2 / 5 / 1
9,779
391
11,193
22,772
24,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
YoLefty
Scylla
16
0 / 5 / 3
10,520
421
13,403
16,991
6,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
ecsiomari
Bakasura
20
4 / 6 / 3
12,185
487
11,818
25,122
9,021
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
2 / 7 / 2
11,690
468
16,157
25,056
7,164
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
TiamatGebMorgan Le FayGilgameshArtio

VS

Bans
OdinLokiAthenaNikeBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
7 / 1 / 13
12,845
514
22,949
15,256
6,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
 
Cthulhu
19
7 / 1 / 13
12,685
507
22,848
23,714
32,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
ArnoldEGP
Achilles
20
6 / 3 / 10
13,174
527
15,186
23,735
17,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
18
5 / 2 / 14
12,223
489
13,884
27,948
34,032
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
TRU3_B3AST10
Heimdallr
20
7 / 4 / 10
13,324
533
17,281
19,198
8,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
92
11
Kills
32
32
Deaths
11
10
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
7
1
13
13.5
W
Cthulhu
 
Cthulhu
7
1
13
13.5
W
Achilles
ArnoldEGP
Achilles
6
3
10
3.67
L
Sun Wukong
Born2-K1LLU
Sun Wukong
3
9
1
0.39
W
Cerberus
5
2
14
6
L
Sylvanus
Naota95
Sylvanus
2
5
1
0.5
W
Heimdallr
TRU3_B3AST10
Heimdallr
7
4
10
3
L
Scylla
YoLefty
Scylla
0
5
3
0.3
L
Bakasura
ecsiomari
Bakasura
4
6
3
0.92
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,678
Damage
92,148
121,771
Taken
109,851
73,334
Mitigated
97,734
42,706
Healing
33,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
22,949
4,503
316
3,133
15,256
6,055
1,628
4,735
9,515
101,638
0
W
Cthulhu
 
Cthulhu
22,848
1,894
812
7,691
23,714
32,163
384
5,161
17,617
78,139
0
W
Achilles
ArnoldEGP
Achilles
15,186
5,078
0
6,059
23,735
17,380
675
5,512
16,997
0
117,171
L
Sun Wukong
Born2-K1LLU
Sun Wukong
17,107
3,161
0
10,825
31,830
25,373
165
13,060
17,300
219
70,529
W
Cerberus
13,884
926
559
6,769
27,948
34,032
358
9,392
17,823
45,052
0
L
Sylvanus
Naota95
Sylvanus
11,193
2,131
3,484
7,374
22,772
24,795
472
11,595
10,659
31,165
0
W
Heimdallr
TRU3_B3AST10
Heimdallr
17,281
7,591
0
7,814
19,198
8,104
4,323
3,050
15,938
0
116,597
L
Scylla
YoLefty
Scylla
13,403
1,579
0
2,986
16,991
6,981
614
10,525
6,266
90,649
0
L
Bakasura
ecsiomari
Bakasura
11,818
6,602
0
10,105
25,122
9,021
0
9,997
14,929
0
79,032
L
16,157
9,718
0
7,932
25,056
7,164
1,248
12,033
12,707
0
108,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,966
Gold Earned
64,251
651
Minions Killed
642
0
Camps Cleared
0
2,241,884
Distance Traveled
2,449,308
23
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,845
514
135
5
0
482,088
13
W
Cthulhu
12,685
507
113
5
0
488,353
4
W
Achilles
13,174
527
156
6
0
542,249
0
L
Sun Wukong
10,792
432
108
4
0
419,755
1
W
Cerberus
12,223
489
72
3
0
504,602
6
L
Sylvanus
9,779
391
31
1
0
425,594
1
W
Heimdallr
13,324
533
166
7
0
432,016
7
L
Scylla
10,520
421
171
7
0
450,858
14
L
Bakasura
12,185
487
159
6
0
534,183
5
L
Rama
11,690
468
182
7
0
411,494
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role