Player Matchup

Ares
Ares
BoardyMoe
Ares
Level 64
God Stats
18W - 15L
1,476 SR
Queue Stats
237W - 315L
1,270 Elo+
Party 2
Achilles
Achilles
RonBroughtSnacks
Achilles
Level 36
God Stats
42W - 46L
1,441 SR
Queue Stats
89W - 114L
1,321 Elo+
Solo
Izanami
Izanami
ShootyMoe
Izanami
Level 45
God Stats
3W - 2L
1,285 SR
Queue Stats
107W - 129L
1,290 Elo+
Party 2
Fenrir
Fenrir
Y2KFox1127
Fenrir
Level 44
God Stats
9W - 8L
1,333 SR
Queue Stats
164W - 221L
1,240 Elo+
Party 1
Ymir
Ymir
the pope fool
Ymir
Level 49
God Stats
160W - 235L
1,363 SR
Queue Stats
193W - 295L
1,272 Elo+
Party 1
Team Averages
Level 48
1,380 SR
1,278 Elo+

VS

Team Averages
Level 51
1,548 SR
1,314 Elo+
Ganesha
Ganesha
AcidCandy
Ganesha
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 129L
1,326 Elo+
Solo
Cerberus
Cerberus
MaNa_619
Cerberus
Level 44
God Stats
12W - 20L
1,368 SR
Queue Stats
150W - 221L
1,200 Elo+
Solo
Agni
Agni
Smurfers_R_us
Agni
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 37L
1,268 Elo+
Solo
Nemesis
Nemesis
iQxDaz
Nemesis
Level 63
God Stats
11W - 7L
1,857 SR
Queue Stats
48W - 72L
1,440 Elo+
Solo
Heimdallr
Heimdallr
megood101
Heimdallr
Level 42
God Stats
1W - 1L
1,514 SR
Queue Stats
28W - 39L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
4 / 3 / 8
8,351
557
8,501
13,519
11,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 1 / 2
8,271
551
7,031
7,529
3,916
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
ShootyMoe
Izanami
16
9 / 4 / 3
9,403
627
8,269
10,324
4,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
Y2KFox1127
Fenrir
13
4 / 2 / 2
8,190
546
5,197
11,681
4,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 1 / 2
7,796
520
5,890
8,109
8,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AcidCandy
Ganesha
10
0 / 6 / 3
6,610
441
3,731
9,631
5,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

Cerberus
MaNa_619
Cerberus
12
2 / 6 / 6
7,201
480
8,516
17,671
15,395
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 1 / 2
7,279
485
3,774
6,649
2,202
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
iQxDaz
Nemesis
15
5 / 2 / 1
8,984
599
4,282
8,052
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
megood101
Heimdallr
12
4 / 6 / 2
7,774
518
8,945
9,930
3,698
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
25
21
Kills
11
11
Deaths
21
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AcidCandy
Ganesha
0
6
3
0.25
W
Ares
4
3
8
2.67
L
Cerberus
MaNa_619
Cerberus
2
6
6
0.83
W
4
1
2
5
W
Izanami
ShootyMoe
Izanami
9
4
3
2.63
L
0
1
2
1
W
Fenrir
Y2KFox1127
Fenrir
4
2
2
2.5
L
Nemesis
iQxDaz
Nemesis
5
2
1
2.75
L
Heimdallr
megood101
Heimdallr
4
6
2
0.83
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,888
Damage
29,248
51,162
Taken
51,933
32,654
Mitigated
29,502
14,874
Healing
8,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AcidCandy
Ganesha
3,731
936
0
507
9,631
5,270
647
667
8,917
21,211
0
W
Ares
8,501
824
429
4,119
13,519
11,613
721
4,363
9,156
28,492
0
L
Cerberus
MaNa_619
Cerberus
8,516
448
313
3,034
17,671
15,395
346
5,569
12,055
35,190
0
W
7,031
2,749
0
1,571
7,529
3,916
348
2,949
4,580
549
40,837
W
Izanami
ShootyMoe
Izanami
8,269
5,434
768
2,868
10,324
4,174
2,675
2,970
7,354
0
66,187
L
3,774
578
480
1,652
6,649
2,202
188
3,919
2,386
32,738
0
W
Fenrir
Y2KFox1127
Fenrir
5,197
1,679
164
4,439
11,681
4,460
508
2,978
8,703
0
42,945
L
Nemesis
iQxDaz
Nemesis
4,282
1,800
298
134
8,052
2,937
94
455
7,556
0
55,749
L
Heimdallr
megood101
Heimdallr
8,945
5,839
179
1,905
9,930
3,698
747
3,400
6,484
0
42,259
W
5,890
614
0
516
8,109
8,491
192
2,761
5,348
45,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,011
Gold Earned
37,848
373
Minions Killed
366
0
Camps Cleared
0
1,437,285
Distance Traveled
1,359,190
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
6,610
441
25
2
0
246,435
3
W
Ares
8,351
557
37
2
0
326,933
0
L
Cerberus
7,201
480
57
4
0
255,968
1
W
Achilles
8,271
551
74
5
0
271,270
0
W
Izanami
9,403
627
109
7
0
283,139
0
L
Agni
7,279
485
89
6
0
244,758
9
W
Fenrir
8,190
546
81
5
0
261,620
0
L
Nemesis
8,984
599
116
8
0
347,172
0
L
Heimdallr
7,774
518
79
5
0
264,857
6
W
Ymir
7,796
520
72
5
0
294,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role