Player Matchup

Geb
Geb
IMightNotRQ
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 11L
1,623 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
NoUpsetsNoHow
Morgan Le Fay
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 18L
1,642 Elo+
Solo
Neith
Neith
PossiblyPhoenix
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,513 Elo+
Solo
Thor
Thor
inteltester1
Thor
Level 16
God Stats
5W - 0L
1,877 SR
Queue Stats
24W - 6L
1,747 Elo+
Solo
Cu Chulainn
Cu Chulainn
kre4tives
Cu Chulainn
Level 3
God Stats
3W - 1L
1,663 SR
Queue Stats
63W - 89L
1,678 Elo+
Solo
Team Averages
Level 12
1,608 SR
1,641 Elo+

VS

Team Averages
Level 30
1,591 SR
1,607 Elo+
Hel
Hel
Mirachelle
Hel
Level 28
God Stats
2W - 2L
1,682 SR
Queue Stats
57W - 50L
1,588 Elo+
Solo
King Arthur
King Arthur
Nerdums
King Arthur
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 10L
1,842 Elo+
Party 1
Artemis
Artemis
OberonVortigern
Artemis
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 97L
1,574 Elo+
Solo
Xing Tian
Xing Tian
SoloAtlas
Xing Tian
Level 25
God Stats
6W - 8L
1,695 SR
Queue Stats
89W - 90L
1,536 Elo+
Solo
Cliodhna
Cliodhna
lilgaynoah
Cliodhna
Level 67
God Stats
35W - 25L
1,581 SR
Queue Stats
226W - 226L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 11
8,467
529
6,744
14,753
13,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
NoUpsetsNoHow
Morgan Le Fay
14
3 / 4 / 7
8,390
524
6,952
11,547
4,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 8 / 1
8,458
529
4,767
11,018
3,516
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
9 / 7 / 1
9,844
615
9,748
13,779
5,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
kre4tives
Cu Chulainn
15
9 / 2 / 3
9,607
600
12,687
13,701
11,189
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 2
7,723
483
3,809
12,102
3,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Nerdums
King Arthur
12
3 / 9 / 3
7,511
469
7,608
14,661
10,373
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
13 / 4 / 2
10,293
643
14,448
11,058
4,208
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
SoloAtlas
Xing Tian
12
2 / 0 / 13
8,270
517
8,499
11,208
9,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cliodhna
lilgaynoah
Cliodhna
15
4 / 3 / 4
8,932
558
8,531
11,952
5,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
47
24
Kills
23
23
Deaths
24
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
L
1
8
2
0.25
L
King Arthur
Nerdums
King Arthur
3
9
3
0.5
W
Morgan Le Fay
NoUpsetsNoHow
Morgan Le Fay
3
4
7
1.63
L
13
4
2
3.5
W
1
8
1
0.19
L
Xing Tian
SoloAtlas
Xing Tian
2
0
13
8.5
W
9
7
1
1.36
W
Cu Chulainn
kre4tives
Cu Chulainn
9
2
3
5.25
L
Cliodhna
lilgaynoah
Cliodhna
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,898
Damage
42,895
64,798
Taken
60,981
37,099
Mitigated
33,576
15,988
Healing
14,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,744
1,093
0
4,017
14,753
13,151
105
2,876
11,841
28,617
0
L
3,809
92
1,104
3,032
12,102
3,905
0
2,977
9,125
43,151
0
L
King Arthur
Nerdums
King Arthur
7,608
1,596
0
2,286
14,661
10,373
0
3,904
10,757
0
23,048
W
Morgan Le Fay
NoUpsetsNoHow
Morgan Le Fay
6,952
370
0
3,780
11,547
4,176
0
3,956
7,291
50,394
0
L
14,448
7,636
222
2,654
11,058
4,208
1,754
3,136
7,922
0
56,903
W
4,767
2,116
0
2,965
11,018
3,516
1,759
1,185
9,833
0
53,786
L
Xing Tian
SoloAtlas
Xing Tian
8,499
1,166
0
1,477
11,208
9,914
0
3,910
7,298
23,960
0
W
9,748
2,349
0
2,748
13,779
5,067
641
2,229
11,430
0
68,526
W
Cu Chulainn
kre4tives
Cu Chulainn
12,687
2,209
0
2,478
13,701
11,189
243
1,606
12,095
7,091
45,555
L
Cliodhna
lilgaynoah
Cliodhna
8,531
379
0
3,737
11,952
5,176
0
2,641
9,311
0
64,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,766
Gold Earned
42,729
437
Minions Killed
347
0
Camps Cleared
0
1,540,939
Distance Traveled
1,540,472
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,467
529
37
2
0
327,626
5
L
Hel
7,723
483
88
6
0
281,412
2
L
King Arthur
7,511
469
44
3
0
298,181
0
W
Morgan Le Fay
8,390
524
80
5
0
306,134
7
L
Artemis
10,293
643
92
6
0
263,931
3
W
Neith
8,458
529
96
6
0
253,794
2
L
Xing Tian
8,270
517
27
2
0
343,059
1
W
Thor
9,844
615
130
8
0
299,625
7
W
Cu Chulainn
9,607
600
94
6
0
353,760
0
L
Cliodhna
8,932
558
96
6
0
353,889
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role