Player Matchup

Heimdallr
Heimdallr
Buccinator997
Heimdallr
Level 27
God Stats
2W - 5L
1,560 SR
Queue Stats
273W - 316L
1,415 Elo+
Solo
Ymir
Ymir
TheDapperMog
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,279 Elo+
Solo
Jormungandr
Jormungandr
Zader64
Jormungandr
Level 2
God Stats
0W - 2L
1,214 SR
Queue Stats
0W - 2L
1,225 Elo+
Party 2
Tiamat
Tiamat
fecesboy
Tiamat
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 120L
1,565 Elo+
Solo
Set
Set
friedchickenguy-
Set
Level 6
God Stats
0W - 1L
1,141 SR
Queue Stats
1W - 2L
1,462 Elo+
Party 2
Team Averages
Level 13
1,383 SR
1,389 Elo+

VS

Team Averages
Level 2
1,576 SR
1,553 Elo+
Ah Muzen Cab
Ah Muzen Cab
AmusingCab
Ah Muzen Cab
Level 3
God Stats
3W - 2L
1,665 SR
Queue Stats
3W - 2L
1,628 Elo+
Party 1
Vamana
Vamana
DisturbedLemur
Vamana
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
GaneshaVitinYou
Ganesha
Level 3
God Stats
4W - 2L
1,717 SR
Queue Stats
4W - 2L
1,660 Elo+
Party 1
Ra
Ra
Ramininit
Ra
Level 1
God Stats
1W - 2L
1,281 SR
Queue Stats
4W - 7L
1,316 Elo+
Party 1
Nu Wa
Nu Wa
YoukNuWatsgood
Nu Wa
Level 3
God Stats
4W - 2L
1,717 SR
Queue Stats
4W - 2L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Buccinator997
Heimdallr
7
1 / 3 / 0
4,675
468
2,299
5,760
1,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

5
0 / 6 / 1
4,417
442
1,853
7,855
4,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Zader64
Jormungandr
4
0 / 5 / 0
3,768
377
739
5,143
1,383
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
fecesboy
Tiamat
8
0 / 4 / 0
4,735
474
343
6,487
2,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

3
0 / 6 / 0
3,660
366
385
4,941
2,421
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AmusingCab
Ah Muzen Cab
11
9 / 1 / 2
6,670
667
6,061
4,704
1,270
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
1 / 0 / 0
6,487
649
1,347
3,418
2,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 0 / 9
6,725
673
3,644
4,480
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 7
5,563
556
2,492
1,880
1,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
11 / 0 / 5
7,058
706
6,832
2,311
695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
47
1
Kills
24
24
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AmusingCab
Ah Muzen Cab
9
1
2
10
L
Heimdallr
Buccinator997
Heimdallr
1
3
0
0.33
W
1
0
0
1
W
2
0
9
6.5
W
1
0
7
4.5
L
0
6
1
0.08
W
11
0
5
13.5
L
Jormungandr
Zader64
Jormungandr
0
5
0
0
L
Tiamat
fecesboy
Tiamat
0
4
0
0
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,619
Damage
20,376
30,186
Taken
16,793
12,484
Mitigated
6,844
4,553
Healing
8,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AmusingCab
Ah Muzen Cab
6,061
2,890
0
2,254
4,704
1,270
1,212
1,194
3,510
0
38,008
L
Heimdallr
Buccinator997
Heimdallr
2,299
1,085
86
1,860
5,760
1,537
0
1,815
3,869
0
21,061
W
1,347
601
0
1,743
3,418
2,140
0
0
3,418
0
38,905
W
3,644
371
0
2,164
4,480
1,739
171
421
4,059
38,360
0
W
2,492
1,212
108
852
1,880
1,000
240
617
1,263
11,863
0
L
1,853
409
0
969
7,855
4,700
0
1,751
6,098
7,729
0
W
6,832
1,316
54
915
2,311
695
248
879
1,432
31,568
0
L
Jormungandr
Zader64
Jormungandr
739
514
0
44
5,143
1,383
0
2,824
2,175
9,311
0
L
Tiamat
fecesboy
Tiamat
343
102
0
1,594
6,487
2,443
0
3,761
2,547
22,885
0
L
385
142
0
0
4,941
2,421
0
2,503
2,312
0
3,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,255
Gold Earned
32,503
132
Minions Killed
325
0
Camps Cleared
0
774,782
Distance Traveled
988,525
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
6,670
667
82
8
0
211,429
4
L
Heimdallr
4,675
468
52
5
0
178,876
2
W
Vamana
6,487
649
87
9
0
211,722
0
W
Ganesha
6,725
673
68
7
0
214,249
1
W
Ra
5,563
556
13
1
0
168,703
0
L
Ymir
4,417
442
11
1
0
176,131
1
W
Nu Wa
7,058
706
75
8
0
182,422
0
L
Jormungandr
3,768
377
16
2
0
119,705
0
L
Tiamat
4,735
474
45
5
0
152,400
2
L
Set
3,660
366
8
1
0
147,670
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role