Player Matchup

Izanami
Izanami
TheCarryMain
Izanami
Level 16
God Stats
5W - 1L
1,641 SR
Queue Stats
31W - 9L
1,789 Elo+
Party 2
Mercury
Mercury
TheJngleMain
Mercury
Level 13
God Stats
2W - 0L
1,744 SR
Queue Stats
16W - 0L
2,062 Elo+
Party 2
Janus
Janus
TheMidMain
Janus
Level 10
God Stats
5W - 0L
1,806 SR
Queue Stats
15W - 0L
2,027 Elo+
Party 2
Ymir
Ymir
elbuho_54
Ymir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 11L
1,590 Elo+
Solo
Chaac
Chaac
footballman60
Chaac
Level 102
God Stats
24W - 8L
1,753 SR
Queue Stats
104W - 82L
1,702 Elo+
Party 2
Team Averages
Level 29
1,689 SR
1,834 Elo+

VS

Team Averages
Level 13
1,545 SR
1,583 Elo+
Agni
Agni
CuteGirl434
Agni
Level 25
God Stats
1W - 3L
1,417 SR
Queue Stats
117W - 96L
1,589 Elo+
Solo
Danzaburou
Danzaburou
DaddiesPuppy
Danzaburou
Level 12
God Stats
20W - 18L
1,520 SR
Queue Stats
32W - 28L
1,541 Elo+
Party 1
Bellona
Bellona
PuppyTrainer165
Bellona
Level 10
God Stats
13W - 9L
1,677 SR
Queue Stats
29W - 24L
1,565 Elo+
Party 1
Arachne
Arachne
lordkhaos695
Arachne
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,635 Elo+
Solo
Nu Wa
Nu Wa
static-marquee8
Nu Wa
Level 12
God Stats
7W - 8L
1,613 SR
Queue Stats
20W - 21L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
TheCarryMain
Izanami
12
11 / 1 / 4
8,148
815
7,478
7,224
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
TheJngleMain
Mercury
11
6 / 0 / 4
6,658
666
3,998
6,034
2,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
11
2 / 1 / 7
6,526
653
3,545
2,854
763
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
10
7 / 2 / 11
6,842
684
7,907
7,246
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

11
4 / 1 / 0
6,795
680
3,299
6,103
4,157
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 7 / 1
4,664
466
4,134
7,313
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
DaddiesPuppy
Danzaburou
8
1 / 6 / 0
4,921
492
1,537
6,638
1,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 5 / 2
5,588
559
4,466
6,853
3,992
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
lordkhaos695
Arachne
6
0 / 7 / 1
4,199
420
1,684
6,585
2,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

7
3 / 5 / 0
5,021
502
3,487
6,371
1,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
9
30
Kills
5
5
Deaths
30
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
L
Danzaburou
DaddiesPuppy
Danzaburou
1
6
0
0.17
L
0
5
2
0.2
W
Izanami
TheCarryMain
Izanami
11
1
4
13
W
Mercury
TheJngleMain
Mercury
6
0
4
8
W
Janus
2
1
7
5.5
W
Ymir
7
2
11
6.25
W
4
1
0
4
L
Arachne
lordkhaos695
Arachne
0
7
1
0.07
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,227
Damage
15,308
29,461
Taken
33,760
12,308
Mitigated
11,569
12,058
Healing
6,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,134
281
0
1,732
7,313
2,291
0
4,350
2,963
16,724
0
L
Danzaburou
DaddiesPuppy
Danzaburou
1,537
378
0
1,006
6,638
1,631
0
2,014
4,624
0
15,449
L
4,466
2,200
0
967
6,853
3,992
0
1,857
4,996
0
30,943
W
Izanami
TheCarryMain
Izanami
7,478
5,403
0
3,905
7,224
2,297
1,452
731
6,493
0
54,065
W
Mercury
TheJngleMain
Mercury
3,998
1,364
0
3,076
6,034
2,461
790
2,013
3,805
0
37,142
W
Janus
3,545
1,186
88
681
2,854
763
451
1,030
1,738
39,875
0
W
Ymir
7,907
2,160
0
2,235
7,246
2,630
27
3,189
3,865
24,242
0
W
3,299
507
0
2,073
6,103
4,157
34
222
5,881
3,883
28,433
L
Arachne
lordkhaos695
Arachne
1,684
1,060
0
299
6,585
2,036
0
1,534
5,051
0
7,601
L
3,487
1,558
43
2,022
6,371
1,619
0
2,212
4,159
16,943
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,969
Gold Earned
24,393
386
Minions Killed
193
0
Camps Cleared
0
975,339
Distance Traveled
832,851
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,664
466
40
4
0
168,795
5
L
Danzaburou
4,921
492
20
2
0
162,714
0
L
Bellona
5,588
559
84
8
0
186,431
1
W
Izanami
8,148
815
107
11
0
163,952
1
W
Mercury
6,658
666
61
6
0
241,898
0
W
Janus
6,526
653
89
9
0
187,586
2
W
Ymir
6,842
684
45
5
0
184,989
1
W
Chaac
6,795
680
84
8
0
196,914
1
L
Arachne
4,199
420
21
2
0
186,036
1
L
Nu Wa
5,021
502
28
3
0
128,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role